Resurgent Eldar Empire

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This page is a work in progress, part of the Imperium Asunder project, a fan remake of the warhammer 40 000 history.

History

M37

  • Biel-Tan moves to defend various Exodite worlds scattered across several sectors of Segmentum Tempestus. They find themselves drawn into an arduous campaign that feels like putting out fires.

Early M38

  • Corsair Fleets begin to arrive in the beleaguered sectors in greater numbers, drawn by romantic notions of Biel-Tan's constant struggle.

Late M38

  • The piratical human raiders and perverse Sslyth plaguing the Exodite worlds of the lower Tempestus finally seem broken, and Biel-Tan diverts its attention toward rebuilding what has been destroyed.
  • Before the Eldar can pause to appreciate the reprieve, a vast migration of Rak'Gol vessels pours into the local sectors, originating from somewhere far to the galactic west. Numbering in the thousands, the alien ships disperse like a swarm of locusts across the stars, and Biel-Tan is forced to split its forces across known Exodite space, lest everything in the vicious aliens' wake be reduced to irradiated wastelands.
  • More and more Exodites begin to abandon their lifestyles, joining Biel-Tan in the hopes of defending their homes. The beginnings of industrial capacity sprout across the less conservative worlds as they fight tooth and claw against the encroaching Rak'Gol.
  • As those aliens on a course for Exodite worlds are systematically destroyed, it becomes clear that many of the Rak'Gol fleets that missed them originally are turning to investigate the disappearance of their fellows. Craftworlders and Corsairs are forced to fight neck and neck in a brutal naval campaign, their enemies severely outnumbering them and entirely willing to hurl themselves into mortal danger.
  • Appearing without warning, the Masque of the Reaper's Mirth are sighted in pitched battle with the Rak'Gol, though they often vanish without warning or explanation. These appearances are soon linked to a sharp decline in alien morale.

Early M39

  • In an unprecedented move, Craftworld Mymeara declares its intent to assist Biel-Tan. It is soon followed by Craftworld Lugganath.
  • As sightings of the Reaper's Mirth become more commonplace and with the additional assistance of two relatively unscathed Craftworlds, the Eldar begin to drive the Rak'Gol out of the region. Unbeknownst to them, the rapacious aliens pillage their way onward to the worlds of the Iron Hearts.
  • The victorious alliance are finishing the few straggler fleets of Rak'Gol remaining in proximity to the Exodite worlds of the lower Tempestus, when communications with one of the worlds to the galactic east go silent. Upon further investigation, the Eldar are furious to find that the paradisaical Maiden World has been utterly sterilized by the interference of Forgespace forces. Combing the sector for some rumoured technology of their lost empire, the humans leave little alive in their wake, and the allied Craftworlds engage them in a protracted campaign where total annihilation is the desired goal of both sides.
  • The war is long and bloody, fought primarily in the cold of the void, but there are several notable land engagements on the mountainous world of Gudrun (Kharellan to the Eldar) and shattered moon-belt of Eris (Saphellion under its Eldar name), where the Skitarii of the Forgespace legions prove a difficult foe to oust.
  • Eventually, an ambush in the accretion disc near Saphellion shatters the Forgespace fleet, the battle ending with the loss of the Ark Mechanicus Red Son. Its sister vessel, the Star of Syrinx returns to the Forgespace as a bearer of bad news.

Mid M39

  • The first rumblings of a resurgent Eldar Empire begin to spread.
  • Corsairs arrive in greater numbers, and begin the first tentative trade agreements with the Webway Satellites.

Late M39

  • Stirred by the awakening of Idrias Stern, the Undying Scions launch a crusade across the Segmentum. They crash into the tenuous Eldar territories, resulting a drawn-out, bloody war.
  • Eventually, the crusade is driven back, but at great cost, Biel-Tan losing well over half its population. Incensed with rage and the swell of victory, Biel-Tan declares a resurgent Eldar Empire.
  • By now few traditional Exodites remain, their worlds having to advance in order to survive. Massive industrial projects spring up across the Eldar territories and, to make up for their losses, the newborn empire produces wraith constructs on a massive scale, ensuring that every fallen Eldar can fight for their people.

Early M40

  • Iyanden, Idharae, Iybraesil, Telennar and Mynathensar join the allied craftworlds.
  • A Corsair fleet of unprecedented size tears its fangs across the western edge of the Undying Vigil, wreaking a terrible vengeance.
  • As the Empire fights to secure its borders, Muirthandril, a Seer of Craftworld Mymeara, experiences a vision, and sets out with his fleet.

