Necron Immortal

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Immortal 2634# of Phalanx 0110, loves caring for Bo-trees, chai tea and breaking the spines of meatbags.

Immortals are the Necrons' shock troops, deployed where regular Necron Warriors are insufficient. They used to be the soldiers of the Necrontyr Empire, and generally consented to the bio-transference process -- after all, an immortal living-metal body is a pretty big step up from a short-lived cancer-riddled sack of meat. While the soldiers were not nobles, they did have knowledge and experience that was valuable in the coming war with the Old Ones, so they were given bodies with better armor and superior weapons. They even retain some of their personality, and are capable of some conversation, though it is basically limited to matters of battle and their voices are completely devoid of emotion (Which is very annoying for the more hammy Lords who try to rile them up with inspiring speeches). They're a bit like the Cybermen from Doctor Who in some ways (which may not be a coincidence, given how prominent Doctor Who is in British popular culture). In 7th edition codex it is shown they do remember much of themselves but thanks to programs only feel rage and pride as a short story of one shows him taking the time to slowly crush a human skull for damaging his leg for a few seconds rather than a quick death.

They are veritable giants and big-as-a-Terminator huge, towering over even a Space Marine. If anything, bioconversion has allowed them to prosecute war with an even-greater amount of efficiency. Unlike the Necron Warrior, who will fall back on defensive protocols should it be without orders, an Immortal will strive for victory using every tactic and strategy at its disposal, if left to its own devices. An Immortal is incapable of adapting to new modes of warfare, but war has, even with technological advancements, remained the same across the eons, and an Immortal is seldom baffled in this manner.

For all that lore, the only difference between Immortals and Warriors on the tabletop is that Immortals are slightly more expensive and get better weapons (gauss blasters or tesla carbines vs. gauss flayers) and a better armor save (3+ vs. 4+). In the old Codex, Immortals were Elites rather than Troops, and had better Toughness (as both had 3+ armor saves), but that changed with the new Codex.

Forces of the Necrons
Command: Cryptek (Chronomancer, Plasmancer, Psychomancer) - Lokhust Lord
Necron Lord - Necron Overlord - Phaeron - Skorpekh Lord - Royal Warden
Troops: Apprentek - Cryptothralls - C'tan Shards - Deathmarks - Flayed Ones
Hexmark Destroyers - Immortals - Lychguards - Necron Warriors
Ophydian Destroyers - Pariahs - Skorpekh Destroyers - Triarch Praetorians
Constructs: Canoptek Doomstalker - Canoptek Plasmacyte - Canoptek Reanimator
Canoptek Spyder - Canoptek Wraith - Crypt Stalker - Scarab
Seraptek Heavy Construct - Tomb Sentinel - Tomb Stalker
Triarchal Menhir
Vehicles: Annihilation Barge - Catacomb Command Barge - Dais of Dominion
Doomsday Ark - Ghost Ark - Monolith - Tesseract Ark - Triarch Stalker
Flyers: Canoptek Acanthrite - Doom Scythe - Lokhust Heavy Destroyer
Necron Destroyers - Night Scythe - Night Shroud
Structures: Convergence of Dominion - Necron Pylon - Sentry Pylon - Starstele
Super-Heavy
Vehicles:
Abattoir - Æonic Orb - Doomsday Monolith
Megalith - Obelisk - Tesseract Vault
Necron Fleets: Tomb Blades