Tuska Daemon-Killa

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"TOLD YER I KNEW WHERE DA BEST FIGHTIN' WOZ"

– Tuska himself

Tuska da "Daemon-Killa" is a Ork Warboss who led an entire WAAAGH on a goddamn hilarious rampage through the Eye of Terror. He and his WAAAGH are known for being one of the few explicitly against Chaos, and being one of the most badass snippets of Ork fluff in all of Warhammer 40,000... And that's saying something.

The Beginning

Tuska was once a normal Warboss, like you and that git over yonder. He was rolling around the galaxy in his space hulk Gorejaw, minding their own business... until an unknown many-headed Greater Daemon snuck onboard and started rampaging through the Kroozer, killing anything and anyone in its way. Upon hearing the screams of his Boyz being massacred, Tuska went "ZOG ME, SOUNDS LIKE FUN!", rigged up his Power Klaw, and ran screaming towards the bridge. The resulting battle when he reached the bridge was spectacular, with Tuska nearly dying in the process. After that, Tuska discovered two things:

  1. Daemon trophies are really fucking cool.
  2. Daemons are big, killy, and a real fun scrap to get into.

So from that point foward, Tuska, now calling himself "Daemon-Killa", made an oath; to kill those squigy Deemuns and have the best damn time of his life while doing it. He then gathered all his Weirdboyz, and bolted straight for the Cadian Gate. WAAAGH Tuska had begun.

Prosan

When Tuska and his retinue reached the Cadian system, Imperial Command freaked the fuck out. With an armless superhuman failure and dozens of Chaos cults popping up everyday (as usual), the LAST thing Cadia wanted was to become like Armageddon with Orks crawling all over it. But to their confusion/relief, the Orks instead assaulted the nearby planet of Prosan. The reason for the confusion was that Prosan was literally just a rock of no strategic value; a hostile planet used by Cadian Guardsmen as training grounds. Still pissed-scared, however, the Imperial Navy intercepted them as the waves of Orks were being thrown at Prosan. The experienced regiments on the planet held the greenskins at bay, but they would soon be overwhelmed if the Orks kept coming.

But as suddenly as they arrived, Tuska and his Boyz picked up sticks and ran straight for the Eye of Terror, much to the ever-growing confusion of the Cadian High Command.

As it turns out, Tuska was using Prosan as a fucking warm-up for his venture into the Eye of Terror. The Cadian system, one of the most active and heavily defended Imperial systems in the galaxy, was simply practice for Tuska and his Orks. OI! U MAD, KREED?!*BLAM!* HERESY!, *KRUMP* BOSS, DA HUMIES ARE INFESTIN' US AGAIN!

However, Tuska would need all the practice he could fucking get.

Krumpin' Time

When Tuska plunged into the Eye, things went batshit real quick. The worlds they saw would've driven any human insane and gibbering dozens of times over... luckily, Orks don't stop to comprehend the Warp or boring shit like that. Because of that, WAAAGH Tuska plowed through several Daemon worlds. Tuska did not discriminate about which of the Chaos Gods' domains he trespassed in; crushing crystal worlds made up of pure thought owned by Tzeench, to jungle worlds infested by temptresses of Slaanesh. This wasn't easy, however, as Tuska's forces slowly dwindled as he conquered various worlds. This didn't deter Tuska. He kept slaughtering every-goddamn-thing in his way.

This grand adventure would meet its end on a planet literally made of blood. When the Orks made planetfall, they were met with nothing. Enraged, Tuska shot at the bloody ground with his shoota, and was met with a shake of the planet. He looked at the ground, his Boyz, the ground, and then his Boyz again. He yelled out "FIRE EVERYTIN!'" All the Orks began firing everything they had at the ground. With a tremble, Bloodletters popped up from the surface and rampaged through the mobs of Boyz. All of a sudden, the Khornate Daemon Prince by the name of the Blood Prince (...original, I know), popped up and challenged Tuska.

Tuska and the Blood Prince dueled for hours as Tuska was repeatedly wounded and his Orks dwindled one by one. It climaxed when Tuska was pinned to the ground via a blade through his gut. The Blood Prince roared and proclaimed his victory over Tuska and his fellow Greenskins. Luckily, some of Tuska's Weirdboyz caused a distraction long enough for Tuska to pull one final, amazing act of defiance.

He reached up "making a gesture of his own" and (presumably) crushed both of the Blood Prince's daemonic balls with his Power Klaw, causing a squish loud enough to cause the Emprah to cringe slightly on the Golden Throne. The daemon squealed a high pitched scream similar to that of a Pretty Marine, and Tuska subsequently died from his injuries. TL;DR: It was FUCKING metal as FUCK, dude.

