Chaos Champion
The Warriors Of Chaos, Chaos Space Marines, and various Chaos Cults of Warhammer Fantasy, Age of Sigmar, and Warhammer 40000 all devote themselves to the Chaos Gods of the shared Warhammer universe. But some of these foolish mortals aren't just small batteries of emotions that empower the Four, some actually get something back.
The path of a mortal who wants to become something more than they are is fraught with challenges. Too much attention from the Chaos Gods too soon, or not enough willpower, and they become a Chaos Spawn (which has become quite a prolific Meme in the Warhammer community as a result) Wait a minutARGHGRAAGGGAGAGAGGAG. Too little, and you run the risk of being XP points for another Chaos aspirant. But those who do succeed become living supermen, able to roam wherever they want doing whatever they feel like (so long as their Chaos God approves, although its a self-fulfilling prophesy as the only ones likely to get blessings want to do their master's bidding anyway). The rewards of pleasing their patron does come with some extra goodies however, usually in the form of Daemon Weapons such as the extremely elusive Dark Blade or Ether Lance, Warp-Forged Armour and even possession.
Beyond Championhood lies becoming a Daemon Prince.
The process of becoming a Chaos Champion has been the subject of many games put out by Games Workshop over the years, primarily Path to Glory and Chaos in the Old World.
In the Blood Bowl universe, the role of Chaos Champions is far less difficult (arguably), and far less rewarding; they are simply the managers of Chaos-sponsored teams, and the star players.
Before Chaos Undivided was largely removed from the game, it was something of a hard mode for Chaos Champions. But in more modern Warhammer lore the role is reserved solely for an individual who has been blessed to lead all of Chaos in their shared goals: Archaon, Abaddon, and Be'lakor.
Types of Champions
There are a number of different types of Champions, each more ambitious then the rest.
Common Champions
- Aspiring Champion: The most common type, an Aspiring Champion leads a squad of Chaos Space Marines, Chosen, Raptors, or Havocs.
- Terminator Champion: An Aspiring Champion who has somehow acquired a suit of Tactical Dreadnought Armour, often through killing the previous owner themselves. These champions lead squads of Chaos Terminators.
- Possessed Champion: Leaders of the Possessed, these Champions are often possessed by a powerful daemon and horribly mutated beyond even their brethren.
- Plague Champion: Plague Marine squad leaders, often the most horribly infested as well as the toughest to defeat.
- Noise Champion: The most dedicated to Slaanesh and leaders of Noise Marine squads. They commonly brandish rare sonic weaponry unavailable to most.
- Skull Champion: Leaders of Berzerker squads and seen as the most bloodthirsty as well as the best trained type of champion.
- Aspiring Sorcerer: Sorcerers in training before becoming true Chaos Sorcerers, leaders of Thousand Sons units.
- Biker Champion: Leaders of Bike squadrons, often highly bloodthirsty and obsessed with speed.
- Exalted Champion: A new option added in the 8th Edition Chaos Space Marine codex. Unlike other units designated as champions, they operate alone without commanding a squad. This represents the point where the Champion must prove his own worth. Effectively a throwback to 3.5E Chaos Lieutenants although not quite as powerful.
Chaos-aligned Champions
- Champion of Nurgle: Disease and death are the most potent forces in the galaxy and the Champion of Nurgle embodies all of these. They are swollen and bloated, often little more than moving pus sacks and disease transmitters. Their bodies have been dulled to pain and as such can endure much damage before they die.
- Champion of Khorne: The most bloodthirsty and savage fighters, Champions of Khorne lust after the spilling of blood and the roar of battle to satisfy the desires of Khorne. They are experts in many weapon forms which others could not master but do not fight in a graceful manner, preferring to bludgeon their way through enemies. Only the greatest battles can sate their thirst for blood.
- Champion of Slaanesh: Desire is a strong emotion and Slaanesh is the embodiment of this, with his Champions reveling in their pleasures. They take joy from the ending of life on the battlefield, a perverse pleasure for which the desire is constantly increased. The senses of the Champion are increased beyond recognition and their minds are so fast to react that they fight in a blur which many enemies cannot even see, let alone defend against.
- Champion of Tzeentch: Highly powerful psykers make up the ranks of the followers of Tzeentch, and his most deadly followers are the greatest of these. The enhanced powers Tzeentch grants his Champions allows them to project Warp powers which no loyal follower of the Emperor would dream about. They often wear charms and pendants to protect themselves from the powers of the Warp; although the dangers are lessened they are still there. Often the Champion is merely a piece in a larger scheme and useful pieces are the best protected.
