Advanced Heroica

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Revision as of 13:07, 30 August 2011 by 1d4chan>NotBrandX (→‎New Potions and changes to old Potions)
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Advanced Heroica is an attempt to add depth to the Lego Heroica rules, allowing the game to be played cooperatively between the players to achieve their goals. Advanced Heroica assumes the use of the Epic Heroica and Battle Heroica rules, and expands on both concepts.

Hero Advancement

Heroes start at level 1, with four health and their normal melee or ranged skill. Heroes earn 1 experience for every monster they defeat, and increase in level for every 5 experience they earn. Each level increases the Hero's health by 1.

Recovery from KO

When recovering from being KO'd, a Hero only needs to regain their original 4 HP to become active again. After recovering their first 4 HP, the Hero is restored to full health automatically.

Monster Health

Every monster now has health equal to its strength score. A strength 2 monster has 2 health.

Monster Design

Monsters can be given a Hero special skill at the cost of 2 Strength, OR 2 Health, OR 1 Strength AND 1 Health.

Hero Damage Values

Heroes now deal 1 damage instead of automatically defeating monsters. If the weapon matching the Hero is purchased, the Hero will instead deal 2 damage.

  • Barbarian – Axe
  • Druid – Staff
  • Knight – Sword
  • Ranger – Bow
  • Thief – Dagger
  • Wizard – Wand
  • Pikeman – Spear

Combat Alteration

When encountering a monster, combat automatically occurs like normal. However, combat does not continue after resolving the first strike against a monster. If the monster remains undefeated, the Hero then resolves their first strike against each additional monster, and then combat ends for that Hero's turn. On the Hero's next turn, they can choose to either keep fighting, or to run. If the Hero chooses to run, they roll the die. On a roll of a Shield, the Hero deals 1 damage to one adjacent monster of their choice, then moves 3 spaces. On a roll of a Sword/3, the Hero moves 3 spaces. On a roll of a Skull/2, the Hero moves 2 spaces. On the roll of a Sword/Skull/1, the Hero takes one damage and cannot move. Their turn is over.

New & Altered Characters and Weapons

  • Pikeman – Melee: Deal 1 damage to ALL monsters up to 3 spaces away in a straight line.
  • Spear – Melee: Deal 1 damage to ALL monsters up to 2 spaces away in a straight line.
  • Druid – Ranged: Restore 3 Health to self OR any allied Hero within 3 spaces, even around corners.
  • Staff – Ranged: Restore 2 Health to self OR any allied Hero within 3 spaces, even around corners.

New Potions and changes to old Potions

Strength Potion
Strength Potions now grant +1 damage for a number of rounds dependent on a dice roll. On the roll of a Shield, the potion lasts for 4 rounds. On the roll of a Sword/3, the potion lasts for 3 rounds. On the roll of a Skull/2, the potion lasts for 2 rounds. On the roll of a Sword/Skull/1, the potion lasts only until the end of the turn.
Polymorphic Brew (Purple)
Chose a monster from your Hero Pack, and place them on your Hero's head. Other monsters of that type now recognize your Hero as another of their kind, and combat is not triggered by moving adjacent to, or through, those monsters. While under the effect of the Polymorphic Brew, the Hero may move through monsters of that type just as they would another Hero. Otherwise, the Polymorphic Brew lasts for a number of rounds dependent on a dice roll. On the roll of a Shield, the brew lasts for 4 rounds. On the roll of a Sword/3, the brew lasts for 3 rounds. On the roll of a Skull/2, the brew lasts for 2 rounds. On the roll of a Sword/Skull/1, the brew lasts only until the end of the turn.
Poisonous Mixture (Green)
A Poisonous Mixture can be used in place of a Melee skill when a Shield is rolled when fighting monsters, and poisons a single adjacent monster. The poison deals 1 damage at the start of the Hero's turn who used the mixture. The mixture lasts for a number of rounds dependent on a dice roll. On the roll of a Shield, the mixture lasts for 4 rounds. On the roll of a Sword/3, the mixture lasts for 3 rounds. On the roll of a Skull/2, the mixture lasts for 2 rounds. On the roll of a Sword/Skull/1, the mixture only deals the first point of damage.

Advanced Heroica Heroes and Weapons for Basic Heroica

  • Pikeman – Melee: Defeat ALL monsters up to 3 spaces away in a straight line.
  • Spear – Melee: Defeat ALL monsters up to 2 spaces away in a straight line.

See Also