The Imperium of Man

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Imperium of Man
Capital

Holy Terra

Official Languages

High Gothic (aka Latin), Low Gothic (aka English/French/German/Italian/Russian/Chinese/Literally Every Language) and its countless dialects, Binary and billions of minor and local languages

Power

Galactic Superpower

Size

Galactic but stretched thin
More than 1 million to 10 million planets

Head of State

Emperor of Mankind

Head of Government

Lord Commander of the Imperium Roboute Guilliman, High Lords of Terra, Lord Regent of Imperium Nihilus Dante

Governmental Structure

Unitary Atheistic Authoritarian Absolute Monarchy (Great Crusade)
Feudal Totalitarian Theocratic Dictatorship (Age of Apostasy)
Feudal Theocratic Authoritarian Confederated Oligarchy (41st Millennium)
Unitary Authoritarian Semi-Theocratic Confederation (42nd Millennium)

State Religion/Ideology

State Atheism (Great Crusade)
Imperial Cult (32nd Millennium onward)

Demographic

Humans, Abhumans, minor Xenos races, assorted Transhumans

Military Force

Imperial Guard, Space Marines, Militarum Tempestus, Sisters of Battle, Inquisition, Planetary Defense Force

"What a piece of work is a man! How noble in reason, how infinite in faculty! In form and moving how express and admirable! In action how like an angel, in apprehension how like a god! The beauty of the world. The paragon of animals. And yet, to me, what is this quintessence of dust?"

– Hamlet Act 2, Scene 2

"Great empires are not maintained by timidity."

– Tacitus

"This bloated, rotten carcass of an empire is driven not by reason and hope, but by fear, hate and ignorance."

Roboute Guilliman, who is not pleased by the actual state of the Imperium
The Aquila, the symbol of the Imperium and personal heraldry of the God-Emperor of Mankind. Failing to show proper reverence to the Aquila is heresy punishable by *BLAM*ing. The two heads represent looking towards the future while being blind towards the mistakes of the past, while the two heads and differing feet represent the Terra-Mars alliance.

The Imperium of Man (Lat.: IMPERIVM HVMANVM or IMPERIVM HOMINIS) is a gigantic, galaxy-spanning Civilization (to give you an idea of how truly massive this empire is, the most conservative estimates place its population at four quadrillion. Estimates that take into account the huge number of what are essentially cramped apartment-building planets? Now we're talking upwards of FORTY quadrillion. Oh, and this is not counting planets they have lost track of due to various heresies and other catastrophies, not to mention the general incompetence of those blasted pencil-push*BLAM*) that contains the vast majority of humanity in the tabletop game Warhammer 40K. It is often stereotyped in popular media as a xenophobic, amoral, gargantuan, militaristic, merciless, stratified, theocratic, paranoid, dystopian, totalitarian, semi-police state and hellishly oligarchical bureaucracy. Why this is called 'stereotypical' to begin with is questionable though since it's absolutely fucking true*BLAM* Think of a hideous amalgamation of the Roman Empire including Byzantine Era with its sheer amount of scheming and administrative stupidity, pre-Reformation Catholic Church, Nazi Germany, Imperial Japan, Soviet Russia and George Orwell's 1984 spread out across the stars, under constant attack by aliens and subject to countless disasters everyday. Add in the fanatical worship of a dead dictator and it's basically North Korea IN SPEHSS (but somehow fucking works).

However, this is what GW wants you to think; in all retrospective outside of the popular perspective, the Imperium of Man can actually be a pretty nice place to live depending on where you actually live... although GW description does apply to Death Worlds, some Hive Worlds and the Imperium as a whole. Sure, there are shit-holes like Catachan, but because of its size and extreme variety, you also have a higher chance of being born in places that shits all over any modern developed country and may even be led by people better than Gandhi. While it's plausible that atrocities happen all the time in the Imperium, given its size, that doesn't mean that everyone is always doomed. Unfortunately Games Workshop decided to ignore this aspect since it is not metal and grimderp enough...and thus does not help with sales.

Almost everything 40K related and homebrewed on this website is a sterling example of /tg/ taking creative liberties with what the Imperium stands for. These include, but are not limited to, the Angry Marines, Commissar Raege, Commissar Fuklaw, Pretty Marines, Reasonable Marines... Truly, anonymous delivers!

Synopsis

The Iron Men are credited with fucking humanity right over, just like the Old Ones did with the rest of the galaxy's inhabitants.

The Imperium consists of over a million habitable worlds and is of such size that the loss of a few dozen planets (along with billions of citizens) is not even worth the paperwork it would take to declare said worlds Perdatus. Under constant threat and attack by a myriad of powerful alien races and traitorous forces, the Imperium is engulfed in a constant galaxy-spanning war. The everyday rule of the Imperium is left to the High Lords of Terra, who basically don't give a fuck about anybody and have no clue what the hell they're doing half of the time.

The figurehead and subject of compulsory religious veneration, the immortal God-Emperor of Mankind forged the Imperium out of the Age of Strife. Being physically fucked for the past 10,000 years, he sits immobile and connected to the Golden Throne far from the sight of his subjects, witnessed his formerly glorious utopia of science and reason drop 99.9% of its IQ points against his will, and requires the sacrifice of many psykers a day to keep him alive, though this hasn't prevented his body from decomposing (he still has some fleshy bits left) and now looks like a mummy without the wrappings. Heresy is the greatest crime one can commit in the Imperium, the punishment for which is a painful death or torture followed by a painful death. Technology is barely understood and basically mythological, and even the Techpriests are afraid of their machines (this aspect of the Techpriests has been lessened over the years, now they're more like spiritualistic and very dogmatic scientists rather than technowizards.)

