Scrollhammer: Artifacts of Tamriel

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Scrollhammer Supplement: Artifacts of Tamriel

by Lolpwnt


Introduction

The myths of Tamriel are myriad. Mighty heroes, vile sorcerors, and mantled gods shape the world around them and bring forth era after era of great deeds. But many legends are not associated with gods and men, but with the weapons they wield. This supplement provides the rules necessary for your Scrollhammer heroes to field legendary weapons and powers.


The Basics

This section covers the general rules for Artifacts in your games.

The Artifacts included in this book are legendary weapons which have appeared throughout the history of Tamriel. Depending on which army you intend to play, certain Artifacts from this book will be noted as available to certain models in that army's rules. This book lists the Artifacts and the number of points required to take them. If an army book specifies that the points cost of an Artifact is different than the one given here, the book's cost takes precedence. If a model has a limit to the number points he can spend on items, Artifacts which cost more than his limit can obviously not be taken.

Artifact (included variants such as Daedric Artifact) is a keyword. Artifacts are unique: you may only have one of it in your army. In addition, certain effects may specifically interact with artifacts.

Artifacts which are specific to a single army may not be included in this supplement. An item listed as an Artifact which does not appear in this book still uses the rules for being an Artifact mentioned above.


List of Artifacts

Auri'el's Bow

Sacred to the Altmer is the bow said to be forged by great Auri'el, God of Time, king of the Mer. This aetheric weapon, millennia old, brings strikes fiercely and lethally upon its wielder's foes. Mighty heroes throughout the history of Tamriel have sought this weapon, and many have found it and conquered.

Auriel's Bow is a shooting weapon. Artifact, Elven Bow. S6, ignores armor saves, Regular 1, range 48". Auriel's Bow deals shock damage, and a unit struck by it loses d6 mana dice next turn. Wielder gains that amount of mana dice on his next turn.

+50 pts.


Auri'el's Shield

Alongside the great bow, a second mighty instrument of war is attributed to Auri'el. The great Shield of Auri'el is made of forged ebony, and is said to make its wielder impervious to all blows.

Artifact, Shield. All hits against bearer roll to wound at -1 Strength. Bearer is immune to Instant Death from spells and cannot take more than 1 wound from a single spell.

+40 pts.


Azura's Star

Azura, Goddess of Dusk and Dawn, covets the worship of mortals, and rewards heroes are faithful to her commands with a great blessing: her Star. A strange yet harmless trinket in appearance, it is in reality a powerful tool: a conduit by which the energies of souls departing to Oblivion may be stored and made use of.

Daedric Artifact. A successful Soul Trap grants bearer d6 rerolls for hits or wounds with enchanted weapons, instead of just one.

+15 pts.


The Bitter Cup

The nectar of the bitter cup is imbued with the magics of Clavicus Vile, Daedric Prince of Deals. To partake of the Bitter Cup is make a pact with Lord Vile, to grasp greatness at the cost of sure disaster.

Daedric Artifact, Consumable, Potion. The Bitter Cup may be taken in addition to a model's normal allotment of potions. When the Bitter Cup is imbibed, compare the drinkers WS, BS, S, T, I, Ld, and Mg. The highest of these stats is increased by 2 (to maximum of 10) and the lowest is decreased by 2(to a minimum of 1) for the remainder of the game. Leadership is divided by two(rounded up) for this comparison. If there is a tie for the lowest and highest, randomly determine which is chosen.

+20 pts.


Bloodworm Helm

Bizarre in appearance, the Bloodworm Helm is a construct of eldritch bone. Forged through the dark magic of Mannimarco, King of Worms, it grants dark powers of sorcery to its wearer. Whoever bears it on his head becomes immersed in the black rites of the King of Worms, and the dead beckon to his command from their graves.

The Bloodworm Helm is a Helm(only one of this type may be taken per model). Artifact. The bearer of the Helm of Worms may reroll failed mana dice to cast Necromancy spells. Undead he summons have +1WS +1S.

