Campaign:Anarchy Group Omega/Avin
Basics
- Campaign: Anarchy Group Omega
- Name: Avin
- Concept: Ninja Warrior
- Caste: Night
- Motivation: Rescue his wife
- Positive intimacies: His relationship with his mate
- Negative intimacies: Tyrants
- Anima:
- Experience: Unspent: 0/Total: 0
Background
Early Life and Adulthood
Born to a mortal family long sworn into the service of Gem's nobility. Became an assassin and spy for his lord.
Exaltation
Uncovered a plot by his master to sell out Gem to the First and Forsaken Lion, and Exalts as he is trying to steal proof from his master's office. He manages to get the evidence into the hand of Gem's leaders before fleeing the city.
Wyld Nightmare
Hunted by Immaculates through the blazing desert, avoiding tribes of cannibals, bands of fair folk, and the walking dead.
Deeper Into Darkness
He travels further west, fleeing from those who are trying to slaughter him, and running towards the forces he knows are arrayed against his homelands. He infiltrates the Shadowlands of the First and Forsaken Lion, trying to discern some weakness in the abyssal war machine.
Silver Strands
As he investigates further, he runs across or is ran across by a lunar pack, one of whom happens to be his lunar mate, Serenity Broken by Sudden Violence. His discoveries confirm their suspicions, and there is an argument as to what should be done with him. The rest of the pack wants to drop him off with the Cult of the Illuminated, but his Mate wants to bring him back with them to the Silver Pact.
Claw At The Moon
Serenity decides to just run off with him. He doesn't know about her link to him at this point though, and doesn't understand why she's carrying him off into the woods without saying 'bye' to the rest of her pack. They fight, the lunar easily subduing the Solar, but only increasing his indignation.
Golden Awakening
Solar and Lunar angrily part ways, while the Solar goes off in search of the Cult of the Illuminated. His mate follows him though, watching over him from a distance. He finds a Cult base, introduces himself, and is put off by how eagerly he is greeted. The priceless gifts, the worshipful attention... He had seen this kind of treatment before in the indolent halls of his former masters. He turned away from the Cult, thanking them for their help, but preferring to fend for himself. This display struck his distant admirer, who had been conflicted as to what her true feelings were.
Moon Song
Taking on the shape of a traveling performer, the lunar crossed Avin's path again, this time determined to understand him. She came to him in need of protection, and he became her traveling companion until she could return 'home'. They talked at great lengths, and she sang for him the songs of her true homeland. As weeks turned into months, her one-sided link of sorcerous subservience became a mutual bond of affection. Before the lie went too far for her to bare, she revealed her true self to Avin, explaining her earlier actions and asking if he could forgive her for the deception. At first he was angry, but as she explained through held-back tears the nature of the solar bond and the fears it had brought up, fear that she had not felt since her second breath, he pulled her into an embrace.
Starfall
Shortly thereafter, a member of the Gold Faction of Sidreals caught up with the wayward solar. He explained his nature and the nature of the Gold Faction, and how the Cult was merely a tool, a distasteful means to a greater end. The Solars must become God Kings again, but not all were meant to rule from the glittering mountaintop. Some must lurk in shadows, hunting dark things. This rang true for Avin, and he accepted the Sidreal's offer of training and support in return for performing tasks that his Gold Faction handlers would ask of him. Serenity was distrustful of the Sidreals, but did accept that Avin would need all the training and support he could get.
Strange Starlit Paths
Doing stuff for sidreals, training montages, back to back badassery with Serenity.
Moonless Night
Two years ago, the two Celestials discovered their obligations would be keeping them apart for the foreseeable future. They spent a few days in despair, until finally promising each other that they would reunite, and in a private ceremony officiated by a Zenith acquaintance, promised each other something far more. They spent one more day together, then parted ways.
The Ends of the World
As the various apocalyptic forces crashed in on Creation and it's defenses failed one by one, Avin's thoughts were distracted by the golden ring encircling his finger. When the plan to evacuate into Heaven was announced, he left a burning golden trail as he sought out his lunar. They finally met at one of the last Gates as the armies of darkness closed in. A final stream of refugees poured through, and husband and wife fought side by side, buying each second with Essence, Heroism, Blood and piles and piles of the enemies corpses. At long last they were only two points of light in an enveloping shroud of darkness, gold and silver intertwined as they whirled about each other, laying the horde low. As the final cohort of the unmakers approached the gate, soulsteel swords raised high in anticipation, the lovers gazes met. They had let themselves get drawn from the gate, escape was impossible, and there was no victory to be found on this battlefield. Serenity drew Avin into one last kiss, then with the strength of Luna, she lifted the Solar above her head and flung him through the gate just as it crashed closed. Avin's last vision of her was a vicious smile as she turned to face the Deathlord, totemic anima blazing.
