The Chaos Space Marine Warband Creation Tables were actually the first of the faction creation tables created after Fantasy Flight Games released the "Rites of Battle" splatbook -- in fact, they basically were the Space Marine Chapter Creation Tables, but with every table corrupted into a Chaotic form.
Do not confuse this set of tables with the Chaos Warband Creation Tables -- those tables are for generating a Warband that also includes cultists and other non-Chaos Space Marines.
Warband Structure
Legion Warband or Renegade Chapter? (d10)
|
1–5
|
Renegade Chapter (once a loyal Space Marine Chapter, now serving Chaos)
|
6-8
|
Legion Warband (a warband of one of the nine original Chaos Space Marine Legions)
|
9
|
Renegade Chapter, roll again for secondary element such as allied groups and units (this can stack)
|
10
|
Legion Warband, roll again for secondary element such as allied groups and units (this can stack)
|
Reason for Fall
Why did they fall? (Renegades only) (d100)
|
1-5
|
The Chapter Master was accused of heresy by the Inquisition. The Chapter fought against the Inquisition’s warriors and failed. they then began gathering followers to wage war
|
6-15
|
The Chapter was friends with the wrong people and ended up being punished because of this.
|
16–30
|
Marines in the Chapter dabbled in the dark arts and thought nobody would find out. They were wrong.
|
31–40
|
They tried to fight heresy with heresy. The Ordo Malleus made them pay gravely for this when they found out.
|
41–45
|
The Chapter rebelled, with originally good intentions, against the Imperium.
|
46-55
|
It was discovered that the Chapter's progenitor was a Traitor Legion (roll on Traitor Legion table to decide which).
|
56-70
|
The Marines began indulging in the heretical and eventually became consumed by it.
|
71-80
|
A battle-brother discovered a mighty weapon. Little did he know a daemon was bound to it, which whispered dark words to its wielder.
|
81–90
|
The Chapter's forces were stationed in an area with a powerful Warp presence. This twisted their minds and corrupted them.
|
91–95
|
Near the brink of annihilation, the Marines took an extremely cowardly or horrible action to preserve their Chapter, and were excommunicated for this.
|
96-99
|
A major mutation appeared in the Chapter's gene-seed. Agents were deployed to remove the impure Marines, but when they failed the Chapter broke their bonds with the Imperium.
|
100
|
The Chapter was friendly with a group of xenos and collaborated with them a bit too frequently. When the Ordo Xenos found out, they had the Chapter Master executed and excommunicated his brothers.
|
Progenitor
Warband Beliefs
Devotion to the Ruinous Powers (d10)
|
1-2
|
Loathed. Many of, if not all, the marines in the warband refuse to see Chaos as an ally and shun those who submit themselves to it, realizing the dangers of Chaos' ever-shifting nature.
|
3-7
|
Neutral. The warband believes Chaos to be more of a tool than something to be worshipped, serving the dark Gods when it benefits them.
|
8-10
|
Fanatic. The marines of the warband are highly devoted to their God(s), willingly submitting themselves to the Ruinous Powers and viewing possession as favourable.
|
Chaos Worship (d12) (Ignore if your warband's devotion is "loathed")
|
1–2
|
Chaos Undivided
|
3
|
One of the minor gods.
|
4-5
|
Slaanesh (If the Progenitor is the Emperor's Children, this is selected automatically)
|
6-7
|
Nurgle (If the Progenitor is the Death Guard, this is selected automatically)
|
8-9
|
Khorne (If the Progenitor is the World Eaters, this is selected automatically)
|
10-11
|
Tzeentch (If the Progenitor is the Thousand Sons, this is selected automatically)
|
12
|
Roll again, twice.
|
What form do the Chapters' beliefs take? (d100)
|
01-20
|
The Gods Above All - The warband reveres their God(s) above all else. Re-roll if your Warband's devotion to chaos is "Loathed".
|
21-25
|
Hail Horus! - The Marines of the Warband still honour the First Warmaster, who almost destroyed the Emperor.
|
26-35
|
Remember the Ancestors - The Marines remember and pay respects to those who come before them. They have a strong sense of tradition.
|
36-50
|
Death to the False Emperor - The Marines despise the carrion lord and his false empire. They hate every aspect of the Imperium and fight to bring it apart.
|
51-60
|
Suffer Not the Weak - Those who lack strength deserve no mercy, even fellow marines. Survival of the fittest.
|
61-70
|
Daemonhood is Godhood - To ascend to daemonhood is to become a god. Those who have become beings of the warp are revered greatly, those who have not strive to do so. Re-roll if your Warband's devotion to chaos is "Loathed".
