Campaign:CityofRoses/BobTheBlob

From 2d4chan
Revision as of 02:52, 8 December 2009 by 1d4chan>CaesarSalad (→‎Attacks)
Jump to navigation Jump to search

Name: Robert "Bob the Blob" Czarneszki
Concept: Bitter Monster
Clan: Nosferatu

  • On dice pools using Presence or Manipulation in a social situation, 10 Again doesn't apply and 1's are subtracted from successes. This does not affect dramatic failure rules or dice pools using Intimidate or Composure.

Covenant: None
Coterie: None
Chronicle: The City of Roses

Attributes

Mental Attributes
Intelligence: ●●
Wits: ●●●
Resolve: ●●
Physical Attributes
Strength: ●●●● (Favored)
Dexterity: ●●●
Stamina: ●●
Social Attributes
Presence: ●●●
Manipulation: ●●
Composure:

Skills

Mental Skills
Computer (The Internet): ●●
Academics:
Science:
Physical Skills
Brawl (Grappling): ●●●
Larceny: ●●
Stealth: ●●●●
Weaponry:
Athletics:
Social Skills
Animal Ken (Cats): ●●
Empathy: ●●
Subterfuge: ●●
Intimidation:

Merits

Haven (Basement Apartment) ●●
Location:(+1 to Hunting checks for character and any he allows into his place.)
Size:(Two small rooms.)
Bob's apartment is a dingy, tiny pair of rooms in the basement of a building in a low-rent neighborhood. There are no windows, so sunlight is not a problem, and most locals don't talk to each other, let alone bother him. It is near several dive bars, leading to better than average hunting (if you don't mind ugly people or booze in your blood).
Resources ●
Encyclopedic Knowledge ●●●●

Advantages

Willpower: ●●●
Virtue: Hope
Vice: Sloth
Initiative: 4
Defense: 3
Speed: 12
Humanity 5 Blood Potency:
Vitae/per turn: 10/1 (out of 10)
Health: □□□□□ □□

Disciplines

Nightmare ●●
Monstrous Countenance (p. 133, Vampire Core)
Cost: None, Contested
Roll: Presence + Intimidation + Nightmare vs. Composure + Blood Potency
  • The vampire bears both his fangs and a glimpse of the Beast with a feral hiss to one subject, in person. The victim flees the vampire's presence, using all available means. He continues fleeing for one turn per success and will not come within sight for the remainder of the scene. Exceptional Success, the subject cowers helplessly as long as the vampire is near and does not act. If attacked, he gets Defense, but not Dodge, and he cannot attack the vampire. Dramatic Failure, the vampire cannot use this power for the rest of the scene.
Dread (pp. 133-34, Vampire Core)
Cost: 1 Vitae, Contested
Roll: Manipulation + Empathy + Nightmare vs. Composure + Blood Potency
  • The vampire exudes an aura of disquiet, uncertainty, and creeping panic within 3 yards per Willpower dot as long as he concentrates (cannot attack, dodge, use another discipline, etc). Anyone (it's not selective) who loses the contested roll suffers -2 to all actions and cannot spend Willpower to gain dice or bolster resistance. Exceptional Success, they also lose a Willpower dot. Dramatic Failure, this power cannot be used for the remainder of the scene.
Obfuscate
Touch of Shadow (pp. 135-36, Vampire Core)
Cost: None, Instant
Roll: Wits + Larceny + Obfuscate
  • The character can hide a single object from sight, unless someone actively searches for the specific item. A careful search with a Wits + Composure roll exceeding successes on the original roll might reveal it, or some uses of Auspex Disciplines. If character draws attention to the item, Touch of Shadow ends. Otherwise, it's scene long. If someone notices the item, they can point it out to others, but each person must get more successes on Wits + Composure or they still don't see it. See p. 136 for modifiers, like +1 for item small enough to hide in a pocket. Exceptional Success, item is even hidden from those who know exactly what they're looking for. Dramatic Failure, attention is drawn to the item and all uses of Obfuscate against people present are at -1.
Protean
Aspect of the Predator (p. 138, Vampire Core)
Cost: None
Roll: None
  • The character is not subject to normal Blood Potency rules when rolling for Predator's Taint. If the vampire has a lower Blood Potency than the unknown vampire, his Blood Potency is treated as equal. If it's higher, this has no effect. The power can be suspended for an entire scene.
Vigor
Vigor ● (pp. 141-41, Vampire Core)
Cost: 1 Vitae
Roll: None
  • Vigor provides an increase in strength for the scene.
Strength: ●●●●●
Speed: 13
Vertical Jump: Strength + Athletics + Modifiers = Vigor ● + 1 foot per success.
Standing Jump: Strength + Athletics + Modifiers = Vigor ● + 2 feet per success.
Running Jump: Strength + Athletics + Modifiers = 5 + Vigor ● + 4 feet per success.

Attacks

Unarmed: Strength (4) + Brawl (3) = 7d10 Bashing (8d10 with Vigor ●)
Knife: Strength (4) + Weaponry (2) + Damage (1) = 7d10 Lethal (8d10 with Vigor ●)

Possessions

XP and Progression

12/7: 10 XP for Humanity 5, Total 10, Spent 10 on Vigor ● and Obfuscate ●

Description and Background