Mid M40

  • Muirthandril's expedition recovers an ancient Vaul Engine, known to humans as Blackstone Fortress. Spurred by further visions, the forces of the Empire move to secure various other such stations littered through the Orphus Sector of the Segmentum.
  • Muirthrandril is not alone in this prediction, and the Eldar find themselves once again faced with the forces of the Undying Vigil. The Orphic Wars begin over the seven Blackstone Fortresses abandoned throughout the sector. There are heroes on both sides - the Vigil will forever remember Brother Estram Yorick, Interred after acting as a lone vanguard to his Brothers, and to this day Hemlock ace Jhainen Khaine-Handed is celebrated for her achievements by the Eldar Empire.
  • Mynathensar is rendered inhospitable, and its survivors (the living and the enshrined) are evacuated before Autarch Vaeleryss sets the craftworld on a collision course with the nearby world of Provinus IX, annihilating the Vigil forces regrouping there and cracking the planet's mantle.
  • Craftworld Yme-Loc arrives on the eastern fringe of the Edar territory, joining the fray and pledging themselves to the Empire.
  • The war concludes with six of the Fortresses in Eldar hands, but the seventh is destroyed in a daring boarding action by Idrias Stern, who fells Muirthandril in the process. The Farseer is saved by the timely intervention of a Solitaire, but much of his body is replaced with wraithbone prosthetics.

Late M40

  • The Vaul Engines are stationed on the eastern edge of the Empire. Together, they form a region of veiled space where conventional Warp travel is even more difficult. Without the seventh Fortress, however, there is a small gap in this net.
  • More and more advanced Commorrite technology begins to reach the Empire, many planets beginning to resemble the worlds of the old Empire
  • Prince Uriel pushes back Waaagh! Gnarlgut, which proceeds to smash into a sector where the Behemoth Guard are establishing a number of forward bases. Two enemies are dealt with in a single blow, but the Seers fear that Gnarlgut will return with an even greater horde.
  • A troupe of Harlequins deliver an unknown artifact of the Old Empire into the hands of Lugganath's Seer Council. There is much discussion, but none of it is public.
  • Farseer Muirthrandil's prosthesis begin to fail, and his spirit is interred in a wraithseer shell.

Early M41

  • Waaagh! Gnarlgut returns, savaging several systems before being turned away by a vast ghost legion of wraith constructs.
  • Many Corsairs begin establishing satellite abodes beyond the established borders of the Empire. They are bawdy and lawless by craftworlder standards, and continually draw the Empire into squabbles with minor powers. They also begin to employ a great many alien mercenaries.
  • Savaged by a sustained conflict with a Necron Dynasty, Craftworld Kher-Ys arrives in Imperial space.
  • The first forays into the use of automated, non wraith-guided constructs are made in secret, based on designs scrapped together in trade with various Webway States

Mid M41

  • The raiding activities of a Corsair Princedom draw the Empire into yet another conflict with the Undying Vigil. The war quickly escalates, more Corsairs joining the fray, spurred by the ancestral bloodlust of the Eldar.
  • Wraithseer Muirthandril leads a considerable ghost legion to support the outlier Corsair territories, and once again faces Idrias Stern in battle, this time on an equal footing
  • The conflict is interrupted when a tendril of Hive Fleet Leviathan tears through the Tempestus. Both forces find themselves struggling to survive against an utterly alien foe, and ultimately withdraw to reinforce their own borders.

Late M41

  • Spread out by its initial contact with Idrias' and Muirthandil's forces, the Tyranid swarm continues to wreak havoc on isolated systems throughout the Segmentum. Considerable resources have to be diverted to keep the swarm from growing.
  • The ripples of a terrible premonition stir the minds of the Seer Council. They fear the worst.
  • A cadre of Warp Raiders attempt to plunder Lugganath for its artifacts. They make off with a number of rare items before being expelled, and brutally dismember the eldest of the craftworld's Seer Council, but the true object of their search, a wonder of the Black Library, is swapped for a replica. It explodes in Warpspace, shredding one of the Warp Raider vessels and hurling its crew to the mercies of the Immaterium.
  • A Chaos Cult is uprooted on the border world of Israbael. The planet is plunged into civil war, the traitors having even infiltrated its Seer Council and much of its warhost. Eventually, the planet is abandoned when the cultists re-purpose its Webway gates to draw their infernal masters from the Warp. The Empire scrabbles to investigate any and all possibilities of similar Chaos corruption. Many Corsair Princes face such accusations, and react with indignation. A secretive circle of Warlocks with previous ranger or Scorpion experience is formed to watch their realms from the shadows and strike down any hint of corruption.

