Skeleton

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Revision as of 07:59, 8 March 2018 by 1d4chan>The Hat That Was
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We'll be seeing a lot of each other.

"Spooky, scary skeletons send shivers down your spine."
"Shrieking skulls will shock your soul, seal your doom tonight."

– Andrew Gold

A Skeleton is a rigid supporting structure. It usually assumes the context of supporting a living creature, either from the inside (an endoskeleton) or the outside (an exoskeleton), but the term is also used figuratively to refer to the supporting structure of a non-living thing (e.g. the skeleton of a building). You might not realize it, but there is a skeleton inside you!

Because they are hard and made of inorganic calcium and other minerals, they tend to persist after the death of their organism -- potentially for millions of years, if conditions are right. Because of this, they are often identified with death; in fact, the word skeleton comes from the Greek word for "mummy" or "dried body". Grim Reapers and other personifications of death tend to be skeletons, or at least have skulls for heads, and skeletons in general are spooky and scary to most people.

Skeletons are also a favorite choice of minion for necromancers -- they have no flesh, which means they don't rot or smell bad, and makes them slightly more resilient to slashing damage (though hammers are quite effective, and as undead, holy damage is also a good choice; some paladins call them 'hammer fodder' for this very reason). They also tend to be just as fast as they were in life, unlike the shambling zombies, making them useful for time-critical tasks as well as fast-paced combat. Additionally, skeletons are just smart enough to wield weapons, normally the ones they used in life.

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See Also