|
71-75
|
Power demands Sacrifice - The Marines of this force understand that in order to gain you must first give something in return. They're willing to sacrifice anything to advance themselves, even their lives or the lives of others.
|
76-80
|
Battle is Glory - To fight on the battlefield is the greatest thing in life. The best warriors are held above all others, and to fight without grandeur is pathetic.
|
81-90
|
Accept Any And All - Thieves and whores, traitors and scum alike are welcome to join the Warband's forces. Mutants, Beastmen and former foes can be found serving in this Warband.
|
91-99
|
Do what you want, for an Astartes is Free - These Marines are no longer bound by any laws or codes, and will do as they please when they please.
|
100
|
For the Emperor - The warband would seem to venerate or even worship the Emperor, having icons of His scattered throughout their ships and shouting warcries in His name. Whether this is meant to be a parody or true devotion is to be decided.
|
Warband Demeanour
Warband Demeanor (d10)
|
1
|
Exploit and Conquer. The Warband views all others as mere pawns, assisting them when it helps their own goals and tossing them aside once they are no longer needed. These Marines are selfish and untrustworthy.
|
2
|
Scorched Earth. The battle-brothers of the Warband commonly destroy anything they do not need so the enemy cannot use it. Even valuable things, such as captured fortresses and ships, are considered expendable if the foe can use it to their advantage.
|
3
|
Take No Prisoners. These warriors are butchers who slaughter all who stand before them. Even those who are willing to submit to the Warband are ripped limb from limb.
|
4
|
Corruption Above All. Marines in the Warband love being twisted by the warp, viewing mutation as a blessing and boon. They are very willing to work with abhumans, mutants and other freaks because of this. Re-roll if your Warband's devotion to chaos is "Loathed".
|
5
|
Of a Lost Age. The Warband has access to much pre-Horus Heresy technology. Having these ancient weapons gives the Marines a respect and appreciation for the relics of old.
|
6
|
Stalk the Prey. The marines of this force fight like hunters, waiting for just the right time to strike and kill their enemy. This way of combat gives them much patience and cunning.
|
7
|
Extra Heresy. A surprisingly large amount of the warband is willing to work alongside aliens, so long as they also worship Chaos (also this isn’t always the case. May also just include mutual hatred for the same enemy.). The battle-brothers in this force are more tolerant than most others.
|
8
|
Desecrate and Defile. The Marines of this Warband bear hatred towards icons and relics of the enemy, and will try to destroy or corrupt them whenever the chance arises. Temples burn and works of art are twisted by their hands.
|
9
|
Honour Amongst Thieves. Despite being evil and cruel individuals, these Marines have a strong sense of brotherhood. Many would never even consider betraying their fellow warriors an option, and would even sacrifice themselves to save a friend's life.
|
10
|
For the Dark Gods. The marines of this force believe their deities to be the ultimate beings of the Galaxy and are willing to serve them for eternity. Champions in the Warband will frequently try to prove their worth, accepting any challenge and constantly trying to elevate their status amongst the Warp's chosen. Re-roll if your Warband's devotion to chaos is "Loathed".
|
Common Mutations & Deficiencies
Common Mutations/Deficiencies (if Neutral or Fanatic devotion) (d10)
|
1
|
Hunger for Flesh
|
2
|
Eyes of Night
|
3
|
No Rest for the Wicked
|
4
|
Freakish Skin
|
5
|
Voice of Evil
|
6-8
|
Body Horror
|
9
|
Breath Weapon
|
10
|
Multiple (make 2 rolls, re-rolling duplicates or 10's)
|
Common Mental Flaws (if Fanatic devotion) (d10)
|
1-2
|
Horus, is that you? - Marines have trouble remembering certain things and occasionally hallucinate.
|
3-4
|
LOUD AND PROUD - Marines feel to need to announce their arrival to their foe, making it clear just who the hell they are and that they are here.
|
5-6
|
Surrounded by Traitors - Marines are paranoid that those who surround them are schemers and liars who may backstab them at any moment.
|
7-8
|
I Must Get Closer! - Marines are obsessed with getting close to their enemies.
|
9-10
|
Sanity is for the Weak - Marines disregard pitiful things such as "logic" and "common sense".
|
Champion of Legend
Figure of Legend (d100)
|
01-20
|
Champion of your choice.
|
21-50
|
Warband leader, Daemon Prince, or Chaos Lord
|
51-60
|
Sorcerer Lord
|
61-70
|
An extremely zealous Champion or Possessed
|
71-75
|
Dreadnought
|
76-85
|
Chosen or Terminator
|
86-90
|
Apothecary
|
91-95
|
Battle Brother of old
|
96-99
|
A Daemon who was close to the Warband. Re-roll if your Warband's devotion to chaos is "Loathed".