+25 pts.


Boots of the Apostle

The Boots of the Apostle are but a whisper in the many tales of legendary artifacts. Little is known of them, and few have witnessed their power. Those who wear them are rumored to have the power to walk on air as though it were land, to climb the skies like a tower.

The Boots of the Apostle are Boots(only one of this type may be taken per model). Artifact. The bearer of the Boots of the Apostle is a Flier as long as he is not mounted.

+30 pts.


The Bow of Shadows

Legend has it that the Bow of Shadows was forged by the Daedra Nocturnal. The legendary ranger, Raerlas Ghile, was granted the Bow for a secret mission that failed, and the Bow was lost. Raerlas did not go down without a hearty fight and is said to have, with the aid of the Bow, taken scores of his foes with him. The Bow grants the user the ability of invisibility and increased speed. Many sightings of the Bow of Shadows have been reported, and it is even said that the sinister Dark Elf assassin of the Second Era, Dram, once wielded this bow. —Yagrum Bagarn, Tamrielic Lore

The Bow of Shadows is a shooting weapon. Artifact, Bow. S3 AP0, Regular 1, Range 36".A model bearing the Bow of Shadows has Stealth(2+) and may sprint and shoot the same turn.

+30 pts.


Chrysamere, the Paladin's Blade

The Sword of Heroes is an ancient and mighty blade, wielded by many great warriors throughout history, but seldom for long by any particular individual. The Blade emits an aura of glorious light, shielding its bladesman from harm as he smites his foes.

Artifact, Greatsword. Chrysamere strikes with +4 Strength instead of the usual +1, and grants its bearer a 4+ Ward Save and Regenerate(6+).

+60 pts.


Dawnbreaker

The shrines of Meridia, Goddess of Life, are forever under assault by the forces of the undead, her eternal enemy. Should a hero come to her aid, she blesses him with her mightiest gift: Dawnbreaker, a sword of blinding light, by whose edge the damned quake and are cast back into their graves.

Daedric Artifact, Daedric Hand Weapon. Dawnbreaker deals Flame damage, re-rolls failed rolls to wound, and ignores Feel No Pain. Should an Undead model by slain by it, every other undead model in base contact with it takes a S4AP2 flame hit which ignores Feel No Pain.

+35 pts


Dawnfang

A strange Akaviri blade, Dawnfang has served in the hands of countless unknown heroes. For all the third era, it passed from warrior to warrior, a unique and wondrous weapon to be wielded. Its last known owner, the Orc warrior Grommok gro-Barak, disappeared into the Realm of Sheogorath wielding it, during the days of the Oblivion crisis, when a rift appeared between the material world and the Madhouse. The blade is now said to be a prized possession of Sheogorath's, gleefully taken as a trophy after the Orc succumbed to the perils of wandering the planes of Oblivion.

Artifact, hand weapon. Dawnfang strikes with +1 Strength,+1 AP, and +1 to hit, and deals flame damage. As long as Night Fighting is in effect, Dawnfang undergoes a transformation, and is called Duskfang, and deals frost damage. Should its wielder slay twelve models with it, for the remainder of the game, the blade strikes with an additional +1 S, and its bearer regenerates a wound on a 5+ for each wound he inflicts with it.

+30 pts


The Ebony Blade

Eleidon's Ward

Fang of Haynekhtnamet

Goldbrand

Ice Blade of the Monarch

Lord's Mail

Mace of Molag Bal

Mehrunes Razor

The Necromancer's Amulet

Oghma Infinium

Ring of Khajiiti

Ring of Namira

Sanguine Rose

Savior's Hide

Scourge

Skeleton Key

Skull Crusher

Skull of Corruption

Spear of Bitter Mercy

Spellbreaker

Staff of Magnus

Volendrung

Wabbajack

The Warlock's Ring

The White Phial