King of Dragon Pass

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Revision as of 21:57, 2 October 2022 by 1d4chan>Sicarius (→‎Six Ages: Ride Like the Wind)
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Your average event in the game.

King of Dragon Pass is a single-player realm management video game. It is notable because it is set in the fantasy realm of Glorantha, which was used for some of the earliest tabletop RPGs. You take the role of the ruling council of an Orlanthi tribe in Dragon Pass and attempt to lead your people to mastery over the other tribes and cultures in the region. Your abilities are limited by which tribesmen you appoint to your Council and the breadth of sacred lore you acquire. There's some customization regarding your tribe's history and what they're good at, but the choice of who you appoint to your council, where you explore, and which gods you pay homage to have a greater effect. The artwork is on par with the original Heroes of Might and Magic and other management games of the early 90's.

The game was published by a company that normally produced office software, and when they decided they couldn't support it the game went out of print, causing its price to soar to a thousand dollars on eBay. Then the abandonware vendor Galaxy Of Games picked it up and it is now available for free on Android or DosBOX, or for a modest fee on modern PCs.

The game tends to bring weal or woe right after you end your turn using a random roll. This can be defeated by saving the game just before you end your turn, ending it, reloading if you don't like the results, and repeating these steps until satisfied.

Six Ages

Riders using their heads in this "sport of kings" (preferably the ancestral enemy king's)

The spiritual successor and distant prequel to KoDP, set in the same world during the age of the gods. Originally released for iOS and later ported to Windows 10, 6 Ages was made with the lead writer and composer of King of Dragon Pass after internet Let's Plays vastly increased the original's fanbase.

Six Ages is an episodic game divided into the titular Six Ages, each of which will cover the development and evolution of a tribe from the earliest ages of Gloranthan myth up to the founding of the Kingdom of Dragon Pass.

Ride Like the Wind

This time you play the Riders, who brought both horses (Orlanthi were morons who didn't know what a saddle was) and the god Elmal into the Orlanthi culture, and are the ancestors of all the horse-nomads you saw in KoDP.

The Lights Go Out