Warhammer 40,000 2nd edition

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Revision as of 22:48, 14 February 2018 by 1d4chan>MagicJuggler
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This article or section is about something oldschool - and awesome.
Make sure your rose-tinted glasses are on nice and tight, and prepare for a lovely walk down nostalgia lane.

Warhammer 40,000 2nd Edition is rather unlike those after it. The first edition to have codexes proper, it attempted to streamline a lot from 1st edition but was still known for a lot of oddities. TBD.


Notable Things about 2nd Edition

  • Standardized Weaponry: Compared with later editions that add unique variations what are ultimately similar weapons, there are relatively less "unique" faction weapons in 2nd. Rather than Mega Kannons, Starcannons, Plasma Calivers, etc. a Heavy Plasma Gun is a Heavy Plasma Gun, whether wielded by an Eldar, Ork, or Imperial.
  • Active Overwatch: In 2nd edition, Overwatch is a choice made during your movement phase; you forfeit moving (note that vehicles can move and overwatch) and shooting in your turn in order to be able to interrupt the opponent's movement phase to shoot at a -1 penalty.
  • Wargear Cards: Wargear Cards are similar to Relics in more recent editions of 40k though arguably more sophisticated; certain models have a certain number of slots for Wargear Cards; a lowly unit champion may only be allowed to take 1 Wargear Card, while a Lord of Chaos could take up to 4 Wargear Cards. A lot of Wargear are "common" and not tied to any specific faction, while others are more like standard Relics.