Tuska's story would've ended there if Khorne himself didn't witness these hilarious shenanigans caused by the Orks. Because of this, he resurrected Tuska and his WAAAGH for them to do battle with his champions and generals every day. With each dawn, Tuska and his Boyz would come back to life, fight and die, and the process would repeat (so basically Valhalla with orks instead of vikings). To anyone else, this would be a never ending hell of violence and dying... but to Tuska, he was loving it. He could live out his dreams of killing daemons for all eternity in the shadows of Khorne's Brass Citadel. Tuska had come home. TUSKA WILL RETURN, AND HE WILL STOMP DA ENTIRE GALAXIE!!! Which, is not an idle threat at all. Orks get bigger the more they fight, especially when enjoying said fight, and Tuska and his band have been fighting and dying 24 hours a day, seven days a week, in the warp which is a temporal Möbius strip at the best of times. After all that fighting it would not be surprising if they were the size of Dreadnoughts. If for what ever reason they ever left that demon world, maybe Khorne wanted them to krump somebody or he'll stop sending them bloodthirsters to fight him or something, well, Emperor help you. NAH DAT SNOTLING WON'T HELP YA 'E KAN'T EVEN MOVE! HUR HUR HUR.

On the other hand: they may enjoy fighting demons so much, and be so bored fighting 'puny ummies' they may just ignore you and focus any nearby demons, making them ork grey (green?) knights.

Fanmade Rules

8th edition

Tuska Deamon-Killa

Tuska Deamon-Killa is a single model, and is armed with Da Biggest Big Shoota and Tusk's Klaw. Tuska may also lash out at his foes with a Giant Orkish Kick.

Name M WS BS S T W A Ld Sv Points
Tuska Deamon-Killa 6" 2+ 5+ 7 7 15 5 8 3+ 500
Weapon Range Type S AP D Abilities
Da Biggest Big Shoota 36” Assault 6 6 -1 2 -
Tuska’s Klaw Melee Melee x2 -5 6 Wound rolls of 6+ by this weapon inflict a mortal wound in addition to its normal damage.
Giant Orkish Kick Melee Melee User -1 2 Each hit with this weapon counts as 2 hits instead of 1.

Abilities:

  • Da Greatist Krumpa da ‘arp az eva seen!: Since The Beast at least.
    • ORK models within 6” of this model may re-roll all failed hit rolls and ORK INFANTRY within 6” of this model add 1 to their attack. In addition, this model cannot be affected by enemy abilities, weapons or psychic powers because of this models CHAOS keyword, however, you may not include this model in a CHAOS army unless all other CHAOS units either have the ORK or KHORNE keyword.
  • Always growing: The more an Ork fights the larger they become, and Tuska and his boyz are always fighting. Ergo, they are always growing.
    • This unitl heals 1 previously lost wound at the start of each of your turns. In addition, this unit ignores damage taken on a 5+.
  • Veteran of a billion battles: Tuska has been fighting for a very, very long time, and with the warp being the warp he could have had a billion battles over the course of five minutes. As such he has gotten very good at fighting and surviving battles.
    • This model has a 4++ invulnerable save. In addition, if Tuska suffers a mortal wound he may ignore it on the roll of a 4+.

Faction Keywords: ORKS, CHAOS

Keywords: CHARACTER, MONSTER, Tuska Deamon-Killa, ORK

Tuska’s Ladz

A unit of Tuska’s Ladz is made up of at least 5 models, and can include up to 25 additional models. Each model is armed with a ‘ery Big Choppa and a Twin Linked Big Shoota,

Name M WS BS S T W A Ld Sv Points
Tuska’s Ladz 6" 2+ 5+ 5 5 4 4 8 3+ 50
Weapon Range Type S AP D Abilities
Twin Linked Big Shoota 36” Assault 6 5 - 1 -
‘ery Big Choppa Melee Melee +1 -2 2 Hit rolls of 6+ for this weapon generate an additional attack.
Power Klaw Melee Melee x2 -3 3 Subtract 1 from the hit rolls for this weapon.
Mini Psycho Dakka Blasta 36” Heavy 4D6 4 -1 1 -

Wargear:

  • Any model may replace its ‘ery Big Choppa with a Power Klaw.
  • For every 10 models in this unit a model may replace its Twin Linked Big Shoota for a Mini Psycho Dakka Blasta for 30 points.

