Dip Class
Dip Class is a piece of gamer slang that emerged into the /tg/ world as a result of Dungeons & Dragons 3rd Edition, although seeds of it had been sown in its precursor, Advanced Dungeons & Dragons. Born out of the conflux of multiclassing and Linear Warriors, Quadratic Wizards, the term "dip class" signifies a class that you "dip into" (only take a small number of levels from) in order to gain increased potency when combined with the features of your other, primary class. Generally speaking, the dip class is usually considered too weak to be worthwhile to follow extensively, but it has traits that mesh well with another, stronger class. Even if a class is worth following to the end, strong class features gained early on that either 1: don't scale or 2: have scaling that is not dependent upon class level can make a class worth dipping to use these features on a different class.
The original form of this concept came about in Advanced Dungeons & Dragons, when humans had the unique rule of "dual-classing". It was extremely common - so much so that AD&D-based video-games like Baldur's Gate often have guides advising players to do so - to have player start out as a fighter, for those precious low-level hit points, THAC0 and weapon slots, and then dual-class to Wizard, which would allow you to access its superior end-game abilities.
3e invented this concept, and Pathfinder arguably perfected it, what with the latter's enormous roster of classes and their wide swing of usefulness.
The concept almost died in Dungeons & Dragons 4th Edition, due to the AEDU System and how multiclassing & hybrid classing worked; it did still happen, but it wasn't quite as prevalent (or as cheesy) as it had been in the last edition.
Dungeons & Dragons 5th Edition brought it back, but at least added some depth to it; most now recommend dipping into a secondary class at least enough to get its first subclass features. Also, caster/caster and martial-primary/caster-dip dip-classing has become more prevalent; the paladin with a few levels in sorcerer or warlock is widely considered one of the best class combos in 5e.
Dipping is often used to qualify for a Prestige Class, especially one that advances the dipped class. The requirements for Prestige Classes generally expect dips for entry.
Dip classes are a good way to show how retarded Favored Class is. Dipping 1 level in every class doesn't incur penalties, but a Barbarian 6/Ranger 3 is crippled.
Classes typically dipped instead of taken fully include
- Fighter: Gives all proficiencies and two bonus feats.
- Monk: Gives a random list of proficiencies, wisdom to armor class, evasion and two feats.
- Paladin: Their proficiencies, immunities and charisma to saves require no scaling and are welcome on any charisma based class, and having a single level is sufficient to activate magic items that use Paladin spells. Advancing just gives you more smites and some casting that keys off the wrong stats.
- Hexblade: Is quite similiar to Paladin in this regard. Mettle and Resitance both have no scaling, and while their curse is dependent upon level, it's a free action to attempt and still scales slightly from charisma alone.
- Sorcerer: It is badly underpowered relative to other spellcasting classes so it is best to take a Prestige Class.