Conduit
The Conduit CYOA series is a set of worlds within a single framework, wherein players become "conduits", or beings akin to planeswalkers, traveling between different worlds. Unlike planeswalkers, however, conduits weaken the barriers between worlds simply by existing (as they "conduct" the fundamental nature of one world into others) creating bridges between the world where things seep through, usually to the detriment of whatever's on either side. Conduits also gain power from their worlds, channeling the fundamental essence of the world into their own selves. The full CYOA is available here: http://imgur.com/a/A25Uy and the creator takes the name Thrallherd when responding to discussion about it. An update is apparently in progress, but there is no solid ETA.
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The intro image to the CYOA, detailing basic rules and general perks as well as those of Earth.
Worlds
The Conduit CYOA revolves around a structure of worlds, each one having specific powers and themes.
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A world of white marble and black rubber, this plane is intended to hold great and terrible beings, and its masters are the Wardens.
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A world of empty darkness and swirls of color, which are also emotion, where reality is formed by mind and will.
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This world of heat and ash houses dead spirits, forgotten even by themselves. Near unlimited power over the dead can be obtained.
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Here be fire and skeletons, tombs and shrines. Powers that help enforce authority can be obtained.
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A Bevin is a small artificial world designed for maximum convenience for a conduit.
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The Crystal Spire is a great sky-piercing monument made of mineral and set about by lighting. Its masters gain dominion over electricity and technology, and may use its native crystals to their ends.
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The Rim is a ringworld, populated by elves who can easily be bound into a conduit's service. They can form great societies when lead by an outsider. The world also contains remnants of the ancient technologies used to create it.
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Sexworld full of sex things and sex powers. One only comes here to get laid.
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A world of islands populated by three primitive factions. Songs shape the elements of this world.
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A desert world with great crafting powers. The native djinni can be bound into items or people to strengthen them.
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A dark world of monsters and despair. But whoever can maintain hope can wield the embers of Azoth, a great magical fire which empowers you beyond humanity.
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A land in the clouds, populated by Engels. The Almighty has left his holy throne, and so the Engels war. One empowered by Aether can easily build and manipulate great edifices and fortifications.
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Outer space! Although there are no planets, a conduit can fly among the asteroids, and the powers of the reclusive mentalists allow things to be made from thought alone.
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A world of chrome and neon, of blood and nature. Conduits hunt blood dragons here, and everything is all savage and 80s.
Fan-worlds
Thrallherd has 'no problem' with fan-worlds that conform to the rules of the established universe and some have already been created by anonymous posters. Waifus and Husbandos for most of these worlds have been created.
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A dead library world, once filled with bohemians.
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Weird West, with rain of life and killing ore, and tharks.
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Transylvanian deathworld, with plagues and the undead.
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An undersea realm where mind and body can be changed, and even reality is inconstant.
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A land where the Fair Folk wander.
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Countless ever-turning wheels of reincarnation. Basically the hindu cosmology.
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A dreamworld to shape and power over the human mind via dreams.
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Underground tunnels with ice, dwarves, runic poetry.
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A world full of Grand machines as well as multiple warring empires.
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An arctic world once ruled by giants. Confront the cold and watch out for skinsnatchers.
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The Black Mist permeates this world. Voodoo magic, demon pirates and an ancient horror are to be confronted here.
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The Flesh is all. A world of living geography and mutilated inhabitants and hidden hungers.
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An aztec clock world, use lifeforce to create huge clockwork machinery and manipulate time.
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A strange, burnt world, where tomorrow went to die, and where the inventions of great minds went to hound the survivors.
Spin-offs
The Conduit CYOA is also notable for its handful of spin-offs provided by third parties.
Waifu
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The original waifu list
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Waifus from fanworlds
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Husbandus from original worlds
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Husbandus from fanworlds
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Powerful rival conduits
The conduit waifu CYOA allows conduits to pick a least conduit as a mentor, subordinate, and social companion. It is largely recognized as canon because Thrallherd included an option in the main CYOA referencing it obliquely. It is possible to spend one point of essence at character creation to attract a "mature conduit", implicitly one from the waifu CYOA. However, some people have argued that it clashes with canon as it references a Pontifex passing away shortly prior to the ascent of the player. Since the main CYOA describes the player as being among the first of the new conduits, and the ancient conduits were dead for a very long time, the origin of this pontifex is questioned.
There is a variant for fanworlds, one with men instead of women (and a fanworld expansion for that) and a version with powerful rivals rather than friendly characters.
Queller
The Queller CYOA pits the player as an antagonist to conduits. It stars the Shogun, a conduit with unusual powers not alluded to in the main CYOA. He grants the player a selection of powers designed to hunt and kill conduits, and the player will gain power from doing so.
It is thought that the Shogun's powers come in part from some virus-related world which the general community of conduits does not have access to. Many of the boons he grants his quellers are, however, are likely the result of considerable scientific research and development of materials and properties in more commonly accessible worlds.
Note that one point of essence as a conduit measures it is equal to ten points as a queller measures it, the "conduits you will be able to handle" which it references in the second paragraph are least conduits.
Market
The original market casts you as an ordinary person, who has been invited to an extra-planar shopping city. All wares are things that it would be trivial for a conduit to purchase, and the funds allowed to the player are referenced as pocket change. Things that would be true prizes to conduits are presumably also sold here, but not listed due to a lack of relevance to the premise.
It seems that this world is likely a dedicated bevin created by some meister for the sole purpose of shopping. Thrallherd has said before that were there a market world (or a library world or other specific-purpose facility) it would take that form. Because this CYOA makes no alteration or assumption that doesn't fit within established canon, it's reasonable to consider it canon by default.
The second market CYOA deviates slightly from the original premise, although the main worlds clearly exist on Conduit worlds, not all the stops do and the railway isn't something that currently exists elsewhere.
Rim meister
The rim meister is a conduit that claims to want to help humanity. He lets you, as a native of this world, decide what kind of infused Serfs he should migrate to earth and how many. As a free source of labor Serfs will, according to him, make an end to hunger, poverty and injustice. A wise reader should be able to notice that a lot of possible combinations can only end in apocalyptic scenarios though. The CYOA makes a lot of assumptions on the nature of infused slaves, not alluded to by Conduit itself. Some fanworlds are acknowledged as extended universe in a little bonus image, however it is not consistently updated.
Rorch
Rorch is a fanworld based on in-development third edition format. It has also been reinterpreted by somebody else as a standalone.
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An endless sea dotted Named for its Largest & with A large variety of Merchants.
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with various Islands, Oldest Island. Populated Businesses, Gangs, and
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A city in earth, populated by Conduits.
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The same city, from the perspective of normal people.
Stories
There are a few good stories based on the setting as well, so far showcasing conduits of individual worlds.
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The Prison
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The Crucible
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A daemon and pyre lord make monsters
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A lost club girl finds the Flames.
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Gamer Girl elves on Rim.
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A young boy stands on the precipice of discovering his powers.