Campaign:Enfolding Ice/Aiko

From 2d4chan
Jump to navigation Jump to search

Name: Aiko
Zenith Caste Solar/Loveable Little Loli
Motivation: Reshape the North into a winter wonderland.
0 of 15bps, 0 of 0xp unspent

Anima:
Anima Powers:

Attributes:
STR: 1 CHA: 4 PER: 3
DEX: 5 MAN: 2 INT: 3
STA: 3 APP: 5 WIT: 1

Abilities

Archery      0     Integrity   1     Craft         0     Athletics 5     Bureaucracy 0
Martial Arts 3     Performance 1     Investigation 0     Awareness 3     Linguistics 2
Melee        0     Presence    1     Lore          1     Dodge     3     Ride        5
Thrown       0     Resistance  5     Medicine      0     Larceny   0     Sail        0
War          0     Survival    5     Occult        1     Stealth   0     Socialize   0

Specialties

Presence: Adorable +2
Ride: Fluffy +2

Languages: Skytongue(N), Old Realm, GroupLanguage

Backgrounds:(4bp)
Artifact 1(Collar of Dawn's Cleansing Light), Artifact 1(Ori Breastplate), Artifact 2(Ori Razorclaws) Familiar 5(Ice Weasel), Resources 1

Virtues:(3bp)
Compassion 4, Conviction 4, Temperance 1, Valor 1
Willpower: 8 of 8

Essence Level: 2
Essence: Personal 14 of 14, Peripheral 32 of 32

Virtue Flaw: Red Rage of Compassion
Limit: ----------
Health levels: /-0/-1/-1/-2/-2/-4/incap

Dodge DV: 5.0
Parry DV: 5.5
Mental D-DV: 5.5
Soak: (Orichalcum Breastplate, Soak 8L/6B, Hardness 3L/3B, Mobility 0, Fatigue 0)
Natural: 1L/3B
Pierced: 5L/6B
Full: 9L/9B

Combat Pools: (Join Battle: 4)
Claws: Speed 5 - Attack 13 - Damage 6L - Parry DV 5.5 - Rate 4
Kick: Speed 5 - Attack 8 - Damage 4B - Parry DV 3.0 - Rate 2


Charms:

Athletics:
First Athletics Excellency(1m/die, Reflexive, Instant, C-OK)
Lightning Speed(3m, Reflexive, One Scene, C-OK) Increases the distance she can cover with a Move or Dash action by her Athletics score in yards. Can increase this further with athletics excellencies, increasing static rating of her Dexterity + Athletics.
Monkey Leap Technique(3m, Reflexive, One Scene, C-OK) Can jump with a movement action instead of a misc action. Double distance of all jumps.
Graceful Crane Stance(3m, Reflexive, One Scene, C-OK) Automatically succeed on any valid action to keep her balance. Allows her to keep footing on any surface at least as strong and wide as a human hair. Treat it as a 3 foot wide ledge capable of holding a thousand pounds.
Spiderfoot Style(4m, Reflexive, One Scene, C-OK) Allows her to run on any surface. Cannot stop while standing on a vertical surface or upside down; if she does not move every action she falls down. At ess 4 or higher she can spend 1 mote per action to remain standing on a vertical or inverted surface.
Featherfoot Style(4m, Reflexive, One Scene, C-OK) Allows her to run or walk on unstable surfaces as if she weighed no more than a feather. Surfaces such as rice paper, water, lava and writhing maggots are effectively solid beneath her feet, although not necesarily harmless. To stop and stand on such a surface requires a successful reflexive difficulty 2 (Dexterity + Athletics) roll for each action to maintain balance.

Resistance:
Durability of Oak Meditation
Iron Skin Concentration(2m, Reflexive, Instant, C-OK) Roll Sta + Res, difficulty attacker's ess(max 6) on success damage is negated. On failure adds +4A/8L/8B natural soak.

Survival:
Hardship Surviving Mendicant Spirit(10m, Reflexive, Indefinite, C-OK) Negate external penalties to survival rolls.
Friendship with Animals Approach(3m, Reflexive, One Scene, C-OK) Able to communicate with natural animals. Keeps animals from attacking unless they're provoked or driven by unusual pain or fear.

Possessions:

- Collar of Dawn's Cleansing Light, Artifact 1, Attune 1
 - Appears as a black leather choker with an emerald in the front.
 - Always keeps her clean, negating any penalties to social situations for being unkempt.
 - Provides +2 to rolls to resist disease or poison.
- Orichalcum Breastplate, Artifact 1, Attune 2
 - 8L/6B Soak, 3L/3B Hardness, Mobility -0, Fatigue 0
 - May be concealed under heavy jacket or cloak.
 - Is currently concealed under her fur coat.
- Orichalcum Razor Claws, Artifact 2, Attune 6
 = Speed 5 - Acc +5, Damage +5L, Def +3, Rate 4, Tags:  M
 - Adds two dice to all climbing rolls.

Fluffy: Str 4, Dex 6, Sta 4, Per 3, Int 2, Wits 1 Health Levels: -0/-1/-1/-4/I Athletics 6, Awareness 3, Dodge 6, Martial Arts 5(Bite +2), Stealth 4(Snow +3) Survival 4(Sense Traps +3)

Join Battle: 6 Bite: Speed 6 - Accuracy 11, Damage 4L* - Rate 1, Tags: C, P

  • When an ice weasel locks its jaw on an unarmored limb, the ice weasel automatically inflicts an additional level of lethal damage each turn until the creature accrues three health levels in this way, at which point it severs the limb.

3 feet tall at the shoulder, 10 feet long from snout to tail tip