|
100
|
Choose for yourself
|
Deeds of Legend (d100)
|
01-25
|
The figure is remembered as a scourge of the Imperium, having ravaged many planets and slaughtering servants of the Emperor aplenty.
|
26-50
|
The figure of legend killed a renowned and mighty Imperial hero (like a Chapter Master, a well-known Inquisitor, or a famous Imperial Guard General).
|
51-70
|
The hero corrupted nearly an entire sector of planets, causing the populations of them to fall to Chaos. If your warband loathes Chaos, he instead managed to get entire sectors to violently rebel against Imperium rule, throwing them into total anarchy.
|
71-85
|
The legend committed great atrocities during the boarding of an Eldar Craftworld. He and his Warband are still hated to this day by the Eldar.
|
86-90
|
A fearsome champion of the Dark Gods, the figure ascended and became a Daemon Prince. He used his new power to crush all who opposed the Warband at the time. Re-roll if your Warband's devotion to chaos is "Loathed".
|
91-95
|
The hero led a campaign of extermination against a loyalist Astartes chapter, butchering them to the last man and stealing their gene-seed.
|
96-100
|
The figure of legend led many wars and slaughtered countless foes. However, he was eventually slain by a rival Chaos champion. The Warband holds great hatred for the champion and his Marines to this day.
|
Warband Homeworld
Warband Homeworld (d100)
|
01-10
|
Feral World
|
11-20
|
Feudal World
|
21-30
|
Industrial World
|
31-40
|
Agri World
|
41-45
|
Prison Planet
|
46-50
|
Hive World
|
51-55
|
Forge World
|
56-60
|
Dead World
|
61-70
|
Fortress World
|
71-75
|
Death World
|
76-80
|
Daemon World (Re-roll if your Warband's devotion is "Loathed")
|
81-90
|
Fleet-based
|
91-95
|
Stationary non-planet, such as a debris field, an asteroid belt or a deep-space station
|
96-100
|
Space Hulk
|
Homeworld terrain (d100)
|
1–20
|
Jungle
|
21–30
|
Desert
|
31-45
|
Warp-twisted, roll again for the base terrain, automatic for Daemon Worlds
|
46–50
|
Ice
|
51–55
|
Ocean
|
56–70
|
Wasteland
|
71–75
|
Volcanic
|
76-85
|
Dead
|
86–95
|
Toxic
|
96–100
|
Airless
|
Combat Doctrine
Combat doctrine (d10)
|
1
|
Rip and Tear - Close Combat
|
2
|
Death from Afar - Marines prefer to fight enemies from a distance. This doesn't just mean they like to use guns, but also that they use things like orbital bombardment and artillery frequently as well.
|
3
|
Armoured Fist - Heavy use of vehicles, tanks, transports and mechanized infantry.
|
4
|
Unorthodox Warfare - Alpha Legion Unorthodox tactics here. Stealth, sabotage, infiltration, deceit and subterfuge.
|
5
|
Assault of Sharks - Striking enemies at their weak points. Launching light attacks from multiple sides until they break, then swarm in for the kill. Though assaulting with Space Sharks would be pretty cool.
|
6
|
Drown them with Bodies - Warband makes heavy use of mortal servants as cannon fodder, sending them in waves towards the enemy.
|
7
|
Daemons, Daemons Everywhere - Massive use of daemons. Re-roll if your Warband's devotion to chaos is "Loathed".
|
8
|
Siege and Attrition - Marines are skilled at trench warfare, sieges and similar forms of fighting. Able to stretch out fights until the foe starves to death.
|
9
|
Bloody Rain - Marines make heavy use of drop pods, gunships, dropships and jump-infantry.
|
10
|
Terror - Marines like to smell their enemies' fear.
|
Special Equipment
Special Equipment (d100)
|
01-10
|
Preferred Fighting Style
|
11-20
|
Special Chaos Icons. Re-roll if your Warband's devotion to chaos is "Loathed".
|
21-25
|
Daemon Weapons. Re-roll if your Warband's devotion to chaos is "Loathed".
|
26-35
|
Bestial Companion.
|
36-45
|
Ancient Weaponry.
|
46-50
|
Unholy Wargear.
|
51-60
|
Stolen Technology.
|
61-70
|
Special Mount.
|
71-80
|
Unique Daemon Engines. Re-roll if your Warband's devotion to chaos is "Loathed".
