/TG/heim:The Sharpaxe Avengers

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Revision as of 18:35, 21 May 2013 by 1d4chan>CrippledProphet (→‎Hired Swords)
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Information

Warband Rating: 154


Treasury: 85


Wyrdshards: 0


Stored Equipment:

4 Rabbit Feet


Size: 8/12


Special Rules:

Hard to Kill: When wounded, 1-2 is Knocked Down, 3-5 is Stunned, and only 6 is Out of Action

Hard Head: Ignore special rules for maces, clubs, etc.

Armor: Dwarfs never suffer movement penalties for wearing armor.

Hate Orcs & Goblins: Gain Hatred for orcs and goblins

Grudgebearers: Can never hire elves

Incomparable Miners: +1 wyrdstone during exploration


Heroes

Trygg Goldvein (Noble)

M WS BS S T W I A Ld
3 6 4 3 4 1 2 1 9




Equipment:

Dwarf Axe - CC; User strength; Cutting edge; Parry

Pistol - 6 (9)"; 4S; Prepare shot; -2 armor save; Can be used in close combat

Shield - +1 to armor save

Helmet - 4+ save to resist stun

Gromril Armor - 4+ armor save


Skills:

Combat:


Strength:


Shooting:


Special:


Special rules:

Leader - Units within 6" can use this unit's Ld for tests



Experience:

26


Advances:

+1WS


Alrik Durgimsson (Engineer)

M WS BS S T W I A Ld
3 4 3 3 4 1 3 1 9




Equipment:

Crossbow - 30 (36)"; S4; Move or fire

Sword - CC; User strength; Parry


Skills:

Combat:


Shooting:


Special:

Resource Hunter - Can chance one dice roll in Exploration +1/-1


Special rules:

Expert Weaponsmith - Add 3" to pistol range and 6" to range of guns and crossbows



Experience:

16


Advances:


Morgrim (Slayer)

M WS BS S T W I A Ld
3 4 3 3 5 2 2 1 9




Equipment:

Dwarf Axe - CC; User strength; Cutting edge; Parry

Dwarf Axe - CC; User strength; Cutting edge; Parry


Skills:

Combat:


Strength:


Special:


Special rules:

Deathwish - Cannot use armor or ranged weapons; immune to psychology


Experience:

14


Advances:

+1W

+1T


Finn (Slayer)

M WS BS S T W I A Ld
3 4 3 3 4 1 2 1 9




Equipment:

Dwarf Axe - CC; User strength; Cutting edge; Parry

Dwarf Axe - CC; User strength; Cutting edge; Parry


Skills:

Combat:


Strength:


Special:

Resource Hunter - Can chance one dice roll in Exploration +1/-1

Furious Charge - Can double attacks when charging


Special rules:

Deathwish - Cannot use armor or ranged weapons; immune to psychology


Experience:

14


Advances:

Resource Hunter

Furious Charge


Henchmen

Clansmen x2

Dwinbar, Magnund




M WS BS S T W I A Ld
3 4 3 3 4 1 2 1 9




Equipment:

Dwarf Axe - CC; User strength; Cutting edge; Parry

Shield - +1 to armor save


Experience:

0


Advances:


Thunderers x2

Belegol, Gharth




M WS BS S T W I A Ld
3 4 3 3 4 1 2 1 9




Equipment:

Crossbow - 30 (36)"; S4; Move or fire


Experience:

0


Advances:

Hired Swords

Ezpata (Thief)

M WS BS S T W I A Ld
4 6 3 3 3 1 4 1 7




Equipment:

Dagger - CC; User strength; Enemy armor save +1

Dagger - CC; User strength; Enemy armor save +1

Thief's Cloak - Enemies have -1 to hit at range; Double distance needed to spot when hidden


Special Rules:

Theft - Can steal item at the end of combat; Common items are stolen on a roll of 2+ on a 1d6, and rare items test against availability


Experience:

6


Advances:

+1WS

+1WS


Brunel (Merchant)

M WS BS S T W I A Ld
4 3 2 3 3 1 4 1 8




Equipment:

Sword - CC; User strength; parry


Special Rules:

Haggle - Can use the Haggle skill

Pawnbroker - All sold items bring in 2d6 more gold

Marketeer - Can use the Exotic Wares and Black Market tables


Experience:

6


Advances:

+1WS

+1Ld

Notable Moments

The Dead

See Also

/TG/heim: JT and Friends Private League

/TG/heim