Early M42

  • Jhainen Khaine-Handed, a hero thought killed in a controlled distort detonation, emerges from the Warp, initially believing herself gone for merely a year. She immediately sets out in her Hemlock fighter, pursuing some unknown cause.
  • Forces of the Extropian Collective are reported to be preying upon isolated worlds at the very edge of the Empire. Gathering a hundred Corsair Fleets, Prince Uriel hunts these vultures back to their own territories. He is joined by the forces of Duke Sliscus, and the two persecute a bloody campaign of revenge and/or enjoyment against the Collective's outer territories, withdrawing only when they are certain that the Extropians will reconsider their aggression.
  • As prior visions of doom begin to crystallize into a definite form, twin Farseers Sgathaich and Aoifea deliver a message to Commorragh through their Corsair intermediaries
  • Catastrophe strikes in the form of a Dark Crusade. The Forces of Chaos rampage through Segmentum Tempestus, the Crusader States amassing their full force to counter the wave of death. In the midst of the Crusade, forces belonging to the Silver Spears besiege the western worlds of the Empire. As the Dark Crusade is gradually driven back across the upper Tempestus, more and more Chaos Marines join their brothers in the assault.
  • Intent on carving through the Empire and securing further tracts of the Segmentum, the Undying Scions launch another attack from the galactic east. The Empire is caught between two vying forces, both intent on grinding it to dust and fighting for supremacy atop its ashes. Only minimal forces can be redirected from the galactic west, but Wraithseer Muirthrandil spearheads the counter-offensive, sensing the hand of his old foe Idrias.
  • While the warhosts mobilized to the west begin to push back the forces of Chaos, the Undying Scions tear through the satellite Corsair states in the east, the defense steadily losing ground. When it seems that the Scions will soon breach the Blackstone Array and penetrate deep into the heartlands of the Empire, the Eldar forces dig in, determined to hold the line, choosing to lay down their lives to grant their comrades in the west even a tiny morsel of time. Determined to inflict as much damage as possible upon the Scions, they take the conflict to new heights of brutality.
  • On the world of Ikarius II (Rhondgromryn to the Eldar), Muirthandil and Idrias meet once again, but again, their feud is interrupted. Stirred by Sgathaich and Aoifea's promise that Sarco Funerus would be present, a full compliment of Negators descend upon the world, the Giantslayer himself at their fore. A maelstrom of blood and carnage envelops the planet.
  • Eventually realizing that he has been tricked, Aodhán explodes into a furious rage, distraught at Sarco's absence, howling for his brother. His Legions rampage across the sector, battling Eldar and Astartes alike, until a tenuous alliance sees Idrias and Muirthrandil leading a vast host of venerable giants against the Warp-touched Primarch. Eventually overcome, a sullen Aodhán withdraws to his flagship, the Answerer, departing the sector. In a fit of spite, he tracks down Sgathaich and Aoifea in their personal vessel and returns to the Webway with them in tow, claiming them as payment for his services.
  • Both sides still licking their wounds, the Scions and Muirthrandil's forces retreat, leaving a decimated system in their wake. The Eldar still in fighting shape move to reinforce their comrades in the west.
  • Against the flood of Chaos Legions there is little that can be done, it seeming an almost foregone conclusion that the Eldar will have to sterilize many worlds in the outer regions of their empire, denying their enemies significant gains and starving them of resources
  • The first battles of this campaign are successful, Corsair fleets working to pull apart the Chaos-worshippers’ supply lines while the steadily retreating Imperial hosts annihilate the worlds behind them. The invaders are slower to feel the effects of this tactic than expected, however, and many Autarchs become fearful that they will have to sterilize vast swathes of the Empire in order to starve their enemies out.
  • Sensing defeat, Prince Yriel gathers several Corsair fleets for a bloody, last-ditch effort to strike at the very heart of the Silver Spears forces, a Keeper of Secrets known as Heartslayer. Against all odds, the campaign is successful, and Yriel himself strikes the ancient daemon down, though the Spear of Twilight drains him of all life in the process. With their greatest anchor in the physical realm destroyed, many of the daemons marching alongside their mortal allies gradually fade out of realspace, and the Eldar begin to establish a permanent bulwark against the invaders.
  • In an event unprecedented, the Spear of Twilight sees fit to return the very last spark of Prince Yriel’s life to him. Awe of his feats spreads throughout the Empire, and the Council of Iyanden sees fit to present him with the Armour of Eldanesh, its plating stained crimson with the blood of the ancient hero. The armour accepts him, and, with its strength fueling his tattered body, Yriel returns to the fray.
  • The forces of Chaos are finally ousted, pressure from both the resurgent Eldar and the Crusader States pushing them far from the Empire's borders.
  • Prince Yriel returns to a hero's welcome upon Iyanden. Granted the position of supreme commander of Iyanden’s fleet, many Eldar begin to refer to him as the Phoenix King, whispering that he is Eldanesh reborn. Unprecedented numbers of Corsair Princes pledge themselves to his service, and several minor Craftworlds set course for the Empire.
  • Somewhere in the Webway, Eldrad Ulthran keks heartily.

