Slavepunk
A setting created in response to a post with an ancient d20. Upon seeing a 20-sided die hewn by the Romans, /tg/ began to consider what the romans ever did for tabletop gaming. The first few thoughts were gladiators roleplaying normal lives:
"I imagine a log of that game would be one of the most depressing things ever conceieved.
-Brutus, make your roll to barter with the merchant for fresh corn for your store.
-I got a 13, plus five for my mercentile bonus
-Okay, that means you get a new deal for your grain. Looks like you're going to get almost double the profit from this year's harvest.
-Great, I return home to my wife Julia, pat her swollen belly and tell little Julis about my day. Oh, bugger, I'm up next, We'll finish this part of the campaign off tommorow, ok?
-Sure thing.
That was the final entry." - Anonymous.
Then came a suggestion that the romans would use Slavepunk as their future setting, seeing as slaves made up the bulk of their "technology". Slavepunk then expanded, as the Gods and divine oracles became AI and Hackrs in the Roman "Future" setting. Evreyone had a degree of oracular ability, leading to a shared vision powered by belief. This allowed people to erase their armies of mentally conditioned slaves from sight. The very best Oracles, the PCs, could actually bend reality simply by making themselves predict it, and their armies of slaves would act like vast computer components powering this.