Total War Warhammer/Tactics/Ogre Kingdoms

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This is the general tactics page on how to play Ogre Kingdoms in Total War: WARHAMMER. they haven't been officially announced yet but given the recent hint of Ogre Mercenaries in game 2, that heavily hints at Ogres being the pre order in game 3. Even if they aren't they would be the only 8th edition race not in the game yet, so they will probably be one of the first if not the first major DLC.

Why Play Ogre Kingdoms?

  • You like doomstacking with monsters anyway so why not play a faction that is 95% monsters?
  • You love the satisfaction of seeing a unit's health drop heavily from the impact of a massive charge.
  • Because you are the one person on the planet who has asked themselves "What if the Mongols were a bunch of big fat dudes with prehistoric animals and magic chefs backing them up?"
  • You relate to their body image a little too much.

Pros

(We know these guys will come eventually, even if they aren't the preorder. So may as well list their strengths from the tabletop)

  • THICC: The vast majority of your troops are going to be composed of monsters and large units. If you only play this game to build up large monster stacks to take over the world with, this is the race for you.
  • High Charge: Given your rules on the table top you will likely be one of the most devastating armies off the charge. If the ogres are done justice a lot of armies are going to evaporate once you make contact.
  • Quality: Stat wise, expect Ogres to be one of the scariest armies in terms of pure stats. Every few other factions will be able to compare to you pound for pouns.

Cons

  • Lack of Numbers: Your units will likely be super expensive and with super low model count. Even a single casualty in a unit of anything other than Gnoblars will hurt a lot more than what other factions will suffer.
  • Anti Large/Charge Defense: Given how reliant you are on size and charge, factions that have plentiful anti large and charge defense might be a massive pain in your giant, 2 ton ass (grins in Dwarf.) You'll probably have some way to get around this, but probably not completely negate it.
  • One Trick Pony: Yeah, charging around with a bunch of thicc bois is really all you could do. You're wasting your massive charge bonus if you play defense and while you do have some good ranged units they will likely be expensive. A lot of faction can figure out how to plan around you.

Lords

Legendary Lords

Generic Lords

Legendary Heroes

Generic Heroes

Units

Infantry

Missiles

Cavalry

Chariots

Monsters

Artillery

Multiplayer Strategies

Total War: Warhammer Tactics Articles
General Tactics
Total War: Warhammer
Total War: Warhammer 2
Total War: Warhammer 3