Military Arm

Warhosts

Though the Empire has become increasingly dependent upon human Custodian Hosts to secure its borders, the true power of the Eldar Empire will always be in its warhosts. Striking unexpectedly and without quarter, these armies have been the bane of many human attempts - whether Loyalist or Traitor - to establish a foothold in Segmentum Tempestus.

  • Biel-Tan: Despite is savaging during the establishment of the Empire, Biel-Tan retains the tradition of the Swordwind. Its warhosts are elite fighting-forces composed of Aspect Warriors drawn from a multitude of Shrines across the Empire, each specialized trooper working in harmony with his fellows. As a result of their heavy losses, Biel-Tan warhosts are generally accompanied by vast Ghost Legions, their Wraithguard often fitted with specialized equipment to take advantage of the Aspect Path they walked in life.
  • Iyanden: The largest and most densely populated of Craftworlds, with the greatest number of descendant colonies and Starholds throughout the Empire, Iyanden has a wealth of resources to draw from, and its warhosts reflect this. Fielding the sparsest number of Ghost Legions alongside their troops, Iyandan has an exceptionally large, well-trained, well-equipped force of Guardians at its command, and they make up the bulk of its warhosts, Aspect Warriors assigned to specialist duties. Iyanden warhosts are the most numerous, and are used to holding ground on the fringes of the Empire, and have as such become highly adept with the use of fire support platforms and artillery, using large numbers of heavy weapons in their warhosts.
  • Mymeara: Maneuverability, stealth, and firepower are the primary virtues of Mymeara's warhosts. Making heavy use of Shadow Spectre Aspect Warriors, almost to the disregard of other Shrines, Mymeara's warhosts are mobile warfare specialists, adept at striking hard targets and fading away into the atmosphere. They are typically deployed to worlds where visibility is low or the terrain makes standard modes of travel difficult, making the most of their advanced stealth technology and mobile units.
  • Lugganath: Lugganath has never boasted the greatest of armies, and its warhosts are typically small, elite forces. The Craftworld's obsession with exploration has resulted in a large number of Rangers originating from its domains, and its constant probing of the Webway has yielded improved Warp Spider technology (this Shrine being by far the most popular on Lugganath). Most importantly, however, Lugganath has always maintained close relations with many Corsair Princes and Harlequin Troupes, and a great many of the former threw their lot in with the Craftworld when it joined the Empire. Through them, Lugganath has access to the resources and technology of many Webway states, and even the Dark City itself.
  • Idharae: Idharae fields a small number of warhosts, its population more inclined to the Path of the Mariner than the martial Paths. Its small warhosts often incorporate large numbers of fast skimmers, particularly Lynxes and Vipers, and show a disproportionate predisposition toward the Swooping Hawk Shrine over all others. Idharaean warhosts are almost always accompanied by much larger Custodian Hosts.
  • Iybraesil: Masters of shock tactics and host to some of the most highly prized Seers of the Empire, Iybraesil's warhosts strike hard and fast, favouring bloody close quarters combat over ranged battles. It is custom for women of the Craftworld to embark upon the Path of the Banshee at some point in their lives, and as such, the Craftworld fields vast numbers of this Aspect Warrior. The other Aspect Shrines are heavily neglected by the Craftworld, almost to the point of disuse, most males taking support or pilot roles.
  • Telennar: Telennar's warhosts are characterized by small, elite units and copious Ranger support, often fighting the majority of their battles in the supply routes and logistical centers of their enemies, only engaging in pitched battle when their foes have been sufficiently crippled. An especially small Craftworld, it maintains few warhosts of its own, but its veteran Rangers are often engaged in clandestine operations alongside the troops of other Craftworlds.
  • Mynathensar: Mynathensar was crippled in battle with the Undying Scions, and subsequently used as a means planetary annihilation by its vengeful Autarch, but its fleetbound and colonist descendants maintain the legendary aeronautical traditions of the Craftworld, their warhosts relying upon the aerial superiority achieved by their expert pilots and abnormally numerous Hemlock fighters to grant them victory.
  • Yme-Loc: Master artisans, Yme-Loc and its colonies produces a great many of the war machines used throughout the Eldar Empire. Its own warhosts are heavily mechanized, its Guardians and Aspect Warriors serving support roles to its vast battalions of grav-tanks and titans.
  • Kher-Ys: In the warhosts of Kher-Ys there is little distinction between the living and the dead. Vastly different in demeanor and doctine to their fellow Eldar, the warhosts of Kher-Ys deploy their troops in thick, strength-enhancing armour of tempered wraithsteel. Able to shrug off intense firepower and wield weapons normally impossible to carry for standard Guardians, the grim warriors of Kher-Ys confound all expectations of a general prepared to face the Eldar. The soulstones of Kher-Ys warriors are fully integrated into their armour, allowing their spirits to immediately enter the suit's psychoactive circuity upon being dealt a mortal blow, fighting on as wraith-warriors from the very moment of their death. Often, the only way to put down a warrior of Kher-Ys permanently is to utterly blast them apart.