Skeletal Champions
Some Chaos Champions who are killed do not receive rest. Skeletal Champions are Undead Chaos Champions, damned to roam the world for one additional year plus a day. Their soul is consumed by their patron, save a small amount of their essence containing all their skills and just enough willpower to serve the wishes of their master as a puppet. In theory a skeleton being directly controlled by a Chaos God themselves with all the martial prowess of one of their Champions should be terrifying, but SCs suffer stat loss and as a result they are much less impressive than the meatbag versions.
This exists to allow Path to Glory players to continue playing despite technically losing and is essentially the consolation prize for not turning into a Spawn in that they get to keep mucking about even though they have reduced stats. There is absolutely no mention of any individual Skeleton Champions in the lore (at least Chaos ones technically), and the closest being, Krell, was specifically passed over for this "honor".
Retinues of Chaos
An idea that has been integral to the forces of Chaos throughout Games Workshop's history is that a Chaos Champion is a kind of cult figure, attracting lesser followers of Chaos who wish to bask in their glory and follow them, at least until they develop the strength to break away and pursue the champion's lifestyle themselves. Lorewise, a Chaos army is not a single homogenous force, but instead a vast coalition of different Champions, often interlinked into personal hierarchies, who have chosen to pool their collective followers together alongside newly-attracted "hangers on" to crusade against the forces of order.
When the Realms of Chaos duology introduced the Path to Glory minigame, it naturally provided a table to roll on to generate followers as your Chaos Champion gained in power and notoriety. In fact, it gave two tables, as "The Lost and the Damned" would subsequently retcon the original table from "Slaves to Darkness" in order to represent new models brought out since its release.
The original Slaves to Darkness retinue table looked like this:
- 01-30: 2d6 Beastmen
- 31-35: 2d4 Dwarfs
- 36-38: Chaos Sorcerer
- 39-41: Chaos Warrior
- 42-46: D6 Dark Elves (can be either Warriors or Assassins)
- 47-51: D6 Goblins
- 52-53: D4 Harpies
- 54-73: 2d6 Humans
- 74-78: D6 Hobgoblins
- 79-80: D4 Minotaurs
- 81-82: D4 Ogres
- 83-87: D6 Orcs
- 88-92: 2d4 Skaven
- 93: 1 Troll
- 94: 1 Wizard (if Champion of Khorne, replace with Human Hero)
- 95-99: 2d6 Giant Wolves
- 00: Other - Roll a D4 to determine which of the following D10 tables to roll on.
- 1
- 1: Giant Bat
- 2: Bear
- 3: Boar
- 4: Chimera
- 5: Coatl
- 6: Cockatrice
- 7: Cold One
- 8: Dragon
- 9: Eagle
- 10: Fimir
- 2
- 3
- 4
- 1
Races in a Champion's retinue are not subject to racial Hatred, Animosity or Fear against fellow members of the retinue - your Chaos-sworn dwarfs are perfectly content to coexist with your Chaos-sworn orcs and vice-versa. This represents the Champion's force of will and the uniting powers of Chaos. Those rules still apply to members of the appropriate races outside of the retinue.
The Lost and the Damned version of the table looks like this:
- 01-20: D6 Beastmen
- 21-30: D6 Chaos Marked Beastmen (same Mark as the Chaos Champion; for Champion of Chaos Undivided, treat as regular beastmen)
- 31-35: 2d4 Dwarfs
- 36-38: 1 Chaos Sorcerer
- 39-41: 1 Chaos Warrior
- 42-46: D6 Dark Elves (Warriors or Assassins)
- 47-51: D6 Goblins
- 52-53: D4 Harpies
- 54-60: 2d4 Brigands
- 61-65: D4 Chaos Cultists and a Cult Magus (randomly Chaos Sorcerer or Chaos Warrior)
- 66-71: 2d4 Mercenaries and a Mercenary Captain
- 72-73: D6 Human Runaways
- 74-75: D4 Centaurs
- 76-77: Dragon Ogre
- 78-79: D4 Minotaurs
- 80-81: D4 Ogres
- 82-86: D6 Orcs
- 87-91: 2d4 Skaven
- 92-93: 1 Troll
- 94-00: Other - Roll a D4 to determine which of the following D10 tables to roll on.
