Campaign:Acts of Villainy/Unrepentant Sand Mistress
Basics
Name: Unrepentant Sand Mistress AKA Elvira the Pentient AKA Wise Whisperer AKA Nellens Lude
Concept: Warlord-trickster
Caste/Aspect: Malefactor
Motivation: Let Cecelyne become whole again
Urge: Turn all of the East against itself
Intimacies: Celestial Exalts (Negative), Strays (Positive)
Anima Banner: Dustclouds, the specks of dust eventually focusing to look like screaming heads
Anima Effect Desecration
Experience: -8/200
(write experience points as "unspent / total" plx)
Background
Once a minor member of House Cathak, the woman that would become Unrepentant Sand Mistress enjoyed vacationing in the Near South, in the Realm tributary states. She was on a fast track to Exaltation, when one night a traveler came to her door. What happened then was a blur of gold and words, but when she came free of the Solar's sway she was penniless, with only a day's meal and the clothes on her back to her name, and lost in the desert. Unsure as to what had happened but unwilling to simply lay down and die from it, she kept walking for five days, pausing only once to eat the meal she had been left with. At the end of the fifth day, starving, dehydrated, and desperate, she fell at the gates of Malfeas where she was pulled in. Seeing the bitterness and pain from her time wandering her deserts, Cecelyne took it upon herself to Exalt the young woman, and carefully nurtured her hatred. Eventually, when she had learned what The Five Days Desert sought to teach, she was returned to Creation in the east...at first simply meddling in the afairs of petty dictators, but quickly learning to twist these mockeries of the true rulers of the world to her will. Since then, she's made many allies, and just as many times she's brought kingdoms toppling down around her. Now, with the leash removed, she seeks to set the entire East ablaze.
Appearance
http://i50.photobucket.com/albums/f348/jkmvalgaav2/Maiden/livingtattoofe7.jpg only usually far more clothed.
Attributes
Strength ●●(●●●) Charisma ●●●● Perception ●● Dexterity ●●●●(●●●) Manipulation ●●●●●(●) Intelligence ●● Stamina ●●●(●●●) Appearance ●●●●(●) Wits ●●●(●)
Abilities
Infernal Block Archery X Integrity ●●● Craft X Athletics ●●● Bureaucracy (●) Martial Arts X Performance ●●●●● Investigation X Awareness ●●●(●) Linguistics ●●● Melee ●●●●● Presence ●●●●●(●) Lore ●● Dodge X Ride X Thrown X Resistance ●●● Medicine X Larceny X Sail X War ●●●●● Survival X Occult ●● Stealth X Socialize ●●●●●
Specialties
- Bureaucracy: Governing ●●
- Performance: Speeches ●
Backgrounds
(1st dot Free) Backing (Cecelyne's Demons): ●
(1st dot Free) Influence (Cecelyne's Demons, Nexus, Great Forks): ●●●
(1st dot Free) Cult: ●●●●●
Resources: ●●●●●
Infernal Command (Mortals): ●●●
Infernal Command (Blood Apes): ●
Infernal Command (Agata): ●
Backing (Hundred Kingdoms): ●●
Connections (Lookshy, Halta, Hundred Kingdoms): ●●●
Artifact: ●●●●●
Allies: ●●●
Manse: ●●●
Charms
- First Cecelyne Excellency: 1m/1d, Reflexive, Instant. Adds 1 die to a roll for every mote you spend, so long as the roll resonates with She Who Stands Beside The World. x4
- Cecelyne Inevitability Technique
- Hellskry Chakra
- Demonic Primacy of Essence
- Pentients Like Scattered Grains
- Transcendent Desert Creature
- Sand Through Fingers Defense
- Holy Land Infliction
- Verdant Emptiness Endowment
- As You Wish
- Standing Beside the Battle
- Demon-Hardened Body
- Bestowal of Accursed Fortune
- Untouchable Infinitude Reflection
- Counter-pronouncement of Enthymemic Law
Essence
Essence: ●●●●
Regeneration: 10m/hour (4 normal, +6 cult), 14 resting, +1 willpower every 6 hours
Personal Essence Pool: 18/18
Peripheral Essence Pool: 23/40
Committed Essence: 17
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)
Willpower
Willpower: ●●●●● ●
Temporary: □□□□□ □
("cross out" □ boxes by substituting them with Xs)
Virtues
Virtues:
- Compassion ●●
- Conviction ●●
- Temperance ●
- Valor ●●●●
Flawed Virtue:
Limit Break: □□□□□□□□□□
Inventory
- Cliumane, The Dark Advisor. Artifact 3. A soul of the Ebon Dragon often summoned up to provide wisdom to rulers, it understands the inner workings of any society...and how to bring it down. A tattoo of this Demon often denies attempts to see its outline, seeming to draw shadow in around it and hide its edges. In addition to its usual Charms and intelligence, it grants three dots of specialties (Bureaucracy: Governing +2 and Performance: Speeches +1) and one bonus dot each to Awareness, Bureaucracy and Presence. A three dot version of this tattoo also grants one bonus dot each to Manipulation, Appearance and Intelligence.
