Kill Team - Angry Marines

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Revision as of 08:48, 10 August 2018 by 1d4chan>VeryIntelligentShadeOfTheColourBlue (→‎Cock Knocker)
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Angry Marine Special Rules

  • ALWAYS ANGRY: ALL THE FUCKING TIME!!! SUCK ON IT YOU ULTRASMURF PRICKS!!!
    • When a model with this rule charges you can add 1 to the models Attack characteristic for the duration of the next fight phase.
  • And They Shall Know No Fear: More like AND THEY SHALL FUCK YOU UP!!!
    • A model with this rule may re-roll failed nerve tests.
  • FUCKING FURIOUS PHYSIOLOGY!!!:
    • A model with this rule ignores the penalty to its hit rolls for the first flesh wound it suffers.
  • Angry Specialism:
    • Instead of taking one of the normal specialisms any model in your ANGRY MARINE kill team may take one of the following specialisms instead:

FUCKING MENTAL!!!:

  • Level 1: This model adds 1 to its attack characteristic.
    • Level 2a, Intimidating Charge: Enemy models may not target this model with overwatch attacks.
    • Level 2b, Furious Charge: Add 1 to this models attacks characteristic for the fight phase after it charges.
      • Level 3a, VERY FUCKING FAST!!!: This model may charge after advancing.
      • Level 3b, Skittle Shot: Once per battle at the start of your turn this model adds 2 to its attack charecteristic and ignores negative modifiers to its hit rolls until your next turn. At the start of your next turn however this model becomes shaken.
      • Level 3c, VERY FUCKING TOUGH!!!: This model subtracts 1" from its movement, advance and charge distances, but may only be wounded on a 4+ or worse.
      • Level 3d, VERY FUCKING ANGRY!!!: Add 1 to this models attack characteristic.
        • Level 4: Choose a single, previously unselected skill.

Cold Fury:

  • Level 1, Unstoppable Rage: This model ignores the -1 to hit of one flesh wound (this stacks with FUCKING FURIOUS PHYSIOLOGY!!!).
    • Level 2a, Furious Aura: Enemy units within 6" subtract 1 from their leadership characteristic.
    • Level 2b,
      • Level 3a:
      • Level 3b: Enemy units attempting to charge this model re-rolls successful charge rolls.
      • Level 3c, Furious Glare: Choose an enemy unit within 12", that model subtracts 1 from its leadership characteristic until your next turn.
      • Level 3d: Unusually Accurate: This model adds 1 to all its hit rolls.
        • Level 4: Choose a single, previously unselected skill.

Stratagems

Angry Marine Equipment

Units

Angry Marine

Name M WS BS S T W A Ld Sv Points Max
Angry Marine 6" 3+ 5+ 5 4 1 1 7 3+ 13 -
Angry Marine Sergeant 6" 3+ 5+ 5 4 1 2 7 3+ 13 1



Cock Knocker

Name M WS BS S T W A Ld Sv Points Max
Knocker 6" 3+ 5+ 5 4 1 1 7 3+ 13 -
Knocker Sergeant 6" 3+ 5+ 5 4 1 2 7 3+ 13 1



Weapon Range Type S AP D Abilities Points
Power Feet Melee Melee +2 -2 2 When attacking with this weapon, you must subtract 2 from the hit roll. 4
Master Key sawed off shotgun 6" Assault 1 4 0 1 If the target is within half range, change this weapon's Type to Pistol 2,

and add 1 to this weapon's Strength, and has a AP of -1, and may add 1 to the hit rolls made for this weapon. || 0

Frag grenade 6" Grenade D6 3 0 1 - 0
Krag grenade 6" Grenade 1 6 -1 D3 - 0




Abilities:

  • FUCK DOORS! FUCK TANKS! AND FUCKING NUT CRACKING!:
    • In the Fight phase after all this models attacks have been resolved it can make 2 additional attack with its Power Feet. In addition, if this unit roll a wound roll of 6+ with Power Feet, it inflicts 1 mortal wound in addition to its normal Damage.

Angry Intercessor

Name M WS BS S T W A Ld Sv Points Max
Angry Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+ 18 -
Angry Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ 18 1



Angry Serf

Name M WS BS S T W A Ld Sv Points
Angry Serf 6" 4+ 3+ 3 3 1 1 6 4+ 8
Angry Serf Sergeant 6" 4+ 3+ 3 3 1 2 7 4+ 13



Angry Ganger

Name M WS BS S T W A Ld Sv Points
Angry Ganger 6" 3+ 4+ 4 4 1 1 7 4+ 10
Ganger leader 6" 3+ 4+ 4 4 1 2 7 4+ 10