Appearance
A handsome sepia-skinned southerner with dark brown hair and a thin, athletic build, Avin makes a striking impression. He often wears clothing styled after the fashions of his southern homeland, favoring loose and airy themes with a free range of motion. When the occasion calls for more formal dress, he wears a modified officers uniform with deep blue fabric and gold trim. When working, he usually wears dark subdued colors to better disappear into his surroundings. He almost always wears a black headband carefully folded across his forehead, as well as iridescent snakeskin boots which reflects light in strange patterns. On his left ring finger he wears a small Orichalcum ring with the insignia of the unconquered sun.
Theme Song: http://www.youtube.com/watch?v=u7FPL3J0-ng
Attributes
Strength ●●●●● ●● Charisma ●●●● Perception ●●●●● ●● Dexterity ●●●●● ●●● Manipulation ●●●● Intelligence ●●●● Stamina ●●●●● ● Appearance ●●●●● ●● Wits ●●●●● ●●
Abilities
Archery ●●●●● ●● Integrity ●●●●● ●● Craft +++++ ++ Athletics ●●●●● ●● Bureaucracy ●●●●● ●● Martial Arts ●●●●● ●● Performance ●●●●● ●● Investigation ●●●●● ●● Awareness ●●●●● ●● Linguistics ●●●●● ●● Melee ●●●●● ●● Presence ●●●●● ●● Lore ●●●●● ●● Dodge ●●●●● ●● Ride ●●●●● ●● Thrown ●●●●● ●● Resistance ●●●●● ●● Medicine ●●●●● ●● Larceny ●●●●● ●● Sail ●●●●● ●● War ●●●●● ●● Survival ●●●●● ●● Occult ●●●●● ●● Stealth ●●●●● ●● Socialize ●●●●● ●●
Crafts
Air ●●● Earth o Fire o Water ●●●●● ●● Wood ●●●●● ●●
Languages: Firetongue (Native: Gem), Old Realm, Riverspeech, Skytongue, Seatongue, Foresttongue, High Realm, Low Realm
Specialties
Martial Arts (Worthy Opponents) ●●● Thrown (Chakram) ●●● Craft (Water) (Poisons)● Dodge (Can't Hit a Shadow) ●●●
Backgrounds
Artifact (Orichalcum Elemental Lens) ●●● Artifact (Oramous Skin Boots) ●●● Artifact (Infinite Resplendence Amulet) ●●●●● Artifact (Band of Faith) ● Artifact (Starmetal Perfected Kata Bracers) ●●●● Artifact (Fivefold Harmonic Adapter) ● Artifact (Orichalcum Hearthstone Bracers) ●● Artifact (Skin Mount Amulet) ●● Artifact (Skin Mount Amulet) ●● Artifact (Skin Mount Amulet) ●● Backing (Gold Faction) ●●● Manse (Jewel of the Flying Heart) ● Manse (Kata Sculpting Gem) ●● Manse (Gemstone of Shadows) ● Manse (Precision of Form Gemstone) ●●● Reputation ●● Sifu ●●●
●●
Merits
Legendary Dexterity
Ambidextrous
Danger Sense (5pt version) +2 dice on all perception rolls to detect hidden danger and join battle rolls. Can never lose Dodge DV as a result of surprise, can only lose Parry DV if does not have a weapon drawn. Also, +3 dice to evade hidden dangers, such as Dex + athletics to catch on the edge of a pit trap.