- Starmetal Reinforced Breastplate of Vitirol: Artifact 3.
- Crown of Thunders, Artifact 5. Once a symbol of the Sun's blessing, it's been turned to a more proper use. Wearing of the crown grants a three dot boost to all physical attributes. Spending ten motes gives an aura of command that adds five dice to all social rolls for the scene. While that power functions, an additional 10 motes may be spent to appear glorious and mighty. While this is active, mortals may not attack you, and treat all orders like compulsions. Other beings compare their Dodge MDV to your social roll, which gains 3 bonus successes. Resisting this unnatural mental influence costs two points of willpower, after which you become immune for a month and a day.
Manses and Hearthstones
- Gem of Anger: 2 additional dice on all Charisma and Manipulation rolls regarding negative intimacies
- Gem of Cecelyne's Law: Reduce the difficulty of all attempts to sway the opinions of others by 2, to a minimum of one.
Combat
Dodge DV: 6
Dodge MDV: 7
Soak: B:17 L:15 A:11 (11L/11B from armor)
Hardness: B:9 L:9 A:9
Special: All attacks roll 1 fewer damage.
Attacks
Perfect Shortspear
Speed 5, Accuracy 14, Damage 10L, Defense 7, Rate 2, Reach
Armies
Mortals:
Magnitude: 5 (240 members, all Heroic)
Drill: 4
Endurance: 8
Might: 2 (+1 from talismans, etcetera)
Close Combat: 5 (4 Dex, 4 Melee, +2 Mace /2) Damage: 7 (4 Str, +10B Mace)
Ranged Combat: 6 (4 Dex, 4 Archery, +3 Firewand /2) Damage 6 (12L Firewand
PDV: 7 (Commander) +2 vs. Ranged (Shields)
Armor: 5 (8L Perfect Lamellar, 4B stamina, 4B Armored Hide, Mobility -1)
Other: Cheetah's Pace (+6 Dex for purpose of moving, +6 Strength for purpose of jumping, +3 dice to competitive running attempts, speed as horse-relay if dropped to all fours)
Tinsinia, the Scorpion-Men
Magnitude: 2 (6 members, each with 1 -0, 7 -1, 6 -2, 1 -4 HL)
Drill: 4
Endurance: 8
Close Combat: 5 (4 Dex, 4 MA, 1 specialty /2)
Damage: 2L (4 STR) + poison
Poison stats: Damage 3L, Toxicity 3, Tolerance -/-, Penalty -5
PDV: 6 (Commander), 4 (on their own)
DDV: 5
Soak: 3L/3B (6L/6B /2)
Available Excellencies: First Athletics, Martial Arts, Presence. Second Resistance, Survival
Available Charms: Form Reduction Technique (Abandon bodies to take the shape of scorpions), Hollow Out The Soul (With Willpower and Virtues at 0, they can burst free of mortal hosts), Landscape Hide (Can hide beneath sand or inside a human body), Landscape Travel (Treat sand like solid ground), Ox-Body Technique, Possession (Take over host by climbing into its body), Touch of Saturn (sting delivers venom, which persists after the charm's duration ends), Tracking (sense the movements of those that survive the sting), Weather Control (3 working together can make a sandstorm)
Essence Pool: 85, Willpower: 9
Mounted Troops
Magnitude 2 (10 members, all riding Agata)
Drill: 4
Endurance: 8
Might: 2
Close Combat: 6 (4 dex, 4 melee, +3 Spear /2) (+1 vs. Non-Mounted)
Damage: 5L/6L (4 Str + 5L/8L Spear)
PDV: 5 (4 Dex, 4 Melee, +3 Spear /2)
Armor: 5 (9L Articulated Plate, 2L Stamina, 4L Armored Hide, Mobility -3, Fatigue 2)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -2
□ -4
□ -4
□ Incapacitated
Tyrant Form
- Ordination of Law (Abomination, 6 points)
Characters with this demonic mutation have the sureity of Cecelyne imprinted upon them They gain one automatic success to all rolls to command or order other creatures
- Huge (Affliction, 2 points)
+2 Strength, +2 Stamina, +1 -0 HL, +1 -1 HL.
- Lidless Demon Eye (Blight, 4 points)
+1 Awareness, Detect dematerialized Spirits automatically, can detect Essence and Magic use. Covering it gives -3 to all rolls
- Megalomania (Debility, +2 points)
Roll Compassion at -1 whenever someone attempts to undermine your superiority. If you fail, you develop a strong dislike for that person. If you botch, you develop homocidal rage for that person. Willpower cannot be used to stop this roll
- Sociopathic Detachment (Debility, +2 points)
Advancement
- 8 BP: Abilities
- 7 BP: Essence
- 45 XP: Abilities
- 72 XP: Backrounds
- 24 XP: Essence 4
- 8 XP: Goddamn Excellency
- 56 XP: Cherms
- 3 XP: Manse