Campaign:Autobot Game/Radial Composite Deviation of Acceptable Standards

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Revision as of 23:34, 19 June 2009 by 70.67.22.156 (talk)
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Basics

  • Campaign: Autobot
  • Name: Radial Composite Deviation of Acceptable Standards
  • Concept: Never tiring juggernaut of destruction and perfection
  • Caste/Aspect: Soulsteel
  • Motivation: To rid the world of the disorder that causes discontent and unhappiness
  • Positive intimacies:
  • Negative intimacies:
  • Anima:
  • Experience: 0/0


Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance

(what other people see when they look at your character.)

Attributes

Strength  ●●●●●       Charisma     ●       Perception   ●●●●
Dexterity ●●       Manipulation ●●●     Intelligence ●●●●●
Stamina   ●●●●●     Appearance   ●        Wits         ●●

Abilities

Integrity     ●●●   Athletics  ●●●       Bureaucracy ●●		Presence    ●●  
Investigation ●●●   Awareness  ●●●●      Melee       ●●●●             
Resistance    ●●

Languages: Autochthonic, Old Ream, Clicks and Whirrrrs

Backgrounds

Class: ●●●
Artifact: ●●●●●
Vats: ●●
Backing: ●●●

Charms

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.


Combos

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Essence

Essence: ●●
Regeneration:
Personal Essence Pool: 12/12
Peripheral Essence Pool: 34/34
Committed Essence:


Willpower

Willpower: ●●●●●●
Temporary: 1/1

Virtues

Virtues: 
Compassion ● Conviction ●●● Temperance ●●● Valor ●● Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.


Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)


Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying