/TG/heim:Sulemain's Magnificent Menagerie (Cult of the Possessed)

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Intro

Out on the fringes of Mordheim is a... collector. Of things strange and twisted, of creatures fantastic and grotesque. He calls himself Sulemain, and to Mordheim he goes, searching to add to his collection of odds and ends.

Warband Rating:71

Wyrdstone Count: 0

Treasury: 13 gold crowns

Heroes

Sulemain the Magnificent

Clad in bright, garish motley, this turbaned old man speaks altogether too rapidly, with the air of the utterly self-assured or the utterly insane.
Magister - 70
Lure of Chaos - 12" range, Opposed Ld+1d6 to control
+Dagger
Starting Experience: 20
Current XP: 21. Next Advance at 24.
Badly Hurt - Miss Next 2 games

M WS BS S T W I A Ld
4 4 4 3 3 1 3 1 8




"Lord" Ose

At a glance this creature could pass for human, save for the triple-jointed limbs, the uncanny lolling of the head, and the beastly wails that emit from it's throat.
Possessed - 90
+Daemon Soul - 20
Starting Experience: 8
Current XP: 10. Next Advance at 11

M WS BS S T W I A Ld
5 4 0 4 4 2 4 2 7




Brother Barbatos

Strange bulges underneath the cloak of this man hint at some fell disfigurement of the flesh.
Mutant - 25
+Extra Arm (+1 to Attack) - 40
+Dagger
+Dagger
+Mace
Starting Experience: 0
Current XP: 2. Next Advance at 4.

M WS BS S T W I A Ld
4 3 3 3 3 1 3 2+1+1 7




Sister Murmur

This woman speaks in a low rasp, and does not raise her face up to you from below her veiled hood.
Mutant - 25
+Hideous - 40
+Dagger
+Mace
Starting Experience: 0
Current XP: 3. Next Advance at 4.
Step Aside - 5+ unmodified save vs. close combat wounds
(68 gc)

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7




Henchmen


"Men shaped like goats, you say? With horns and eyes and cloven hooves?" Suleiman wheezed, slumped in his chair as Barbados finished his report on the clash he had witnessed above between the Rieklanders and the raiders.
It had been a rocky start in Mordheim, and Suleiman was still half-bedridden and pale - a lingering side effect of the Liche's death spell, but his creatures had managed to set up a crude base of operations and began taking what living captives. Surprisingly enough, some recruits had appeared as well, twisted, mad, or desperate men seeking a way to survive on the streets of the accursed city.
"That give me an idea. Barbados, send one of the recruits down to the laboratory. The big dumb one, I forget his name. It matters not, he will not be needing it soon enough." Sulemain dismissed his mutant servant with a wave of his hand.
Channeling his chaos magicks would be difficult, between the crudeness of the equipment available here and his injuries, but his minions had discovered plenty of wyrdstone to fuel the process, and besides, now was the time for inspiration!
"Goats, goats... now what sort of eyes do goats have..." Sulemain mused to himself as he flipped through the tome beside him.

Beastman Moloch
This beastman is large and bloated - much larger than the raiders who scour the blighted lands beyond Mordheim. His countenance blends aspects of both bull and ram, as if whatever creator that shaped him was unsure of how either looked.
+Dagger
+Axe
Current XP: 1

M WS BS S T W I A Ld
4 3 3 3 4 2 3 1 7





Brother Morax and Crowley(Brethren x2)
These hunched over men move with a thoroughly broken posture, their features concealed within voluminous robes.
+Dagger
Current XP: 1

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7




Notable Moments

Game 1 (vs. Wicked K's Company): Sulemain eats a Liche Doom spell, Eligos doesn't feel like doing anything except knocking over Zombies. After the battle, Barbados finds a single gold crown, and 3 shards of wyrdstone which are sold for 70 gc more. Game 2 (vs. Iron Biters): Eligos slain in single combat against an Ogre Captain. Ose holds off two Ogres and miraculously survives against all odds.

See also

/TG/heim

The Ars Goetia