Whisper

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(italicized text is just a comment, don't keep it in your sheet)

Basics

Name: Whispering Blossom(Blossom to just about everyone)
Concept: Humble Gardener
Aspect: Wood
Motivation:
Intimacies: The Weak, Plants, Animals
Anima Banner/Totem:
Anima Effect/Tell:
Experience: /
(write experience points as "unspent / total" plx)

Background

An outcaste Dragonblood, soldiers of the Realm came across him tending a quiet, beautiful garden in the East with his anima in full display since he'd just fended off a dangerous animal. After being given a chance to gather up his things he was taken to the Realm and adopted by House [to be decided], but turned out to be a disappointment. While he participated in the mandated passing-on-of-the-blood, he had little interest in any other aspects of his duties as a Dragonblooded citizen of the Realm.

Instead, Blossom spent most of his time doing the thing he really cared about: Tending gardens and wandering the wilds. He eventually disappeared pretty much entirely from the public view, and from his adopted house's memory, treated like little more than another servant and never demanding much else.

If he's outside of the Realm, Blossom's probably just decided that his gardens could survive without him for the moment and gone wandering, and no one's noticed he's missing yet.

For the most part, Blossom is content to be a wanderer, exploring the natural places in the world and helping those he comes across. He does so without expecting payment and often without seemingly noticing that he's done anything particularly important, it's just a reflexive action on his behalf. While he's a more than capable fighter, he usually seeks to parlay before fighting, though he won't lie to get out of battle. He doesn't kill people if he can avoid it.

Blossom's habit of humming to himself and talking to plants inexplicably gets on some people's nerves.

Appearance

(what other people see when they look at your character.)

Attributes

Strength  ●●●        Charisma     ●●●      Perception   ●●●●
Dexterity ●●●●●      Manipulation ●        Intelligence ●●
Stamina   ●●●        Appearance   ●●●      Wits         ●●●

Abilities

Terrestrial Block
Linguistics   ●●  Awareness ●●     Athletics ●●    Bureaucracy         Archery     ●●●●
Lore              Craft     ●●     Dodge     ●●●●● Investigation       Medicine    ●●●
Occult            Integrity        Melee           Larceny             Performance 
Stealth       ●●  Resistance       Presence  ●●    Martial Arts  ●●●●● Ride        
Thrown            War              Socialize       Sail                Survival    ●●


Crafts

(Wood) Gardening, pruning.

Linguistics

Low Realm, High Realm, Forest-Tongue

Backgrounds

Breeding: ●●●
(6 Advantage Points) Artifact: ●●●●
Resources: ●●

Charms

Martial Arts
First Martial Arts Excellency(1m/2dice, max number of extra dice is equal to the Ability. Reflexive.)
Five-Dragon Claw(1m, attack does Lethal damage and ignores hardness. Supplemental, Combo.)
Five-Dragon Force Blow(2m, doubles base damage and if the attack generates more raw damage than the target’s(Stamina + Resistance), the roll to avoid knockdown is made at a difficulty equal to the attacker’s Strength. Simple, Combo.)
Five-Dragon Fortitude(1m/2B or 1m/1L. This charm increases the user's soak. Reflexive, Combo.)
Five-Dragon Blocking Technique(4m+1wp, adds half the exalt's permanent Essence to his PDV for the duration of the scene and permits parrying Lethal damage with bare hands. Simple, Basic Combo)
Five-Dragon Form(5m, for the duration of the scene the exalt's unarmed attacks do lethal damage, lethal soak is equal to bashing soak, +1 accuracy with form weapons and Essence is added to Strength or Dexterity for the purpose of determining feats of strength/jumping distance/running speed. Simple, Form-Type)

Archery
Dragon-Graced Arrow(1m, adds +2Lethal to an arrow. Supplemental, Elemental, Obvious, Combo.)


Essence

Essence: ●●
Personal Essence Pool: 2+5+3 = 11/11
Peripheral Essence Pool: 8+5+5+5 = 14/23
Committed Essence: 9
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)

Willpower

Willpower: ●●●●●
Temporary: □□□□□

Virtues

Virtues:

  • Compassion ●●●
  • Conviction ●●
  • Temperance ●●
  • Valor ●●

Flawed Virtue: Compassion
Virtue Flaw:
Limit: □□□□□ □□□□□

Inventory

  • Jade Dire Lance

(Speed 4, Accuracy +2, Defense +2, Rate 2, Attune 5, Damage +9L, Tags: 2, L, R)

  • Jade Short Powerbow

(Speed 5, Accuracy +2, Rate 2, Attune 4, Damage +2L, Tags: 2, B)

  • Broadhead Arrows

(Damage +2L)

Combat

Dodge DV: 6
Dodge MDV: 3
Parry DV: 6(With Dire Lance)
Soak: 3B/1L/0A


Attacks

Jade Dire Lance (Speed 4, Attack: 12 Dice, Damage 12L(counting Str), Parry DV 6, Rate 2, Tags 2, L, R)
Jade Short Powerbow with Broadhead Arrows (Speed 5, Attack: 12 Dice, Damage 7L(counting Str), Rate 2, Tags 2, B)
Unarmed(Kick) (Speed 5, Attack: 10 Dice, Damage +3B, Parry DV7, Rate 3, Tags ???)
Unarmed(Punch) (Speed 5, Attack: 10 Dice, Damage +0, Parry DV7, Rate 2, Tags ???)

Health

□ -0
□□ -1
□□ -2
□ -4
□ Incapacitated

Advancement

Bonus Points

4 BP: Dexterity 4 --> 5
5 BP: Artifact 0 --> 4
1 BP: Stealth 3 --> 4
2 BP: Martial Arts 3 --> 5
1 BP: Archery 3 --> 4
2 BP: Dodge 3 --> 5

Experience Points

See Also

Exalted