|
81-90
|
Special Armour.
|
91-100
|
Biological Experiments
|
Warband Status
Warband Status (d10)
|
1
|
Endangered
|
2-4
|
Slightly Understrength
|
5-6
|
Typical Strength
|
7-9
|
Slightly Overstrength
|
10
|
Massive
|
Cause of diminished strength (If Endangered or Slightly Understrength) (d10)
|
1
|
The Warband lost a considerable portion of their forces in the Warp or due to mechanical errors (Critical reactor failure, sabotaged drop ships, etc.)
|
2-4
|
The Warband is strong, but it's forces are spread thin, deployed in a Black Crusade, skirmishing, following their own agendas, etc.
|
5-6
|
Conflicts within the Warband. Anything from the Warband fracturing to an all-out civil war.
|
7-9
|
The Warband was slaughtered by Imperial, or something elses, forces in an ill-fated battle.
|
10
|
A part of the Warband was assimilated by or was attacked by another Chaos-aligned entity.
|
Cause of increased strength (If Slighly Overstrength or Massive) (d10)
|
1
|
The Warband is favoured by a mighty Chaos Lord, or perhaps one of the Legions, and allows it to draw upon their forces.
|
2-4
|
The Warband merged with a smaller Warband or picked up the remains of a defeated one.
|
5-6
|
The Warband joined forces with another Warband that shared the same goals or a common enemy.
|
7-9
|
Rumors of the Warband's power attracts lesser Warbands and other factions willing to serve them.
|
10
|
The Warband has incorporated a Chapter or Imperial Guard regiment who recently turned traitor into their ranks.
|
Warband Allies & Enemies
Warband allies. Who has our back? (d100)
|
1-5
|
Warmaster Abaddon
|
6-10
|
Populace of a waning Imperial Planet
|
11-15
|
Corrupt Governor or other high-ranking Imperial official
|
16-30
|
Chaos warband or specific Chaos Lord
|
31-35
|
Rogue Psyker Cult
|
36-40
|
Dark Mechanicus/Traitor Titan Legion
|
41-50
|
Chaos Cult. Re-roll if your Warband's devotion to chaos is "Loathed".
|
51-75
|
Specific group of Chaos/renegade mortals (renegade/corrupted Lost and the Damned regiments, anti-Imperium rebels, clan of tribals, corrupted mutants, mercenary bands, pirate gangs....etc)
|
76-80
|
Rogue Inquisitor
|
81-85
|
Specific Chaos Xenos or simply other xenos groups whom they share mutual goals with. See Minor Xenos Table below
|
86-95
|
A loyalist Astartes chapter who's heretical/radical ideals led them to do back-room deals with your warband.
|
96-100
|
Specific Daemon Prince, Greater Daemon, or other powerful daemon. If your warband loathes Chaos; said daemon is covertly supporting and manipulating the warband from the sidelines to suit the daemon's needs.
|
Who are the Warband's enemies?(d100)
|
01-10
|
Roll on Allies table
|
11-20
|
Specific Eldar Craftworld/leader
|
21-30
|
Specific Ork Waaagh!/Warboss
|
31-35
|
Specific Tyranid Hive Fleet
|
36-45
|
Specific Necron Tomb World
|
46-65
|
Specific Space Marine Chapter/leader
|
66-75
|
Specific Inquisition Force/Agent
|
76-85
|
Specific Imperial Guard/PDF Regiment
|
86-95
|
Specific Dark Eldar Kabal/leader
|
96-99
|
Specific Minor Xenos leader/group (see below)
|
100
|
Select your own
|
Minor Xenos Species/Empires(1d100)
|
1-10
|
Specific Tau Sept/leader
|
11-18
|
Hrud
|
19-20
|
Khrave
|
21-28
|
Fra'al
|
29-30
|
Scythian
|
31-40
|
Uluméathic League
|
41-48
|
Yu'vath/Legacy of the Yu'vath/Rak'gol
|
49-50
|
Enoulians
|
51-55
|
Enslavers
|
56-58
|
Saruthi
|
59-60
|
Dracolith
|
61-65
|
Bargesi
|
66-70
|
Tarrelians
|
71-73
|
Thyrrus
|
74-75
|
Paramours of the Morpheus Rift
|
76-80
|
Hellgrammite
|
81-85
|
Loxatl
|
85-90
|
Saharduin
|
91-92
|
Xenarch
|
93-95
|
Cythor Fiends
|
96-97
|
Nightmare-Engines of the Pale Wasting
|
98-100
|
Other Xenos Species (pick one or roll/write one up)
|
[Crunch tables removed.]
Source