Flaws
Charms
Martial Arts
2nd Martial Arts Excellency:
Martial Arts Essence Flow:
Supreme Perfection of Martial Arts:
Solar Hero Style
Fists of Iron Technique:
Sledgehammer Fist Punch:
Dragon Coil Technique:
Solar Hero Form:
Heaven Thunder Hammer:
Horizon Hurling Tactic:
Crashing Wave Throw:
Ox Stunning Blow:
Hammer on Iron Technique:
Shockwave Technique:
Solar Hero Supremacy:
Orichalcum Fists of Battle:
Air Dragon Style
Air Dragon's Sight:
Wind Dragon Speed:
Breath Seizing Technique:
Shrouding the Body and Mind:
Air Dragon Form:
Tornado Offense Technique:
Avenging Wind Strike:
Wrathful Winds Maneuver:
Cloud-Treading Method:
Thunderclap Kata:
Lightning Strike Style:
Hurricane Combat Method:
Ebon Shadow Style
Image of Death Technique:
Wall Climbing Technique:
Distracting Finger-Gesture Attack:
Ebon Shadow Form:
Seven Points of Weakness Strike:
Limb-Immobilizing Method:
Paralyzing Touch Attack:
Elusive Flicker Evasion:
Blow-Concealing Gesture Technique:
Shadow-Body Style:
Shadow-Stepping Motion:
Prismatic Arrangement of Creation
Deadly Starmetal Offensive:
Orichalcum Sheathing Stance:
Flickering Moonsilver Approach:
Five Jade Fury:
Four Magical Materials Form:
Charm Redirection Technique:
Sequential Charm Disruption:
Spell-Shattering Palm:
Astrology Interruption Method:
Soul Fire Shaper Form:
God Ways:
(Type) Exalt Ways:
Games of Divinity Form:
Demense Emulation Practice:
Demense and Manse Form:
Prismatic Arrangement of Creation Form:
Thrown
2nd Thrown Excellency:
Thrown Essence Flow:
Infinite Thrown Mastery:
Supreme Perfection of Thrown:
Joint-Wounding Attack:
Observer-Deceiving Attack:
Mist on Water Attack:
Falling Icicle Strike:
Triple-Distance Attack Technique:
Cascade of Cutting Terror:
Returning Weapon Concentration:
Call the Blade:
[Custom Charm] permanent charm, automatically causes Spirit Weapons to return to your hand after being thrown:
Spirit Weapons:
Glorious Solar Chackram [Custom: Also increases the Resources value of the summoned weapons to the user's highest virtue]:
Torrent of Inner Light:
Maelstrom of Celestial Dominance:
Integrity
3rd Integrity Excellency:
Integrity Essence Flow:
Epic Zeal of Conviction:
Epic Zeal of Valor:
Integrity Protecting Prana:
Destiny-Manifesting Method:
Phoenix Renewal Tactic (Compassion):
Lion's Roar Recovery:
Spirit Maintaining Maneuver:
Sacrosanct Soul Retribution:
Temptation Resisting Stance:
Righteous Lion Defense: His relationship with his mate.
Resistance
3rd Excellency:
Body Mending Meditation:
Wound Mending Purity Stance:
Ox Body Technique: (-1x1, -2x2) X7
Survival
2nd Survival Excellency:
Trackless Region Navigation:
Unshakable Bloodhound Technique:
Traceless Passage:
Eye-Deceiving Camouflage:
Hardship-Surviving Mendicant Spirit:
Element-Resisting Prana:
Eternal Elemental Harmony:
Investigation
Excellency:
Essence Flow:
Crafty Observation Method:
Evidence-Discerning Method:
Oracular Magistrate Understanding:
Athletics
Excellency:
Essence Flow:
Supreme Excellency:
Lightning Speed:
Monkey Leap Technique:
Foe-Vaulting Method:
Graceful Crane Stance:
Spider-Foot Style:
Feather-Foot Style:
Increasing Strength Exercise:
Hill-Hurling Might:
Unparalleled Acumen Meditation:
Unconquered Might:
Speed of Light Approach:
Awareness
2nd Excellency:
Essence Flow:
Keen Sight Technique:
Unsurpassed Sight Discipline:
Eye of the Unconquered Sun:
Surprise Anticipation Method:
Dodge
3rd Dodge Excellency:
Essence Flow:
Shadow over Water:
Seven Shadow Evasion:
Leaping Dodge Method:
Reflex Sidestep Technique:
Flow Like Blood:
Refinement of Flowing Shadows:
Aegis of Altruistic Interposition:
Larceny
2nd Larceny Excellency:
Essence Flow:
Flawless Impenetrable Disguise:
Perfect Mirror:
Flawless Pickpocketing Technique:
Stealing From Plain Sight Spirit:
Lock-Opening Touch:
Door-Evading Technique:
Shroud of Night's Law:
Elsewhere Fingers:
Stealth
2nd Stealth Excellency:
Easily Overlooked Presence Method:
Mental Invisibility Technique:
Vanishing from Mind's Eye Method:
Going Elsewhere Stance:
Combos
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause Gem to explode.
