/TG/heim:The Company of the Eagle (Miraglean Mercenaries)

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Revision as of 08:13, 25 March 2013 by 1d4chan>Tobias Helmgart
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Intro and Ongoing story

Warband Rating: 106

Treasury

Gold Crowns: 0

Wyrdstone Shards: 0

Equipment: None

Heroes

Captain Ludovico Sforza

Mercenary Captain (20 XP)

M WS BS S T W I A Ld
4 4 4 3 3 1 4 1 8




Equipment: Twin Daggers, Crossbow

Special: Miraglean Mercenary (+1 to hit with Crossbows, hate Skaven)

Advances:

Skills: Combat, Shooting, Academic, Strength, Speed

A man falling apart, Captain Sforza formerly led a company of crossbowmen selling their services in the frequent clashes between Tilean city-states. At a battle near the Blighted Marshes he lost almost the entirety of his force when the earth shook and cracked open, swallowing men whole and throwing up great plumes of toxic vapour. Ever since (former friends say his mind is affected) his dreams have been haunted by visions of Mordheim, the doomed city. He chose to muster up those few soldiers of his who remained loyal and burnt the last contents of his paybox on an expedition there. Ludovico lusts for a better life, as a merchant prince, great noble or famous - and retired - mercenary in one of the fine cities of his homeland. This great passion drives him on even as his mind fails him, chancing his all on one last trip to the city of the dead.


Mercadier

Mercenary Champion (8 XP)

M WS BS S T W I A Ld
4 4 3 3 3 1 4 1 7




Equipment: Crossbow, Axe, Dagger

Special: Miraglean Mercenary (+1 to hit with Crossbows, hate Skaven)

Advances: Combat, Shooting, Speed

A peasant-born Breton, Mercadier left - or perhaps had to leave - his native land at an early age and made his living as a sellsword for almost a decade before falling in with Captain Sforza. His callous cruelty and bloodthirstiness have served him well in his long years as a mercenary and he swifty rose to become the Captain's right-hand man - especially where dirty or bloody work was required. Mercadier is derisive of Sforza's desire for a better life, of the religiosity of Pallas, of those few fallen nobles in the company. For him the mud, gore, the falling blades and arrows of battle are the only things worth living for. In Mordheim he feels he can prove his mettle beyond doubt.


Braccio da Montone

Mercenary Champion (8 XP)

M WS BS S T W I A Ld
4 4 3 3 3 1 4 1 7




Equipment: Rapier, Dagger

Special: Miraglean Mercenary (+1 to hit with Crossbows, hate Skaven)

Advances: Combat, Shooting, Speed

A bankrupt fop from Pavona, Braccio has fallen in with the Company in a desperate gambit to avoid his creditors and remake his fortune. His skill with a blade and exaggerated stories of contacts among the noble families of his home city convinced the Captain to hire him. Tensions run high between Braccio and Mercadier, and in general his disdain for the coarser attitudes of his fellow mercenaries make him unpopular. He thinks of Mordheim as a great adventure, and will surely be taught a cruel lesson by the cursed city. Fortebracci follows him around like a wounded pup.


Pallas

War-priestess of Myrmidia (12 XP)

M WS BS S T W I A Ld
3 2 3 3 3 1 4 1 8




Equipment: Spear, Shield, Light Armour

Special: Prayers, War-honed

Advances: Combat, Academic, Strength

A zealot and sworn champion of the war-goddess of Tilea, Myrmidia. Pallas holds a sacred mission to travel to Mordheim, investigate the catastrophe that destroyed the city and pluck out the heart of the evil brewing in its depths. She spends most of her time apart from the rest of the company with her two bodyguards, the converts Christof and Arturo, but was incidental in the hiring of Jabir ibn Hayyan by confirming the scientific principles behind his alchemical tricks. Reason and logic tell her her mission is doomed to failure, but faith pushes her onward.


Fortebracci

Youngblood (0 XP)

M WS BS S T W I A Ld
4 2 2 3 3 1 3 1 6




Equipment: Mace, Buckler.

Special: Miraglean Mercenary (+1 to hit with Crossbows, hate Skaven)

Advances: Combat, Shooting, Strength

By his accent clearly high-born, Fortebracci is a callow young man who refuses to speak of his past or his reasons for joining Sforza's expedition. Having paid to enter the company, the Captain is content to let him die in its service - as Sforza and the rest of the warband believe he will. He sticks closest to Braccio, who he shares some common ground with, and Pallas, who is fanatical and overbearing but at least doesn't mock.

Henchmen

Baldassare and Orsino, the White Eagles

Marksmen (0 XP)

M WS BS S T W I A Ld
4 3 4 3 3 1 3 1 7




Equipment: Crossbows, Daggers

Special: Miraglean Mercenary (+1 to hit with all missile weapons, hate Skaven)

Veterans of the company in its more successful days, Baldassare and Orsino are all that remain of Sforza's former 'first fifty', the White Eagles. Still loyally trusting in their gradually more unhinged Captain, the two hope with a mercenary's pragmatism to get in, get rich and get out of Mordheim as quickly as possible.


Arturo and Christof, Warriors of Myrmidia

Warriors (0 XP)

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7




Equipment: Pikes, Shields

Special: Miraglean Mercenary (hate Skaven)

Sworn spears of Myrmidia, Christof and Arturo have been turned to the religion by Pallas herself and have pledged their lives to her command. The rest of the company regards them with some unease for their fanaticism but accepts them so long as they are willing to fight and serve. Christof has already proven his worth navigating and negotiating the ways of the Empire, which few others among the warband are familiar with.


Jabir ibn Hayyan, Master of Magic and Science

Warlock (0 XP)

M WS BS S T W I A Ld
4 2 2 3 3 1 4 1 8




Equipment: Staff

Special: Wizard

Advances:

Skills: Academic

A pompous Arabyan warlock covered in burn scars and tattoos, Jabir fell in with the company as they departed Tilea. Although his services are retained at a premium, his self-described, "supreme command of all the forces of logic and the aether," (demonstrable mainly through flashy tricks and explosions) have given the Captain enough confidence to shell out. Whether Sforza remains so willing once the Arabyan has been tested and tried in the battles of Mordheim remains to be seen.

Previous Battles

The Dead and Dishonoured

See also

/TG/heim