This would never happen. Ever. At least, not where anyone could see it.

The Imperium is also one of the biggest entities in the 40k universe, like a fatguy that hogs half the couch for himself and forces the others to sit on the arm rests. Some fa/tg/uys theorize that if the Imperium falls it may take the rest of the galaxy with it, as it holds so much territory that it staves off the Tyranids and the Orks before they can nom/loot everyone else's shit. (e.g. Dawn of War II, Spess Mahreens nuke the Tyranid fleet before they can nom an Eldar Craftworld.)

It's now a complete shithole and is not even remotely close to the Emperor's vision for humanity. Reasons for this include the Imperium's leaders being heartless fuckwads and the necessity of such an uncaring organization for the survival of humanity in a galaxy that wants to kill them in a million painful ways.

That's fucking grimdark, but at least there's Slaanesh to lighten everything u-*BLAM*

+ This article's author has been seized by the local authorities for heresy. Please report all known contacts and co-conspirators to your local Commissar. ++ You may resume reading this article with an approved author. +

Well, honestly, Nurgle is at least a pretty nice gu-*BLAM*

+ This article's approved author has been seized by the local authorities for heresy. Please again, report all known contacts and co-conspirators to your local Commissar. ++ You may resume reading this article with an even more approved author. +

Well, at least we have Tzee-*BLAM*

+ This article's approved author has been seized by the local authorities for heresy. Please again, report all known contacts and co-conspirators to your local Commissar. ++ You may resume reading this article with an even more approved author. +

Kho-*BLAM*

+ This article's approved author has been seized by the local authorities for heresy. Please again, report all known contacts and co-conspirators to your local Commissar. ++ You may resume reading this article with an even more approved author. ++ And for fucks sake please stop mentioning the cha-- *BLAM*

Roboute Guilliman in M42

With the events of Gathering Storm and the Dark Imperium, the awakening of Big Blue Wonder ushered sweeping changes within the governmental ruling of the Imperium. Roboute's self coronation as Lord Commander (His old job) and political reforms that meant the firing of some High Lords of Terra meant that the IoM is becoming more centralized like it was during the Great Crusade.

Of course, centralization means a more authoritarian Imperium. Nevertheless, Guilliman is the best living person to be given the responsibility in fixing the bureaucratic nightmare of the Imperium, so there is little reason to panic. One of the biggest reasons the vast majority of the Imperial Guard spends entire careers fighting rebelling worlds instead of humanity’s enemies is because each planet is highly autonomous and their governments simply blame the Imperium for the hardships caused by the greed of those worlds’ nobles and governors. So, an Imperium with greater authority and control over its worlds would increase efficiency and effectiveness of planetary governments in the Imperium’s usual inefficient methods; then the eighty percent of Imperial Guard forces fighting rebels can go banhammer aliens and daemons instead. Some (including the High Lords themselves, to the surprise of nobody) consider Roboute's rule as a dictatorship (not like they can honestly stop him since he has a blood claim to the throne and effectively controls all Space Marines and Custodes), but the reality is that whilst the Imperium is centralizing in a manner akin to how it was in the Great Crusade, certain political entities such as the Ecclesiarchy and the Inquisition still holds significant clout and influence over the Imperium. With Guilliman currently updating his new Codex Imperialis for good governance and ruling, it is safe to say that the quality of life for the Imperium would be slowly improving. Of course, the vastness and sheer diversity of the IoM combined with the unwillingness of the above-mentioned political entities to accept reform means that the actual results are far more complicated than this. Nonetheless, the very fact that Guilliman's rule is actively trying to improve the Imperium with mixed results shows that the Imperium unlike traditional oppressive regimes, still have a chance for the better. It would still be the Imperium we know and love, but it would be far more efficient and competent, since efficiency and competency was the biggest crutch on why the Imperium is in such a dire situation. Resistance to Guilliman’s reforms would most likely be met by a visit from loyal Inquisitors and the Inquisitor’s who plot against his reforms would probably be vanished by Raven Guard sent by Guilliman. Anyone in the way of his plans would simply...disappear or end up mysteriously dead. Primarchs are not known for taking shit. Or for accepting “no” as an answer to their orders.

Furthermore, it seems that the jingoistic foreign policy of the Imperium towards xenos for 10,000 years has relaxed slightly in favor of pragmatism on Robby's part, most exemplified by the current alliance of convenience between the Imperium and the Ynnari (It's hard to say exactly how sincere the relationship is; Guilliman himself noted that the Ynnari could be respected but not necessarily trusted, and the Visarch has voiced criticism of Yvraine acting as a "lapdog of the Imperium", so while they're not fighting each other they can hardly be called the best of friends). However, it has been suggested that Big Bobby G and Yvraine are totally hot for each other and want to have crazy butt-s...OH NOT AGAIN! *BLAM* HERESY! It could also be due to the giant Warp scar spawned from Abaddon's 13th Black Crusade and how Chaos is now a bigger threat to the Imperium than ever. G-man also appointed Dante as warden to administer the other half of the Imperium across the Great Rift.