Corsair Hosts

Ghost Legions

Often pointed to by Eldar beyond the Imperial territories as a clear sign of the Empire's certain fall into degeneracy, the Ghost Legions are nonetheless essential to its security. Once a practice of last resorted, whispered of as a dark, necromantic art, the interment of the Eldar soul within a frame of wraithbone has become a commonplace practice within the Empire. Foundries across the Empire churn day and night, ensuring that every fallen Eldar, regardless of rank or role, can be called upon to don a form of tempered wraithbone and fight along their descendants (though, for most, this is temporary. With the exception of Biel-Tan and Kher-Ys, the Imperial Eldar do not expect their ancestors to serve constantly, and for most their time as Wraithguard is a brief outing). Equipped with ever-more specialized and varied equipment, these undead warriors are set apart from the standard warhost structure, organized into Ghost Legions and commanded by Spiritseers or Wraithseers - or, in particularly rare cases, Wraithguard heroes of such will and strength of character that they retain all the clarity of life even in death.

The use of Ghost Legions differs from Craftworld to Craftworld. Biel-Tan regards the safety of the Empire as its eternal responsibility, both in life and in death, and its Ghost Legions see by far the most battle, often equipped with Aspect weaponry. Kher-Ys seems to see little distinction between the living and the dead, and it is unknown if its Wraithguard ever retire to an Infinity Circuit - or if the Craftworld even has one anymore. Iyanden, with its massive population and many Starholds, makes the least use of the Ghost Legions, but still deploys them in times of need.

Custodian Hosts

The most feared instruments of the Empire's wrath are its warhosts - elite fighting forces of Eldar soldiers, spearheaded by vicious Aspect Warriors and supported by arcane war machines. The most numerous, however, are the Custodian Hosts.

As the Eldar Empire expanded through the lower Tempestus, it became apparent that, even with many populations colonizing hospitable worlds and setting up bases of industry, the overall Eldar population of the fledgling Empire was barely sufficient to secure its growing borders. Not in short supply, however, were worlds inhabited by human civilizations and colonies. While the rising Khainite movement within the Empire wished for nothing less than their utter displacement, the Asuryic majority saw their uses. Incorporating these worlds as protectorates, the Empire established a form of orbital oversight dictating the direction of their governance and culture. A mixture of technological assistance and religious conditioning has turned these worlds into loyal subject of the Empire, eager to provide industrial and military labour for the betterment of their celestial masters. To be elevated into space to fight for the Eldar is lauded as the highest of honours in these cultures, and they have since become a significant part of the Empire's military arm. Custodian Hosts are generally equipped with a mixture of simplified, non-psychoactive technology. Splinter weaponry, heat lance tech, lasblasters, and implosion weaponry - generally manufactured on predominantly human worlds - make up the bulk of their armoury. These regiments are generally schooled in direct, enduring methods of warfare, providing the anvil for the Eldar warhosts' hammer.

Loyalty and endurance is the highest virtue of the Custodian Hosts, their soldiers pledging to lay down their lives for their celestial lords. In many cases, especially in the outer reaches of the Corsair Princedoms, there is even a mutual respect between master and servant, and some mon'keigh have been elevated to lofty positions as a result of their tactical or martial proficiency (or, in some cases, simply because their Prince finds them a delight to be around). Many Custodian Hosts enshrine a victory-or-death mentality, partaking in ritual suicide as penance for their failures.

