Children of Astarot

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Children of Astarot
Battle Cry "For the Emperor" or "Cheeki Breeki i v Damke!"
Number XIII
Founding First Founding
Successors of N/A
Primarch Uriel Starikov
Homeworld Perfidiae V
Strength Accurate Figure Unknown; between 71,000 up to 190,000. Official figure believed to be 130,000
Specialty Deception and Counter-Insurgency.
Allegiance Tzeentch
Colours White and Black

This page details people, events, and organisations from The /tg/ Heresy, a fan re-working of the Warhammer 40,000 Universe.

The Children of Astarot were once a greatly respected Legion of the Legiones Astartes commanded by the smiling primarch Uriel Starikov. Known as the Justicars, they prosecuted the will of the Imperium to no apparent personal ambition or gain, nor with any reluctance or complaint. Nothing was above them or below them. They did whatever was the right course of action for the Crusade and the Imperium, and even earned a reputation for selflessness and diligence, especially in their specialist areas: deception and counter-insurgency. Idiosyncratic and atypical for Space Marines, the 13th were a legion who told jokes, danced, talked freely, drank, and pulled pranks on anyone. They were gregarious, and were always helpful to their friends, going to great lengths to offer any assistance they could; they were universally regarded as the most trustworthy legion of the Great Crusade. This made their eventual betrayal all the more painful when it was finally revealed. And the betrayal cut deep too, as the legion had been traitors for far longer than anyone in the Imperium wanted to accept.

Now sworn to Tzeentch, the bitter truth of the 13th Legion was that they were far from the shining guardians and selfless champions that they seemed. Instead they were and still are, unbelievably deceptive, and utterly self-serving.


Legion History

The 13th Sacred Band

Unification wars and the foundations

A Legion in the Great Crusade

Justicars

The Tartaros Campaign

tbd

A Primarch Reunited

Uriel meets the family

Metnav I Campaign

Campaign with small contingent of IR. Uriel captured and forces hit hard and scattered. Uriel learns important but hard lessons about upping his game for the big leagues, and develops his philosophies - never trust anyone, and always be prepared for everything.

A New Beginning

And A new master.

Operation Ouroboros

bringing down the house, Uriel style.

A Legion in the Heresy

Perfidiae V the loyalists besieged Paramar the biggest con of the war Mars infiltrating the IR onto the surface covertly, as "advisors" and then running amok potentially getting their filthy fingers on classified info and blueprints Terra Uriel's game of duplicity is revealed in a duel at Terra when Tzeentch morphs him to show Uriel as he really is. Never meet your heroes kids!

A Legion in the Scouring

flight to the Eye

Post-Heresy

Legion Wars

Organisation

Specialist Troops

Stalker Squads Headhunter Squads CTU Squads

Specialist Ranks

PO2: Political Operations Officer ICO: Intelligence Case Officer CIO: Counter Intelligence Officer GO2: Guerilla Operations Officer

Insidiators

Emissarius

Elite and Support Formations

Group 13

Allies and Auxiliaries

The Kokolny

Legion Fleet

Doctrine

Strategy

deception to 11, information war, COUNTER INSURGENCY

Tactics

Contained raids, rapid CQ assaults

Arms, Armour, & Equipment

Fleet Strategy and Tactics

Culture

Homeworld and Notable Domains

Training

Traditions, Philosophies, and Pastimes

Loyalty

the prank

sense of humour + G13 humour

boisterousness

equality + informality

drug use

secret societies

competitiveness

theft "5 finger game" and "Prize seeking"

Notable Personnel

Non-Astartes Personnel

Geneseed

Successors

Misc