Forces Of The Imperium

  • Adeptus Custodes - The Emperor's personal bodyguards who make Space Marines look like ordinary men. Their armour has so much bling it makes even the most pimptastic Space Marine's Artificer Armour look cheap. Their modification and training, not to mention the loss of the Emperor, robbed most of them of empathy and the ability to form connections with other people (even each other), as the only being they trusted absolutely is now stuck between life and death. Others are quite reasonable guys, and after 10,000 years on the bench, and a minor deamon invasion of Holy Terra, they're back in the game in a big way. Anyway, they go to insane lengths and cross any moral line to ensure His safety, and are now going forth on Crusade to help guard humanity as a whole from unending terror. Grimdark.
  • Space Marines - The enhanced, power armored supersoldiers who form the elite warriors of the Imperium. All they do is train, sleep, pray, fight, and die; and they love every second of it (being the loyal warrior monks they are). There are only a million of them, but since the Imperium only has about a million planets it kind of evens out. They are no longer human, and remember nothing but an endless service of bloodshed culminating in their own violent deaths. Grimdark.
Die horribly or Join the Guard and THEN die horribly. At least that way you'll get a sweet-looking flashlight.
Combat Dentists, the Mechanicum's leading specialists on tooth heresy.
  • Adeptus Mechanicus - An organization of Tech-priests. They have a monopoly over all Imperial technology from giant mecha to cybernetics, and almost everyone else in the Imperium is afraid of their machines. As a result, the Admech has to loan their techpriests to other organizations in the form of Enginseers, though for Space Marines it's more a work study program as they'll send one of their own troops to become a Techmarine. Independent scientists also exist, but only as long as they don't get killed for heresy or stay below the Mechanicus radar. Once these independents get powerful or competent enough to make a difference, they get wiped out or absorbed into Cult Mechanicus. Includes Adeptus Titanicus‎, Legio Cybernetica (Insidious Death Robotics, Inc), Centurio Ordinatus (look at name, figure it out), Skitarii (basically Imperial Guard of the Mechanicus), Auxilia Myrmidon (tech-priest war savants, stuff of nightmares), and the Ordo Reductor (siege specialists, infamous for ripping off the Space Marines by making the Thallax). Grimdark.
  • Imperial Navy - Job is pretty self-explanatory, they split with the Guard after the Horus Heresy. They are a very large organization, as you would expect from a navy tasked with protecting a million worlds. Their ships range in size from meters-long fighters to kilometers-long battleships which are quite capable of blowing up planets, mostly Imperial ones, which they do at the command of the Inquisition on a regular basis in the fight against HERESY. Because Humanity was ass-raped by AI 15,000 years ago, the Imperial Navy uses huge human crews, most of which are "recruited" (i.e. Shanghaied) to die in space as one of billions of expendable men. Grimderp, considering not even some hydraulic lifters are employed when reloading even though the rest of the ship is high tech.
  • Adeptus Arbites - These guys police every world in the Imperium. They're like Judge Dredd but more Grimdark. Arbites are usually one of the first institutions to be set up on a world and are equipped to fight a small war, with equipment ranging from power mauls and suppression shields to lasguns and even the Leman Russ Battle Tank. On the ground the Arbites have four units: Patrol Groups, whose job it is to make sure no wrongdoing occurs in the settlement; Shock Troops who are sent in when there are riots, street wars and other generalized disturbances (they usually shoot on sight if you are anywhere near the problem center); Execution Teams who pursue specific guilty individuals or groups; and Snatch Squads who are charged with capturing a specific individual or group for questioning. The criminals caught by the Arbites usually wind up dead one way or another. The Inquisition often uses the Arbites to apprehend certain individuals if they do not wish to be directly involved. Grimdark.
  • Inquisition - The KGB of the Imperium. Their job is to keep said Imperium secure and loyal. With jurisdiction over nearly anyone and anything, the Inquisitors and their agents have very few impediments on their endless quest to contain heresy. The Inquisition consists of three main branches: the Ordo Hereticus, who's duty is to eliminate or contain threats such as HERESY, mutants, and traitors; the Ordo Xenos, who specialize in destruction of alien threats, and the Ordo Malleus who are called on to stop Daemonic incursions. If they do their job poorly, entire worlds get destroyed based on the barest rumors. Alternatively, if they do their jobs well, those worlds still get destroyed because there are no other alternatives to stop the many genocidal threats the Imperium faces. Also, nobody expects them. Grimdark.
The Inquisition: not as easy as it looks.
  • Sisters of Battle - The Ecclesiarchy's army, the nuns-with-guns or bolter bitches. Originally, they were an isolated all-female cult on a backwater world, and subsequently became the personal army of Goge Vandire during his fab Age of Apostasy. After that blew over, they came into their current role through some top-notch rules lawyering- after the Age of Apostasy, the Ecclesiarchy was only barred from having men under arms, so the Sisters weren't disbanded. They are trained from early age (because they are picked up as orphans) and in the end they become one of the best fighting troops of the Imperium, second only to the Astartes themselves. Their faith is so great that even Grey Knights are jealous of it. /tg/ likes to see Sisters in different heretical fantasies, often involving Slaanesh, female Tau and Eldar Farseers. But what the poor bastards don't know is that the Sisters are all into celibacy (though some lore says otherwise), love only the Emperor (sometimes it's a damn shame), and are so zealous and fanatical that they would turn off just about any human man anyway. Armed with their trusty Bolters, Meltaguns and Flamers (The Holy Trinity of weaponry as far as they're concerned), they go around the galaxy and kick Chaos/Renegades/Xenos ass as much as they can. Grimdark.
  • Deathwatch - If you're an especially skilled Space Marine, or if your chapter just wants to get rid of you, the Deathwatch is always looking for new recruits to train into even more hyper-efficient xenos-killing machines. Acting on behalf of the Ordo Xenos, recruits get hypno-indoctrinated with endless videos of battle brothers getting slaughtered by all manner of xenos until they become frothing angry and need to be physically restrained. Instead of organizing into large task forces, the Deathwatch fights in small special-forces killteams to complete specific objectives and kick ass. Some of its members deliberately obscure or renounce their past ties and become Blackshields, permanently joining the Deathwatch until death claims them. Grimdark.
  • Grey Knights - You thought Space Marines were bad dudes? Well loyal citizen, Grey Knights are SUPER-Space Marines who are VERY interested in your heretical Google image searches. They function as the military arm of the Ordo Malleus. In a galaxy and time where literal demons from space hell can punch through reality and turbo-slaughter whole sectors, the Grey Knights are THE final word in supernatural defense. This was especially important since for over 10,000 years, there WERE no good Primarches around to fight the blasphemous ascended being of the week. Every bit of armor, weapon, training and gear they have is top of the line, and nigh irreplaceable. When they fight, a psychic shroud inhibits the psychic powers of whoever they are fighting, and they have psychic Nemesis Force WeaOH CHRIST, I CAN'T GO ON, THIS SHIT IS BANANAS! Ignore Matt Ward's bullshit, stop making shitty references to Zero Punctuation, and finish the damn article! Psychic Psychic Bendy Spoons. Aside from their anti-anti-anti Chaos gear, Grey Knights aren't typically who you send to stop a cult. They're the guys you send to clean up a Chaos defiled planet with boiling oceans, poisonous air, psychedelic skies, and more bones than living people on them. Grimdark. And yet, no Grey Knight has EVER fallen to Chaos. Which is awesome.
  • Officio Assassinorum - The coolest (and scariest) men and women in the Imperium. Whose job it is to kill people. While one would think this would overlap with the duties of every other Imperial organization, it is different because the Assassinorum trains spies and assassins to be more subtle, such as manipulating people to do your dirty work while totally not aware you are behind it. Except when they train batshit insane Eversor Assassins. And that, ladies and gentlemen, is a paradox. Leaving no survivors to tell the tale is a subtlety all in itself. Grimdark.
  • Sisters of Silence - The militant arm of the Astra Telepathica, they are all Blanks and refuse to speak but are deadly enough to take down any psyker threat and to travel with the likes of Leman Russ and the Custodes. As you can imagine they feature in some pretty badass artwork but sadly have very little work dedicated to them. It is unknown if they survived the end of the Great Crusade but there have been no indications to the contrary. Given that the Inquisition and Culexus Temple exist their role is partly redundant, but may be justified in that by being under the direct authority of the branch that deals with Psykers it allows a faster and more standardized way of handling Psykers, plus neither zealous assault forces or assassins would exactly fit the job description. Grimdark (?). With the return of Guilliman to the Imperium we now know that the sisters did indeed survive, although they were officially disbanded as a fighting force. Nothing like getting fired the day after your dad dies. Understandably upset, many simply wandered off into the sunset, but a large number stayed to crew the Black Ships that go around collecting psykers to feed to the Emperor. With Rawbutt Girlyman's return, the Emo Sisters have started to fight on the frontlines again, serving as anti-psyker defense and notably fighting alongside their best bros the Custodes for the first time in 10,000 years (maybe). Considering how bad the state of the galaxy is due to the Great Rift, their job has become wayyyyy busier than ever before.