Ground Troops

  • Custodian Guard: In many ways, there is little difference in doctrine or effective equipment between that of a Realm Guard trooper and a soldier of a Custodian Host. Deployed in large regiments, Custodians enjoy greater logistical capability, but they are still essentially men and woman of disposable value. A typical Custodian Guardsman is equipped with simplistic mesh armour and one of several dumbed-down weapon variants, their designs simplified for human use. Specific loadouts can often differ between Custodian Hosts, depending upon the policies and connections of their ruling Prince. For many, a lasblaster equivalent is the standard firearm, while those whose rulers are more friendly with their dark kin may carry an array of different splinter weaponry. Support platforms like those used by Realm Guard are common, drawing from pre-Custodian doctrines that most human worlds will have had prior to their annexation by the Eldar Empire. These generally do not incorporate the sophisticated grav-systems of their Eldar equivalents, but they are more sophisticated and reliable than those of typical mon'keigh construction, and Custodian Guard often employ large numbers of plasma-based artillery platforms without fear of falling victim to the weapons' own terrible heat.
  • Warshades: Elite soldiers, Warshades are selected for their skill, loyalty, and calm temperament. Trained to regard themselves as already dead, Warshades are regarded as walking ghosts by their fellow Custodians, and communicate with the living solely through voice modulators, never removing their faceless helms in the presence of others. Equipped with basic power armour derived from Striking Scorpion schematics, Warshades function as crack commandos, targeting supply lines and priority targets. Rumours often speak of a civilian equivalent to these units, responsible for disposing of naysayers and skeptics who would doubt the divine nature of the Eldar and their celestial palaces.
  • Exalted Guard: Essentially the pinnacle of realistic human endeavor within the Eldar Empire, the Exalted Guard are those personally set aside by their alien masters. Submitting themselves to extensive gene therapy and surgical modification, the Exalted Guard are somewhat more than human. They are afforded the best training, the best equipment, and the most glorious battlefield roles a soldier of the Custodian Hosts could ask for, equipped with power armour similar to that of Warshades and carrying weaponry even other Custodian Guard would consider exotic. Fanatically loyal and highly skilled, the Exalted Guard serve as the armoured fist of the Custodian Hosts, and many are kept close at hand by their Princes, who often appreciate their loyal and honest natures.

Vehicles

  • Stinger Assault Walker: The Stinger is a simplified variant of the Wasp Assault Walker commonly deployed by Eldar Corsairs. Stripped of psychoative components and modeled for ease of construction, it sacrifices many of the utilities of the original design - its sensors, targeting systems, and thrusters, while still advanced by human standards, all pared down in favour of additional armour, better serving the Custodian doctrine of endurance warfare. Still, the Stinger remains a mobile, potent harasser, commonly quipped with Heat Lances, Bright Lances, or Implosion Missile pods.
  • Mantis Battle Walker: Occupying an odd space between an MBT and an attack walker, the Mantis is the Stinger's bigger, burlier brother. Designed to endure, the Mantis is over twice the Stinger's size, and far more heavily armoured. It maintains an element of mobility, outpacing most standard battle tanks, but its thrusters can only accomplish very brief, relatively low jumps, unable to temporarily hover or skim like the Stinger or Wasp. Typically armed with Heavy Heat Lances or pair of Pulse Laser or Disintegrator Cannon equivalents.
  • Scorpion Support Walker: Eschewing thruster capacity entirely, the Scorpion is a much heavier machine, striding across the battlefield on six thickly-plated legs. Scorpions fill a fire support role, mounting a prehensile spinal tail upon which a pair of twin-liked weapons are generally fitted - usually Pulse Laser, Disintegrator Cannon, or Heavy Heat Lance equivalents. Its front chassis is adorned with a pair of smaller weapons, usually modeled after Scatter Laser technology.
  • Pandinus Command Walker: An up-gunned Scorpion pattern designed for field command purposes, the Pandinus has been reported by Crusader forces to have only one distinct pattern, mounting a powerful las weapon roughly equivalent to a Pulsar upon its spinal tail and a pair of Heat Pulsers upon its forward limbs - terrifying weapons capable of unleashing conical torrents of searing melta waves.

Fleet Assets

Craftworlds

Biel-Tan

In many ways the beating heart of the empire, spiritually if not economically, Biel-Tan is the original pillar upon which the early days of the Resurgent Empire were built. Even before the events that set in motion the empire's founding, Biel-Tan was always characterized by the fierce, some say fevered, dream of a galaxy once again under Eldar rule. In the past, many of the Craftworlders now citizens of the empire would have considered them radicals, but in modernity, Biel-Tan is home to heroes. Not many heroes, however. Biel-Tan bore the brunt of the empire's earliest battles, and its population has been devastated by millennia of constant conflict. Though its losses have since been replaced, it still lags behind many of the other Craftworlds in terms of originating population. As a result, it was the first Craftworld to establish a doctrine of total readiness in relation to wraith constructs, utilizing the planetary resources of the empire to ensure that every soul housed by its Infinity Circuits could be clad in a body of wraithbone and fight alongside their living kin. It remains a martial culture, continuing to produce many of the empire's most elite Aspect Warriors, and has yet to let its past losses sway its fervor, the soldiers of Biel-Tan often found at the borders of the empire, defending it to their last breath, and often beyond.

