Nasuverse
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How to explain Fate/Zero? Mages exist, they're all a bunch of assholes, and they're summoning history's most (in)famous heroes as avatars to kill each other for a piece of wish granting swag called the holy grail. The heroes all have summoning costs and stats ("E Rank Luck"), the main characters act like a bunch of sociopathic player characters, and by the end of it everybody who used to be friends hates each other.
So basically, tabletop gaming in anime form.
Mentioning the series on /tg/ is a great way to generate apocalyptic nerd rage. Some hate the liberal artistic license taken with the historical figures (Gilgamesh wore solid gold plate armor right?). Others despise the endless waves of quest threads. But mostly people hate the intensely creepy fetish overtones from the earlier installments. Basically if Fate/Zero was Mage: The Awakening: The Anime, then its predecessor Fate/Stay Night was Maid RPG run by that guy.
Though while there is a great deal of potential for a card game or even a RPG made from fate(the various servants have stats for most things) a lot of the anime and games are mainly fan fan-service. But with some sprinkling of great ideas (being able to build a character around any random hero and villain from history? sign me the fuck up) as well as a semi interesting system of magic(although very vague with most things) leaves plenty of room for someone to make a RPG system for it and for creativity with how you use the system, being able to use any relic from the entirety of history or any hero is a great way for people to be creative.
As an aside, the author, Kinoko Nasu is a huge Dungeons and Dragons fan who often plays it and similar RPGs with his friends and colleagues.