Triarch Stalker

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Revision as of 09:11, 21 October 2020 by 1d4chan>Westonbirt (9th Edition refresher)
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Fukken spiders everywhere.
Spider Tank, Spider Tank, does whatever a Spider Tank does

A word of warning to this page, if you don't like complicated as fuck models, you will rage. But at least this one is less croissant-shaped than other Necron models.

These spiders of doom are Controlled by a high-ranking Triarch Praetorian. They are equipped with Quantum Shielding and armed with slicing limbs and devastating weaponry. Triarch Stalkers are extremely maneuverable and quick for vehicles of their size, capable of covering all kinds of terrain.

Triarch Stalkers are giant Necron metal spiders. They are traditionally used to perform flanking and envelopment maneuvers, but can do a surprising amount of damage when deployed on the front lines. They can wield a fusion laser cannon that can either be focused into a medium range, melta-style cutting laser, or a wide, fanned out blast of boiling plasma. Their advanced targeting relays can bolster any nearby Necron units' accuracy programming.

Tldr: It's a walking tank with capability similar to a Predator Annihilator, with a few extra Necron tricks thrown in.

Tabletop

The Triarch Stalker is a walker that ignores Crew Stunned/Shaken, has Move Through Cover, and possesses Quantum Shielding, giving it AV 13/13/11 until the first penetrating hit, all for 125 points. It carries the only Necron melta weapon, which it can alt-fire as a heavy flamer (making it one of the the only Necron weapons able to pierce through the bullshit 3+/2+ cover every point-scoring unit have nowadays), and grants all allied units around it +1BS, for that extra dollop of "fuck you." It makes 3 attacks at S7 in close combat, and only the hidden power-fist (or equivalent) can really scare it. You can swap out its Heavy 2 melta laser for a twin-linked Heavy Gauss Cannon (S9 AP2 36" Assault 1) or the Particle Shredder (See: heavy psycannon) (S7 AP4 24" Large Blast). They can deploy in a squad of one to three, and form the linchpin of an excellent Decurion formation.

In 8th edition it was a solid unit for the points. For weaponry it can take a heat ray, particle shredder or twin heavy gauss cannon. Take the heat ray if you're going to charge into the front line and melt vehicles and hordes at close range, or the THGC if it's going to sit at the back and blast away at vehicles. The THGC option is not hugely damaging with at most BS3+ and only two shots a turn (expects 3.11 wounds/turn against T8 or below if it stayed still in the movement phase) but is a very useful support unit due to its Targeting Relay special rule. This rule gives reroll 1s to hit for anything with the NECRON keyword that is targeting a unit that has previously been shot at by a Triarch Stalker during the current shooting phase. It therefore pairs well with a Doomsday Ark for decent anti-vehicle goodness.

9th Edition Zoomer Primer

Everyone's best friend is probably better than ever in 9th Ed. It still provides the same reroll bonus and is now one of the rare no-conditions buff in the Codex/game, giving +1 to hit to anything that wants to shoot what you just plinked. While it's other main rule, Quantum Shielding, has received some change, they haven't significantly affected the mathhammer of it.

As for the Stalker itself it has received nothing but buffs, the most straightforward being an extra 2 wounds, bringing it up to 12. Every single one of its guns has also been buffed, making the choice of it extremely tough.

  • Heat Ray's range has been buffed - it is now 2D6 shots of S5 AP-1 2d at 12" _or_ 2 shots of S8 AP-4 D6d at 24". Flexibility is always good, and this one fits especially an aggressive playstyle against hordes based armies. A somewhat situational other advantage is that the sweeping close range profile autohits like a flamer, meaning that it doesn't suffer if you operate at a lower bracket BS.
  • Particle Shredder lost a pip of strength (S6) but gained two shots (8!) and hits with flat 2 damage at 24". This makes it almost perfectly designed to knock out 2W marines and elite infantry in general.
  • Twin Gauss Heavy Blaster is now 6 S7 D3 damage with a beefy AP-3 at 30". While its damage is less dependable than the Particle Shredder, it hits targets harder and at longer range. This also gives it the edge if your goal is merely to soften up a target and apply the +1 to hit modifier so your Doomsday Ark or Doomstalker can obliterate it more easily.

Its melee weapon is really beefy as well, hitting at S7 AP-3 3d. With three such attacks, it can seriously bust through vehicles or monsters, though its number of attacks means it can still get tarpitted. At least it can no longer get tripointed and has stratagems to get out of dodge.

While an effective unit, it's another example of "GW originality"; it's pretty much the love-child of the alien tripods from H.G wells War of the Worlds and the Geth Colossus of Mass Effect.

Forces of the Necrons
Command: Cryptek (Chronomancer, Plasmancer, Psychomancer) - Lokhust Lord
Necron Lord - Necron Overlord - Phaeron - Skorpekh Lord - Royal Warden
Troops: Apprentek - Cryptothralls - C'tan Shards - Deathmarks - Flayed Ones
Hexmark Destroyers - Immortals - Lychguards - Necron Warriors
Ophydian Destroyers - Pariahs - Skorpekh Destroyers - Triarch Praetorians
Constructs: Canoptek Doomstalker - Canoptek Plasmacyte - Canoptek Reanimator
Canoptek Spyder - Canoptek Wraith - Crypt Stalker - Scarab
Seraptek Heavy Construct - Tomb Sentinel - Tomb Stalker
Triarchal Menhir
Vehicles: Annihilation Barge - Catacomb Command Barge - Dais of Dominion
Doomsday Ark - Ghost Ark - Monolith - Tesseract Ark - Triarch Stalker
Flyers: Canoptek Acanthrite - Doom Scythe - Lokhust Heavy Destroyer
Necron Destroyers - Night Scythe - Night Shroud
Structures: Convergence of Dominion - Necron Pylon - Sentry Pylon - Starstele
Super-Heavy
Vehicles:
Abattoir - Æonic Orb - Doomsday Monolith
Megalith - Obelisk - Tesseract Vault
Necron Fleets: Tomb Blades