Other organizations

  • Administratum - The pencil pushers of the Imperium, complete with bureaucrats so devoted to their trade that they treat it like a religion, and massive inefficiency. They regulate the Imperial Guard and the Imperial Navy, dictate and assess the Tithes all worlds in the Imperium are required to pay to Holy Terra, and administer how those things get used. Their archives are so big and so full that if you search anything in them, you'll die wrapped in endless layers of red tape, if you're not accompanied by an Adept. Grimdark.
  • Ecclesiarchy - The Imperial Church which works with the Inquisition to regulate the worship of the Emperor and define what counts as HERESY. Basically priests with flamethrowers and mega-chainsaws. It also oversees the Sisters of Battle and the Schola Progenium, and works closely with the Ordo Hereticus. Often has a complicated relationship with the other members branches of the Imperium (Space Marines insisting that the Emperor was a human, the Administratum for overall control of the Imperium, the Adeptus Mechanicus worshiping a deity that should be the Emprah or not, etc.). Grimdark.
  • Adeptus Astra Telepathica - The organization charged with maintaining the Imperium's vast network of psykers, who are necessary for faster than light travel and keeping the Emperor alive on the Golden Throne. Their members are oftentimes forcibly conscripted children who have just barely survived being lynched on their homeworld, and were lucky enough not to be mulched into Emperor Food or Astronomicon fuel. Even so, the process to become a sanctioned psyker is physically and emotionally scaring, and can still lead to a grizzly death via headsplosion, possession, or just losing complete control of your sanity. Grimdark.
  • Adeptus Astronomican - The organization charged with maintaining the light of the Astronomican, the psychic beacon for traveling through the Warp. Sacrifices assloads of psykers every day to keep the Astronomican running and literally the only thing keeping the entire Imperium from winking out like a candle. Grimdark.
  • Imperial Knights - The Imperial Knights are the lords of feudalistic worlds where the rulers and the military forces are one and the same, piloting massive combat mecha into battle to defend their worlds or to aid the Imperium. Usually have strong ties to the Adeptus Mechanicus. Grimdark.
  • Squats - A dwarfish race of technologically advanced abhumans descended from mining colonists on high gravity planets, their worlds were the only other independent Imperial worlds besides Admech's forge worlds prior to integration into the Imperium from the Tyranids war. Their forces complemented that of the Adeptus Mechanicus' and the Imperial Guard, with a tendency towards giant-sized war machines. Their populations are now greatly diminished due to various reasons. Grimdark.