Iyanden

The backbone of the empire. Even before the formation of the Resurgent Empire, Iyanden boasted the greatest concentration of living Eldar souls in the known galaxy, its size and armaments dwarfing those of other Craftworlds. As an organ of the empire, Iyanden is indispensable, providing by far the bulk of its manpower. The vast majority of Isharan Worlds are populated by colonists of Iyanden, the vast majority of Starholds are crewed by its citizens, and the vast majority of guardians serving in the defense of the empire can trace their ancestry back to Iyanden. If Biel-Tan is the premiere symbol of the empire, its spiritual heart, Iyanden is its economic and industrial center, the axis upon which its continued existence is predicated. As of M42, Iyanden is also home to the greatest and most revered hero of the empire, Prince Yriel, now clad in the Armour of Eldandesh and hailed by many as the Phoenix King. Through his influence, Iyanden technically commands a vast host of Corsair fleets, many of which have only recently pledged their lives to Yriel's service.

Mymeara

Mymeara's decision to assist Biel-Tan in its defense of the Tempestus Region's Exodite worlds may have been one of the most significant steps on the road toward empire. Characterized primarily by its isolationism, those Eldar that knew of Mymeara spoke of Mymearans as a deeply suspicious and closed-off people, many of them doubting the purity of other Craftworlds, their ancestors originating from the very edge of the first Eldar Empire. Their move to reinforce Biel-Tan and Lugganath was unexpected, and, to many, a reassuring moment - an assurance that even the most truant and distrusting of Eldar were still brothers in the face of the galaxy's terrors, and that unity could be more than a dream. One of the larger Craftworlds of the early alliance, Mymeara provides a significant number of warships for the Imperial fleet. In particular, Mymeara retains advanced stealth technology from prior to the Fall, and this technological advantage has been incorporated into their military doctrine. Their ships are generally attached to the main body of a sector fleet as harassers, using their superior stealth to disrupt enemy logistics and break apart formations. On the ground, the Craftworld's warhosts combine stealth with superior firepower, their warriors known for their disproportionate adherence to the Shadow Spectre Aspect Shrine. The hosts of Mymeara are deployed to worlds where terrain or atmospheric conditions make travel difficult by conventional means, their doctrine of maneuverability and stealth making them expert guerilla fighters.

Lugganath

Lugganath was the first Craftworld to stand alongside Biel-Tan its defense of the various Exodite worlds now counted as part of the empire. Its influence upon the direction of the fledgling empire is a palpable one - Lugganath always had strong ties to the Corsair Princes and many of the Twilight Cities in immaterial orbit around Commorragh, it having once been the intention of its citizenry to leave the material universe altogether and establish a new civilization in the Webway. It was their influence that attracted many of piratical fleets to the empire's service in the early days, and their connections to the Twilight Cities through which the first trade bargains with the Craftworlders' dark kin were made. Lugganath has been instrumental in shaping the empire, both in the materium and the immaterium, and its citizens remain the premiere explorers and architects of the Webway, illuminating its passages, rediscovering forgotten connections and gateways, reinforcing damaged pathways, and establishing Webway outposts. By Lugganath's efforts, the worlds of the empire are woven together, and its foundations are strengthened.

Idharae

Idharae pledged itself to the empire alongside Iyanden, having forged an alliance of necessity with the larger Craftworld in years past. At first, Idharae was a Craftworld divided, many of its elders believing their fellows to have been pressured into action by their ties to Iyanden, and their participation in the early years of the empire was characterized by a sense of cautious detachment. In time, the Craftworld has become more certain of its place within the empire, and its early trepidation has transformed into an objectiveness and level-headed caution that is valued by many other leaders within the empire. Idharae's primary contribution is restricted to the void, the Craftworld boasting a significant fleet, and its operations are primarily defensive. The Craftworld is almost unanimously Asuryic in doctrine, having spawned no planetary colonies of its own, and strongly promoting the idea of Starhold governance. Over time, its ground forces have become smaller and more specialized, the Craftworld relying more and more upon Custodian Hosts and encouraging most of its population to walk the Path of the Mariner, strengthening its warden fleets. Its planetside soldiers are generally assigned to larger warhosts as elite commando units.

Iybraesil

A matriarchal society in service to the ancient priesthood of Morai-Heg, Iybraesil is a Craftworld of deeply religious nature, having spent the vast majority of its long voyage in search of pre-Fall esoterica and Crone World artifacts. Joining the Imperial cause alongside Iyanden, it was this drive toward rediscovery that motivated the Craftworld's integration into the empire, its Seer Council reasoning that any fledgling Eldar domain would have need of their knowledge. Known for its preference for shock and awe tactics, Iybraesil trains a disproportionate number of Howling Banshees. Its culture is somewhat unique among Craftworlds, viewed by other Eldar as esoteric and even morbid, its ruling caste of Seer-Priestesses retaining many trappings of the shadowy cults that once flourished throughout the Old Empire, including their tendency to indulge in the sacrifice of living beings. Their sorceries are strange and their customs dark, but the talents of their Seers are indispensable. Iybraesil has been party to a great number of Webway expeditions into Chaos-held territories, usually with the aid of Craftworld Lugganath, scavenging the secrets of ancient Crone Worlds. Most recently, they participated in a joint campaign of covert assaults alongside Mymeara, recovering the armour of the Phoenix Lord Irillyth from Betalis III.