Essence
Essence: ●●●●● ●●
Regeneration: 14/18/22
Personal Essence Pool: 31/31
Peripheral Essence Pool: 46/75[87]
Committed Essence: 41
Willpower
Willpower: ●●●●● ●●●●●
Temporary: □□□□□ □□□□□
Virtues
Compassion ●●● Conviction ●●●●● Temperance ●●● Valor ●●●●●
Virtue flaw: Heart of Flint (Conviction)
Limit: □□□□□ □□□□□
Limit Break Condition: The character is frustrated by the intemperate or childish nature of the world around him.
Inventory
Orichalcum Essence Lens - Attune 5 - Charms that cause direct damage with Essence, such as elemental bolt, double their base damage. Weapons the exalt creates out of Essence double their damage modifier.
Oramous Skin Boots - Attune 5 - Increase the wearer's DV against all attacks by 3. The wearer may apply his Dodge DV against attacks that cannot normally be dodged.
Infinite Resplendence Amulet - Attune 5 - Can reflexively create any type of clothing imaginable. Removed clothing evaporates and flows back into the amulet. +5B/+5L soak, stacks with and is not considered armor for charms. +2 to Stealth rolls and Larceny rolls to create a disguise. At will, can gain +4 to Appearance, although stealth is obviated like an 8-10 level anima. Pockets can be made that lead to Elsewhere, and can store up to one ton of objects that only the wearer can reach.
Band of Faith - No attunement - Contains a single mote of essence which is available to the wielder for use. This mote recharges after the ring is exposed to the sun for one hour. This is Avin's wedding ring, and Serenity wears it's twin.
Starmetal Perfected Kata Bracers - Attune 8 -
Orichalcum Hearthstone Bracers - Attune 4 - Hearthstone socket. +3 dice to Dodge. +2 damage to all attacks.
Skin Mount Amulets - Attune 0 - A hearthstone socket. Provides an additional pool of Peripheral essence equal to twice the inset stone's rating in motes.
Mantle of Absolute Night - Attune 8 - This cloak of incredibly fine materials seems to absorb light. In fact, it actually absorbs Essence. Any unintentional essence displays from it's user are entirely contained within it's fabric. No matter how many peripheral motes they spend, their anima banner will never increase above a slightly visible caste mark. No Obvious charm will leave a mystic finger pointing back to the user. No display of Essence will erupt when the user opens a charm Combo. Also, any attempt to locate, track or observe the wearer suffers an external penalty equal to the wearer's Essence. In addition, this affect protects the user from external Essence. Any attack made wholly of Essence that targets the user, such as an Elemental Bolt or weapon or ammunition formed from Essence such as a Glorious Solar Saber or an Essence Cannon shot, has an additional surcharge of (Wearer's Essence) motes, or the attack, shot or weapon dissipates harmlessly in step 2 of attack resolution. If the attack is an area of effect, the wearer instead increases their DV's by their Essence.
Manses and Hearthstones
Jewel of the Flying Heart - Manse 1. +1 to bearer's Dodge DV. Socketed in a Hearthstone Bracer
Kata Sculpting Gem - Manse 2. Reduce the cost of all Form-type charms by 2 motes. Socketed in a Skin Mount Amulet.
Gemstone of Shadows - Manse 1. The bearer may create a zone of shadows around themselves up to 2 yards in diameter. Attempts to spot the wearer have their difficulty increased by 2, higher if the surroundings are also dark. Increase the bearer's Dodge and Parry DV's against all ranged attacks by one. Socketed in Skin Mount Amulet.
Precision of Form Gemstone - Manse 3. Reduce the cost of all charms from a particular MA style once it's Form charm is active by 2 motes. However, you cannot activate martial arts charms outside of that Form's style without first de-activating the form. Socketed in a Skin Mount Amulet.
Combat
Dodge DV: (8+7+7+3=25/2=13) + 3 + 1 = 17
Dodge MDV: (10+7+7=24/2) 12
Soak: 5A/8L/11B
Pierced: 3A/6L/9B
Hardness: 0A/0L/0B
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□□□□□ □□□□ -1
□□□□□ □□□□□ □□□□□ □ -2
□ -4
□ Incapacitated
□□□□ Dying
Advancement
3bp for Legendary Dexterity 1bp for Ambidextrous 5bp on Danger Sense 3bp on Compassion 3 3bp on Temperance 3