Reasons it sucks to live in the Imperium

"Call no man happy until he is dead."

– Thought for the day. Also Aeschylus
Imperial Guard generals are some of the sexiest men alive, and the worst part is that almost all of them are celibate Lies, all lies!...On an unrelated note, this is one of General Castors earlier designs.
  • The High Lords of Terra are brutal and manipulative.
  • The Adeptus Arbites make Judge Dredd seem reasonable.
  • Thinking about nothing is the only way to survive. Unless you think about the steely musculature and long, shimmering hair of the Emperor.
  • The Hive World you almost certainly live on is an overcrowded shithole where being able to breathe non-recycled air is a luxury.
  • Thinking about nothing implies you're thinking, and thinking is HERESY.
  • You are constantly under attack by Orks, Eldar, Tyranids, Dark Eldar, the forces of Chaos, Space Communists, etc.
  • If you mutate, you will be at best shunned, but most likely killed, and even death is not the worst case scenario.
  • Voices in your sleep keep telling you that Chaos is great, at which point an Inquisitor kills you whether you resist the temptations or not.
  • Priests keep telling you the Imperium is great and then report you for not attending the entirety of your third mass service of the designated planetary worship day, at which point you are executed by local law enforcement.
  • If you aren't in the Navy you are in the Imperial Guard, which means you will either die painfully on the battlefield or be executed by a Commissar for not being loyal enough to die on the battlefield. Seriously, many worlds hold your funeral the day before departure, people mourn your passing while you are standing next to them, and you are considered to be already dead.
  • Your planetary governor is incompetent, ruthless, heretical or just very greedy (if you're lucky). Any that aren't are rarer than an Ork that doesn't WAAAAGH!, and either dead or about to be killed by one or more of the Imperium's enemies (or someone else from the Imperium).
  • Even if you DO win the war via sheer hard-work, chances are that you are sterilized and shipped to a labor camp because you MIGHT have the taint of Chaos. And killed.
  • Your whole life consists of working your ass off with no hope of social advancement. Unless you're a noble, in which case nothing in this list applies to you anyway.
  • You can be executed for taking incorrect care of your gun and angering the Machine Spirit. And that assumes the Machine Spirit doesn't kill you first.
  • Loyalist Space Marines never get laid, eve-*BLAM*

+ This article's approved author has been seized by the local authorities for heresy. Please again, report all known contacts and co-conspirators to your local Commissar. ++ You may resume reading this article with an even more approved author. +

  • If you happen to be an Inquisitor, you are expected to watch whatever you order. Vomiting is HERESY.
  • Technology scares you. Not much of a change, though is it?
  • You are poor and uneducated. Isn't a change, either.
  • If and when you die, the chances that anyone will ever give a shit about your death are nearly nonexistent. Again, nor much of a change there either.
  • The Orks might eventually (re)unite and destroy the Imperium.
  • The Necrons will eventually awaken and might destroy the Imperium.
  • Chaos cannot be defeated and will probably destroy the Imperium sooner or later.
  • Tyranids are pouring in from nearly all sides of the galaxy and will probably destroy the Imperium through the power of OMNOM.
  • If you're not dead in the Guard, dead in the Navy, very dead in the PDF, or dead as a civilian, you're a heretic and alien-sympathizer. Therefore executed, and therefore dead.
  • The Imperium routinely cleanses Xeno species. So if you're a wandering Eldar Craftworld or even a minor xenos race on a conquered planet expect no sympathy or even a quick death.
  • Independence is nonexistent, and the Imperium has even destroyed two perfectly healthy, anti-chaos empires called Adrantis Five and Interex, granted the second one they destroyed thanks to Chaos bullshit, whoops!
    • The first was due to a mis-identification by over-eager Imperial Psychotic Killers, and given that the second was a civilization that had a race who created Chaos artifacts, including the big one that led to Horus' corruption, that's arguably a good thing since they might as well have been a ticking time bomb.
  • Incompetence is also nonexistent, and if you show competence, you are imbued by the Chaos Gods and therefore executed for Heresy.
  • Thinking ANY model is sexy is obvious heresy.
  • And let's not even get started on what it's like if you're on the wrong side of the Great Rift.
  • Either you work, or you die. It's that simple. SO BACK TO THE MANUFACTORUMS AND STOP READING NOW!!!
    • If by some shred of luck you don't get executed for dereliction of duty, then the lasgun you didn't make while slacking off meant that a Guard Regiment got equipped too late to be deployed to save your world.