Abilities:

  • Followers of the best fights: He zogin ‘old us he ‘ew ‘ere da best foights ween an he was roight!
    • Units with this rule may only be in your army if Tuska Deamon-Killa is your warlord. However, models with this rule may never suffer morale casualties or negative modifiers to their hit rolls as long as Tuska Deamon-Killa is alive and is your warlord.
  • Always growing: The more an Ork fights the larger they become, and Tuska and his boyz are always fighting. Ergo, they are always growing.
    • This unitl heals 1 previously lost wound at the start of each of your turns. In addition, this unitl ignores damage taken on a 5+.
  • Blud ‘or Da Blud God!: Zoggin ‘el dem ‘orn gitz are roight choppy!
    • If this unit contains at least 10 models each model in the unit may add 1 to its attack characteristic. If it contains 20 or models then each model adds 2 to its attack characteristic instead.

Faction Keywords: ORKS, CHAOS

Keywords: INFANTRY, MONSTER, Tuska’s Ladz, ORK

Tuska's Chosen Gitz

Name M WS BS S T W A Ld Sv Points
Tuska’s Chosen Gitz 6" 2+ 5+ 6 6 5 5 8 2+ 70
Weapon Range Type S AP D Abilities
A Bigga Big Shoota 36” Assault 8 5 -1 1 -
Mega Klaw Melee Melee x2 -4 3 -
Stolen Demon Weapon Melee Melee x3 -4 4 Invulnerability saves made against this weapon suffer a minus 1 to their save rolls. In addition subtract 1 from the hit rolls for this weapon.

Abilities:

  • Followers of the best fights: He zogin ‘old us he ‘ew ‘ere da best foights ween an he was roight!
    • Units with this rule may only be in your army if Tuska Deamon-Killa is your warlord. However, models with this rule may never suffer morale casualties or negative modifiers to their hit rolls as long as Tuska Deamon-Killa is alive and is your warlord.
  • Always growing: The more an Ork fights the larger they become, and Tuska and his boyz are always fighting. Ergo, they are always growing.
    • This unitl heals 1 previously lost wound at the start of each of your turns. In addition, this unitl ignores damage taken on a 5+.
  • Demon Trophies:
    • Model with this rule have a 5++ invulnerability save.

Faction Keywords: ORKS, CHAOS

Keywords: INFANTRY, MONSTER, Tuska’s Chosen Gitz, ORK

Herald of Tuska

Name M WS BS S T W A Ld Sv Points
Herald of Tuska 6" 2+ 5+ 5 5 6 4 8 3+ 120

Abilities:

  • Followers of the best fights: He zogin ‘old us he ‘ew ‘ere da best foights ween an he was roight!
    • Units with this rule may only be in your army if Tuska Deamon-Killa is your warlord. However, models with this rule may never suffer morale casualties or negative modifiers to their hit rolls as long as Tuska Deamon-Killa is alive and is your warlord.
  • Always growing: The more an Ork fights the larger they become, and Tuska and his boyz are always fighting. Ergo, they are always growing.
    • This unitl heals 1 previously lost wound at the start of each of your turns. In addition, this unitl ignores damage taken on a 5+.
  • Exploding with Wargh energy: Itz dus wot itz says on da zoggin lid!
    • This unit has a constant plus 1 to its casting rolls, and gains a further plus 1 for every 10 ORK models within 9” of it. In addition to this, this model adds a further 1 to its casting rolls for every 10 damage it deals throughout the battle and suffers perils in the warp when it makes a casting roll greater than 14 instead of 12, but all units within 2D6” suffer D6 mortal wounds when this model suffers perils in the warp or is slain.
  • Wargh conduit:
    • During your psychic phase if this unit would have a casting bonus of 4 or greater then all ORK units within 9” may add 2 to their advance and charge rolls.

A Herald of Tuska is a PSYKER, and knows three powers from the Power of the WAAAGH! Discipline, and my manifest and deny two powers each turn.

Faction Keywords: ORKS, CHAOS

Keywords: INFANTRY, MONSTER, PSYKER, Herald of Tuska, ORK


Ork Gitz and Bosses
From da canon: The Beast - Boss Snikrot - Boss Zagstruk - Ghazghkull Mag Uruk Thraka
Grukk Face-Rippa - Mad Dok Grotsnik - Makari - Mek Boss Buzgob
Mozgrod Skragbad - Nazdreg Ug Urdgrub - Old Zogwort - Orkimedes
Tuska Daemon-Killa - Wazdakka Gutsmek - Zhadsnark da Rippa - Zodgrod Wortsnagga
Kaptin Badrukk - Herman von Strab - Ufthak Blackhawk
From da gamez: Brikkfist - Gorgutz 'Ead 'Unter - Kaptin Bluddflagg - Grimskull
Mister Nailbrain - Orkamungus - Spookums - Stupid