Land Speeder Vengeance

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Revision as of 22:24, 23 July 2014 by 24.5.199.119 (talk)
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Hey you oversized bug!!! Get out of our space!!!

The Dark Angels are known for hogging several technological marvels for themselves and their unforgiven successors that for some reason never quite reached the Adeptus Mechanicus like most such discoveries are meant to....meaning the Angels are not good at sharing shit.

The Speeder itself

Land Speeder Vengeance. Packing more power than your vanilla Land Speeder.

To briefly describe the Land Speeder Vengeance then, if a normal land speeder could be compared to an assault bike, the vengeance is a flying tank. It is a larger version of the Land Speeder with more dakka that serves as a quick response heavy weapons platform. It's speed can let it fly to a troublespot quickly and it's plasma storm battery can make melted smears of the enemy in equal amounts of time. The downside: it's a 140 point Land Speeder. 50 for the Speeder, 90 for the plasma, and no protection on your AV10 flying kill-machine beyond a basic jink. Deploy it wisely.

The Darkshroud Land Speeder Vengeance

The Darkshroud variant of the Vengeance. It's like a fast moving force-field generator. Stick it with your Fast Attack troops as close as possible.

Like any religious chapter the Dark Angels also like to kit their Vengeances out sometimes with a holy relic instead of a deadly super weapon instead. This is not just for show and tell however; the relic, the stone guardian, is a potent arcane creation capable of creating a barrier known as the shroud of angels which cloaks the vengeance in an aura of darkness that can repel even the worst of enemy fire. This does come at a two-fold cost, however. First off, the statues are soaked in Warp energy, and the stormclouds are caused by said Warp energy. Second, you're dropping the most powerful weapon on the vehicle, so it is a bit of a toss up between more protection for your army or more heavy firepower. Decisions, decisions....

Actually, it's usually a pretty easy one: are you running more Ravenwing than everything else? If yes, take the Darkshroud. You'll thank us later when your basic bikers get a 3+ jink save and your Black Knights get a 2+. Otherwise, feel free to splurge for that Vengeance and go to town on anyone bold and foolish enough to run TEQs against you.

Forces of the Codex Compliant Astartes
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain - Chapter Master
Command Squad - Honour Guard - Librarian - Techmarine
Troops: Assault Squad - Centurion Squad - Chapter Serf - CATs - Devastator Squad
Scout Squad - Servo-skull (Data Skull - Skull Probe) - Tactical Squad
Terminator Squad - Veteran Squad
Great Crusade-era: Breacher Siege Squad - Consul - Despoiler Squad - Destroyer Squad
Legiones Decurion - Legion Herald - Legion Outrider Squad - Legion Vigilator
Moritat - Master of the Signal - Praetor - Reconnaissance Squad - Seeker Squad
Sky Hunter Squad - Tactical Support Squad - Inductii
Structures: Castellum Stronghold
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Transports: Land Raider - Mastodon Heavy Assault Transport - Razorback Transport
Rhino Transport - Spartan Assault Tank - Termite
Vehicles: Bike Squad - Javelin Attack Speeder - Jetbike - Kratos Heavy Assault Tank
Land Speeder - Predator Tank - Sabre Tank Hunter - Sicaran Battle Tank
Vindicator
Ordnance: Hunter - Legion Arquitor Bombard - Rapier Armoured Carrier - Stalker
Thunderfire Cannon - Whirlwind
Flyers: Caestus Assault Ram - Fire Raptor - Orgus Flyer - Storm Eagle - Stormbird
Stormhawk - Stormraven - Stormtalon - Thunderhawk - Xiphon Interceptor
Superheavy Tanks: Cerberus Heavy Tank Destroyer - Fellblade Super-Heavy Tank
Typhon Heavy Siege Tank
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Allied Space Marines: Fallen Angel - Primaris Marine - Blood Angels - Dark Angels
Deathwatch - Grey Knights - Space Wolves - Black Templars