However, is the Imperium really that bad?

Because the only way to keep a stagnating empire alive is with excessive force (Ah, but where's the Roman Empire now?) Also, note the walking cathedral several miles in the background that's still bigger than the baneblade at the front.

"A line must be drawn between what is good and what is evil, for if the Great Enemy comes with offers of power to a wretch, what reason does he have to refuse hell if he dwells in it already?"

Robu telling Luis the most obvious thing yet apparently missed for ten millennia of imperial history.

However, as said before, if you excuse GW's initial promotion that life in the Imperium must be "Tough and Dark", then average life in the Imperium for the common Joe is for all intents and purposes, uncomfortable and highly unpleasant, but ultimately tolerable for its people (as opposed to those of us in M3 who would likely lack the temperament or the constitution to do well in such a life). This can be further explained below....

The Reality of the Imperium

Throughout WH40K, nearly every-single grimdark example in the fluff is shown through the narrative perspective of either Space Marines and Inquisitors whose primary job is to fight against WTF-Horror Eldritch Abominations and genocidal aliens for every single day of their lives, or of criminals, crooks and scum such as those living within the darkest pits in Hive Worlds like Necromunda. Of which, there are only about thirty-two thousand and something hundreds in ratio to the several hundreds of thousands of Civilized Worlds which are the planetary majority in the Imperium - the odds of being born in a desolated dump is actually quite low, and if you are born there, the only thing you need to be wary of are Gang fights and Mutants, and that's only if you are dumb enough to venture in the Underhive or unlucky enough to be born poor there (the poor can still get labor jobs in manufactoria or wherever else or enlist in the PDF and such; worlds are never lacking for jobs needing filling or soldiers to hold the fort). Life as a Middle-Class Imperial (which are the majority in Hive Worlds) is often plain and simple (if boring and repetitive) with your average wage, average working job and with your average necessities in life such as TV (level of propaganda vary) or food (might be artificially processed), and since there is always a demand for workers at some level, unemployment ratios would actually be quite small (unlike real-life, you don't have to fear automation and new technologies taking your job and the Imperium always needs more menial laborers). If you're in the Imperial Guard, the chances of being sent into an eternal meat grinder is actually quite slim, if the Imperium's size and speed is taken into perspective. Although some policies within the Imperium would be regarded as immoral or "Crimes Against Humanity" in today's world, take note that what the Imperium does is a necessary evil. They know what they're doing is morally questionable, but they have to do it since they have no other choice and in the grim setting of WH40K, this is the only solution to be dealt with for the betterment of Humanity as a whole. Unlike every single other being in the entire setting, the Imperium actually knows its necessary evils are evil and bemoans this fact but grits its teeth and does it anyway, determined to make sure what was done has meaning and was never in vain. This is why, outside of mainstream Sci-Fi where we see Aliens or some entities destroying a planet full of people for no other reason but for the evulz, in the Imperium, you see none of that, as in their point of view, to destroy a planet without a justified cause is seen as incredibly wasteful and sinful as you are technically "Wasting the Emperor's resources" (which, ironically enough, can lead to you getting executed,so its something most people try to avoid). There is even a small Ordo of the Inquisition whose job is to investigate exterminatus (planet boom) events and determine whether or not it was justified. About eighty percent of the Inquisitors who order exterminatus are executed by this Ordo for not having sufficient justification. Keep in mind that it is almost (almost) unheard of for exterminatus being declared unless really anyone even in the modern day could agree the planet totally needed to die.

The Imperium is also remarkably egalitarian. For the most part, regardless of the circumstances of your birth, you can reach unimaginable heights if you have the right combination of smarts, strength, faith and luck. Space Marine chapter masters were once feral tribesmen or underhive scum, great heroes of the Imperial Guard have come from death worlds, prisons or dead end jobs in hives. Inquisitors come from almost any background imaginable, and are some of the most powerful individuals in the Imperium, and can even sit as one of the High Lords of Terra. The only thing that actually blocks social mobility is the difficulty of standing out against countless trillion other humans on a million worlds. This is implied to be partially intentional as a way to get the very best of humanity in positions of power. By and large, it works. Incompetence is actually extremely rare in the Imperium (which is why it stands out so dramatically). Unfortunately, due to the scale of everything, an incompetent in the wrong place can cause a lot of disastrous effects.

Foreign Policy on Xenos

For those that complain of the Imperium's genocidal stance against Aliens (especially prior to the Emperor getting stuck on the golden throne), remember that during Humanitiy's earlier years, virtually every xeno they encountered were either genocidal dickheads or sadistic assholes, so can you really blame them? Take for example, the Craftworld Eldar. On the surface, they may seem benign and offer their hand in friendship, just so you are the ones who walk into a Necron Tomb-World and lose millions where they could have done the same and possibly only lost a few hundred. Regardless, this is easier said than done and they prioritize hostile races over occasional allies. Add to that, Big.E wanted an atheistic empire starving the Chaos gods out with science (although given that the Chaos gods thrive on emotion itself just as much as worship, Big E was probably doomed from the start) all without falling into 'Men of Iron II: Revenge of the Machines', and those xenos that weren't deeply religious and/or psykers tended to go the A.I. way. So in order to avoid any unnecessary questions and unhealthy curiosity, he basically got a standing order to purge everything on sight in place. Said order was duly followed during the Great Crusade proper, but now that the expansion is over, it is applied much less zealously.

