BadAtMagic
What is this stuff?
BadAtMagic is a set being created by /tg/, the objective is to make 300 cards and balance them in a single set, what will be done with the set when its over, no one knows.
How do I participate?
1) Create your cards - Download Magic Set Editor and start working on a card, when you're done, export it and upload it Here, then, remember the filename you gave it and type File:(filenamehere.jpg) with two [[]] in between.
2) Criticize/Shit on other cards - Making your cards is not everything, considering this is /tg/ we're talking about here, 9 out of 10 cards in this page will be shit, and everyone knows it. So, feel free to talk about cards below their images, about either how good they are or how bad they are. Discussion about all cards is important, remember, a bad card you don't shit on might make it to the set. And a good card you don't talk about might be ignored.
3) Discuss on /tg/ - This is just a Point of Reference for discussions over at /tg/, if you're interested in this, remember to make threads about the Set, both to gather more people to the project and to have easier discussions about certain cards over there.
Information on the Set
This set is a Pirate Themed Set, not much about the story itself is known, so just go hog wild with piracy.
Feel free to use any Mechanic you wish, even ones that don't exist already, but remember, if they're shit, you'll be called on.
At the end, there will be 40 cards for each Color, including Gold (Multi-Color). Furthermore, there will be 60 Colorless Cards.
In each 40-card category (White, Black, Red, Green, Blue, Gold), there will be 2 Mythic Cards, 6 Rare Cards, 12 Uncommon Cards and 20 Common Cards
Regarding the 60-card category (Colorless), there will be 3 Mythic Cards, 9 Rare Cards, 18 Uncommon Cards and 30 Common Cards.
Another thing to take into account is that, for the total 300 Cards, 150 of them will be Creatures, 40 will be Sorceries, 35 will be Instants, 30 will be Enchantments/Auras/Curses, 20 will be Artifacts and 25 will be Lands (Including the 5 Basic Lands)
Mechanic Concepts
Color Identity
Okay, so far there seems to be no opposition to the concept of Green snake islanders and the monsters they live with. Any other comments on that?
Pirates: What fucking color? Black seems like an obvious choice. Greedy, selfish, willing to cut your throat for gold. Also could include the obligatory ghost ships etc. Red seems like a good one too. No one does burn and plunder like red. Red is notoriously destructive and tends to tell law/order to fuck off, which fits pirates well.
I do remember someone suggesting that we do pirates in all colors. Thoughts on that?
Mechanic Suggestions
Plunder seems like a great name, so what do we have it do? Possible suggestions:
-Plunder <cost>: <Effect> (If a creature you control dealt damage to a player this turn, you may pay <cost> and do <effect>. Use only once a turn?) Note that this is flexible enough to go on both high cost and low cost creatures. The flexible mechanic leaves LOTS of design space.
Card Concepts
ATTENTION: EVEN THOUGH THERE WILL ONLY BE A X NUMBER OF CARDS IN EACH CATEGORY WHEN THE SET IS DONE, YOU ARE FREE TO PUT AS MANY CARDS AS YOU WANT IN EACH CATEGORY
White
Mythic
Rare
Uncommon
Common
Black
Mythic
WORDS WORDS WORDS WORDS. Cool art though.
Rare
Why is this a colored artifact?
Uncommon
Common
Red
Mythic
Rare
Uncommon
Common
Suggestions for flavortext would be nice. I can't think of anything. It's an enchantment that makes things big.
Green
Mythic
Rare
Uncommon
Common
Blue
Mythic
Rare
Uncommon
GO BACK TO URZA'S SAGA AND STAY THERE
Common
Love the reprint. Not sure about the flavor text, but it's passable.
I like the idea of the mirrored auras, but I think they need a bit more thought put into them. +x/+0 is not very blue. Also maybe a full cycle?
Gold (Multi-Color)
Mythic
Rare
Uncommon
Common
Colorless
Mythic
Rare
Uncommon
Needs flavortext about it drifting on its own or something.
Decent concept. Feels like it should be black, though, why artifact?
Needs some flavortext about pirates finding it but not being able to lift it up. I'm not a good writer.
It has no mana cost. Plus, it'd just be an awful idea to print this card. 'lolunkillable' does not a good card/fun make.
-It can be killed with -1/-1 counters, exiled, or bounced back to its owner's hand, as long as it's not targeted.
-Global variants of those things are pretty fucking hard to come by. Can you imagine how stupid this thing would be in draft? Maybe unkillable might be cool in concept, but do you really think it'd be fun to play with?
Common