Telennar

A minor Craftworld by anyone's standards, Telennar sought a place within the Empire for one reason and one reason only - security. Small, densely populated, and not particularly powerful, the Craftworld has few Aspect Temples and fewer foundries, able to produce very few of the Eldar's greatest war machines (Wraith Knights, Phantoms, etc). It has survived primarily by avoiding conflict or by engaging solely in fleet-based battles, its seasoned naval commanders presiding over a fleet far larger than one would expect of such a small Craftworld, expanded mostly out of a necessity for greater living-space than anything else. Though Telennar fields few ground forces, it is known to possess an exceptionally adept Ranger caste, their skill at misdirection, assassination, and information-gathering being one of the secrets to Telennar's survival in an utterly hostile galaxy. Clandestine battalions of guerilla warriors from Telennar are often assigned to larger warhosts, sowing chaos and discord through the enemy's supply lines.

Mynathensar

Known to produce some of the most excellent interceptor pilots in Eldar history, Mynathensar was a Craftworld of lofty aeronautical tradition, many of its ancient Princely Houses composed of honoured sky-knights, their firstborn generally studying at the Aspect Temple of the Crimson Hunter. Where most Craftworlds view the use of the Hemlock Wraithfighter as a desperate measure, Mynathensar considered its mastery a requisite for any Warlock wishing to progress further upon the Path of the Seer, command over the Hemlock's perilous mindshock pod teaching the self-control and discipline necessary to excel in the Seer arts (it helps, also, that Mynathensar has developed Hemlock technology well beyond its fellow Craftworlds, vastly reducing the strain it places upon its pilots). Proud and daring, the sky-knights of Mynathensar produced many heroes during the Undying Scions' second incursion into Imperial space, including the far-renowned Jhainen Kaine-Handed. A series of desperate naval battles and boarding actions eventually scuttled the Craftworld, and its population was evacuated. Mynathensar's Autarch, Vaeleryss, set the Craftworld on a collision course for the nearby world of Provinus IX. The impact decimated both the Vigil forces regrouping on its surface and the fleet stationed in orbit, cracking the planet's mantle and irradiating the region to this day. The population of Mynathensar has scattered among various Isharan worlds, others choosing to remain fleetbound. Either way, they have taken great pains to preserve their aeronautical traditions, and the Craftworld's descendents continue to produce the greatest fighter-pilots of the empire.

Yme-Loc

Renowned as talented artisans, the integration of Yme-Loc into the Empire has been essential to its prosperity. Of all the Craftworlds critizens, those of Yme-Loc have perhaps adapted most fully to an existence at odds with the nomadic history of the Eldar, much of its population embracing the Isharan doctrine of colonization and rebirth, establishing many of the Empire's greatest centers of industrial capacity and having a hand in the rapid advancement of many Exodite worlds into the mechanized societies they exist as today. Yme-Loc's foundries, both those aboard the Craftworld and those of its planetside colonies, produce vast swathes of the Empire's mechanized military arm, and the Craftworld's own forces reflect this. Host to the largest and most experienced grav-tank battalions and titan pilots in the Empire, forces drawn from Yme-Loc can be found across the edges of Eldar influence, a wall of tempered wraithsteel upon which the ranks of invaders break apart.

Kher-Ys

The Craftworld of Kher-Ys had been heavily damaged in past confrontations with an early-rising Necron Dynasty when it pledged itself to the Empire, not so much sailing as limping into the relative safety of Imperial space. Though its population has been heavily mauled, those that remained are hardened by centuries of war against the deathless steel of the Necrons, and Kher-Ys' traditions have changed significantly as a result of its past experiences, resembling other Eldar Craftworlds only superficially. Many of its Aspect Shrines have been depleted, their Exarchs lost or destroyed, and the Craftworld fields few Aspect Warriors as a result (and has never, at least in recent years, been reported to field any Swooping Hawks or Howling Banshees). Instead, Kher-Ys has adapted different technologies and new approaches to warfare, replicating the tenacity and endurance of their old foes. Bulky, armoured harnesses similar to Wraithguard chassis are utilized by its soldiers, allowing them to stride confidently through hails of fire and carry weapons far heavier than those wielded by typical Guardian squads. The tactics of Kher-Ys, like their soldiers, are methodical, calm, and relentless, the Eldar of the Craftworld often thought of as almost unnaturally stoic by their fellows.

Planetary Populations

Starholds

Exodite Worlds

Isharan Worlds

Custodian Worlds

Corsair Princedoms