Overall, the tolerance of xenos vary on their threat to Humanity in the first place, mostly since the Imperium does have not enough resources to even deal with those that possess an actual threat (hence why Ork Charadon and Sautekh Necron empires flourish, and no new crusades are sent to bring down the Tau, despite all three being almost next door to Ultramar). If the Imperium encounters another alien civilization that's only interested in trade and does not pose an obvious threat, then the Imperium (although still strictly supervised by the Inquisition) will trade to a certain extent, via Diplomacy. Put in the fact of the Imperium's "I don't disturb you and you don't disturb me" policy to outsiders, with the fact that there are actually A LOT of Xenos living within multiple Imperium Worlds contrary of popular opinion, and the fact that the majority of the wars that Humanity has fought was on the defense then the offense (of course this depends wholeheartedly on the Imperium's mood in the first place); you would then realize that on a whole, the Imperium is actually tolerant insofar as it doesn't destroy xenos races right away if they aren't an immediate threat.

An excellent way to understand the Imperium's policies toward aliens is seen in the The War of The Beast novel series, as it portrays some xenos-sympathizers and populations subjected to them. Ultimately, with threats like Chaos, genestealers, and countless other malevolent forces at large in the galaxy, the Imperium's intolerance is born of crucial necessity, with the xenophobia growing out of it as a by-product. The Imperium cannot afford to be accepting of alien influence and ideas, because you just never know what might be sneaking in with it, and they learned that through painful experience. What might be dismissed as innocent and inconsequential can (and often does) lead to the downfall of entire worlds. The only reason the Tau can act like they can openly befriend the whole galaxy is because they are naively unaware of all of what's out there and what they're potentially inviting in and run the risk of learning the same lessons the Imperium did the hard way. That much has been pointed out by both Farsight and Ciaphas Cain. Even with all the above, the Imperium is focused on survival above all else, and if that means working with xenos they may very well do so. Roboute Guilliman can testify to that, given that said xenos played a major role in his revival.

Besides all of this, the Imperium isn't going around just blamming every species even when it can for a simple reason: the Imperium is not evil. The Imperium is not a murderer, it is not insane, and it tries to be honorable as much as is feasible. Killing a species when it is unnecessary is murder and is definitely dishonorable. The Imperium is a civilization, and is as “civilized” as it can be in the reality it finds itself in. They hate all aliens, even those whom they have accepted as protectorates, allies, neutral, or simply "we live on the same planet, don't mess with us and we won't kill you". However, the Imperium understands the difference between understandable hatred and actually acting on that hatred against beings whose extermination is not necessary. Heck, there are plenty of people whoever is reading this might hate, but you don't go around kill them, do you? Exactly.

Character development at meta level

From a meta point of view the evolution of the Imperium reflects that of the franchise and the company's interest and capabilities, back in the 80s during the Rogue Trader GW writers didn't bother too much about the possible ramifications of their character profiles, they were after all doing things for kids which wanted something cool and funny; morality, rationale and introspection didn't really have that much of a priority, at best there was a lot of parody with a pinch of political commentary inherent in british pop culture.

As editions moved the Imperium went from a glam-coloured 80s feudal cyberpunk place for adventures, fun and profit to the stage were the "Grimdark" entered in full effect, think of it a bit like a child turning into a teenager who wants to sound cool a deep, edginess was the order of the day for the Third Edition, this is from where a lot of the dystopian stuff we all know and love came from, Battlefleet Gothic with their slave-powered ships is a great example, the original portrayal of the necrons as eldritch horrors directed by the C'tan are born from this edition too, it was the lowest point of characterization for the Imperium in terms of dark induced apathy.

Gradually, thanks in great part to the efforts of Black Library writers and the simple fact many fans were already adults who wanted something more "elaborate" the Imperium started to gain their humane elements, the Gaunt Ghosts and Ciaphas Cain put in evidence that no, not everyone in the Imperial Guard were zealots and jerkasses, Uriel Ventris and other SM portrayals allowed the Adeptus Astartes to win back their heroic aspect and while Matt Ward broke a lot of the old fluff he allowed for factions such as the Necrons to become something more than a horde of metallic zombies.

The case of commissar Cain is special, some people didn't like to consider him canon as he broke with the overall idea of grimdarkness, he starts as an anomaly, a secretly epicurean, self-loathing character capable of decent and even heroic acts as well as abject fear who visits worlds which suddenly are not hells on earth, through his eyes we see both military and civilians who are, despite the obvious and obligatory cultural dissonances, humans with their loves, hatreds, good intentions and limitations, enjoying life whenever they can and showing commodities and services which shouldn't exist in the grim darkness of the far future, this sudden injection of humanity shakes a great deal of the fanbase perception of the Imperium, they suddenly discover this galactic warring monster is quite more than a stage for endless dystopian war, suddenly imperials have a great deal more to fight for than debased ideology, they are fighting for survival, and that survival can allow for something more than slave-work at factories alternated with unending sermons, behind the facade of the fanatic and the mad you find reality ensues, ruthlessness with your own is a ticket for friendly fire incidents, even the staunchest sororitas has a pension to think of and the administratum is not totally filled of incompetent people.

Gaunt's Ghost work in tandem with Ciaphas Cain to add more humanity to the Imperium, the Tanith First and Only are people, they remember their world of forest and stone cities destroyed, they clearly see their memory as something worth fighting for, and while they are loyal to the Imperium they will notice when there is something unfair and, if possible, deal with it, even at terminal strength, while Colonel-Commissar may be in the minority of competent commanders he and other characters in HQ put in evidence you can't run a military force purely with lash and bolt-pistol, at least not totally, like many real-life regimes you still need a sandwich as well as a shotgun to deal with people, remove the sandwich, use the shotgun too much and you will eventually find the dog bitting back.

The Horus Heresy series helped too, as the origins of the Imperium were vastly expanded and explained, allowing for a better understanding of the choices taken by both loyalists and traitors, the Emperor in particular lost their portrayal of a perfect being and finally was revealed to be a more human character, with great inentions but ultimately flawed and capable of failure. This also allowed for a better understanding of how the Imperium became so religious, repressive and authoritian despite, or perhaps, because Big E original plans to fight the Chaos Gods by starving them, the primarchs background was further explored and the tragedy behind their fall became now a known narrative, all these aspects adding a "depth of field".

With the return of Guilliman in the last editions we finally come to a point where the Imperium as an entity recovers, or more exactly gains, its capability for self-criticism, and with it a gut-punching self-awareness, we see through Guilliman's eyes the vast gears of traditionalist government, the monumental historic inertia pushing things to the brink, the continuous and terrible technological, economic and social degradation mankind has been subjected for centuries fueled by terrible wars of extinction.

From such capability to see these flaws is that the desire to break with this unending cycle of darkness is born, for the first time we see the chance of reform not born from Tzeentchian influence or Xenos infiltration, stable (so far) technological advancement finally happens, the character of Belisarius Cawl comes to mind, he is certainly a maverick, his relation with Guilliman and his subordinates is interesting, he knows his own value and dares others on the Imperium's side in a way which reminds a bit of the oldest editions where Rogue Traders went to strange and extravagant adventures, but we also see his backstory, what eventually shaped in his current self, his manias and hopes, no longer just "the tech support guy who knows how to fix the server", but a person, someone who can go talk face to face with Guilliman.

And hence in the Imperium of this modern age ancient traditional powers find themselves checked, not to say this brave new messiah in blue is not without his limits and contradictions, more than once Guilliman has to recognize his own mistakes, and he is still blind to others, and some things he attempts don't end well, and while the situation has become more critical than ever since, perhaps, the Horus Heresy, the Imperium and characters such as his "Uncrowned King" as narrative entities finally recover their potential for the humane. The Imperium is still a place of unending war and misery, en epic saga with many elements of cosmic horror history, but with a glimpse of a path to, in words of Black Library "Salvation".

Anthems of the Imperium of Man

See Also

Summary

In the grim dark future of the 41st Millennium, there is only bleak, grim, black, hopeless, dismal, barren, gloomy, gray, joyless, dour, dreary, dark, cheerless, glum, oppressive, somber, grim darkness. And the sugar beet/cane is extinct.

What the Imperium would likely look like if the Mechanicus ever decided to get their head out of their collective ass. Except there would be skulls and gothic architecture everywhere (which is automatically superior in every way to stupid shiny smooth shit).
Ah, much better...

External Link

Institutes within the Imperium of Man
Adeptus Terra: Adeptus Administratum - Adeptus Astra Telepathica
Adeptus Astronomica - Senatorum Imperialis
Adeptus Mechanicus: Adeptus Titanicus - Explorator Fleet - Legio Cybernetica - Skitarii
Armed Forces: Adeptus Arbites - Adeptus Custodes - Planetary Defense Force - Sisters of Silence
Imperial Army: Afriel Strain - Adeptus Astartes - Gland War Veteran
Imperial Guard - Imperial Navy - Imperial Knights - Militarum Tempestus
Imperial Cult: Adeptus Ministorum - Adepta Sororitas - Death Cults - Schola Progenium
Inquisition: Ordo Astartes - Ordo Astra - Ordo Calixis - Ordo Chronos - Ordo Hereticus
Ordo Machinum - Ordo Malleus - Ordo Militarum - Ordo Necros - Ordo Sepulturum
Ordo Sicarius - Ordo Xenos
Officio Assassinorum: Adamus - Callidus - Culexus - Eversor - Maerorus - Vanus - Venenum - Vindicare
Great Crusade: Corps of Iterators - Legiones Astartes - Remembrancer Order - Solar Auxilia
Unification Wars: Legio Cataegis
Other: League of Black Ships - Logos Historica Verita
Navis Nobilite - Rogue Traders - Ambassador Imperialis
Abhumans & Denizens: Beastmen - Caryatids - Felinids - Humans - Nightsiders - Troths - Neandors
Ogryns - Ratlings - Scalies - Scavvies - Squats - Subs - Pelagers - Longshanks
Shadowkiths
Notable Members: God-Emperor of Mankind - Malcador the Sigillite
The Perpetuals - The Primarchs - Sebastian Thor
Erda - Ollanius Pius