- 1
- 1: Giant Bat
- 2: Bear
- 3: Boar
- 4: Chimera
- 5: Coatl
- 6: Cockatrice
- 7: Cold One
- 8: Dragon
- 9: Eagle
- 10: Fimir
- 2
- 3
- 4
- 1
Naturally, as Warhammer Fantasy got simpler and less reliant on RNG, this rule got toned down. The last major mechanical depiction of it was in their 5th edition army book, "Warhammer: Realm of Chaos". To represent this nature of the Chaos army as a coalition of warbands, the player had to start by choosing one character and then purchasing associated troops equal to or greater than that character's point cost. Then they picked another character and did the same again, repeating the cycle until they ran out of points.
Notable Chaos Champions
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Chaos Undivided
- Archaon, Warhammer Fantasy and Age of Sigmar
- Abaddon, Warhammer 40K
- Fabius Bile, Warhammer 40K
- Huron Blackheart, Warhammer 40K
- Mordrek, Warhammer Fantasy
- Vardek Crom, Warhammer Fantasy
- Wulfrik the Wanderer, Warhammer Fantasy
- Marakarr Blood-Sky, Age of Sigmar
Khorne
- Arbaal, Warhammer Fantasy
- Haargroth, Warhammer Fantasy
- Kharn, Warhammer 40K
- Valkia the Bloody, Warhammer Fantasy and Age of Sigmar
- Korghos Khul, Age of Sigmar
Slaanesh
- Dechala, Warhammer Fantasy and Age of Sigmar
- Doomrider, Warhammer 40K
- Lucius, Warhammer 40K
- Sigvald, Warhammer Fantasy and Age of Sigmar
- Styrkaar, Warhammer Fantasy
- Syll'Esske, 40K and Age of Sigmar
- Vandred, Warhammer Fantasy
- Glutos Orscollion, Age of Sigmar
Nurgle
- Festus the Leechlord, Warhammer Fantasy
- Feytor, Warhammer Fantasy
- Glottkin, Warhammer Fantasy and Age of Sigmar
- Typhus, Warhammer 40K
- Valnir, Warhammer Fantasy
Tzeentch
- Aekold Helbrass, Warhammer Fantasy
- Ahriman, Warhammer 40K
- Egrimm van Horstmann, Warhammer Fantasy
- Melekh, Warhammer Fantasy
- Vilitch the Curseling, Warhammer Fantasy
Malal
- Kaleb Daark, Warhammer Fantasy
Nuffle
Forces of the Death Guard | ||||||||
---|---|---|---|---|---|---|---|---|
Leaders: | Lord of Nurgle - Daemon Prince - Sorcerer - Chaos Champion Malignant Plaguecaster - Plague Surgeon - Tallymen - Lord of Virulence | |||||||
Troops: | Biologus Putrifier - Blightlord Terminator - Chaos Spawn - Deathshroud Foul Blightspawn - Noxious Blightbringer - Plague Marines - Possessed | |||||||
Great Crusade-era: | Grave Warden - Mortus Poisoner | |||||||
Structures: | Miasmic Malignifier | |||||||
Walkers: | Helbrute | |||||||
Vehicles: | Chaos Land Raider - Plaguereaper - Predator - Rhino | |||||||
Flyers: | Storm Eagle - Stormbird - Thunderhawk | |||||||
Spacecraft: | Dreadclaw Assault Pod - Kharybdis | |||||||
Daemon Engines: |
Blight Drone - Contagion - Defiler - Foetid Bloat-Drone Myphitic Blight-Hauler - Nurgle Plague Tower - Plague Hulk Plagueburst Crawler | |||||||
Daemons: | Beast of Nurgle - Nurgling - Plaguebearer | |||||||
Auxiliaries: | Cultists - Cursemite - Eyestinger Swarm - Nightmare Hulk - Pestigors Plague Zombie - Poxwalkers - Pox Hound - Sludge-Grub | |||||||
Allies: | Chaos Daemons - Chaos Space Marines |
Forces of the Emperor's Children | ||||||||
---|---|---|---|---|---|---|---|---|
Leaders: | Lord of Slaanesh - Daemon Prince - Sorcerer - Chaos Champion | |||||||
Troops: | Noise Marine - Chaos Spawn - Possessed | |||||||
Great Crusade-era: | Kakophoni - Palatine Blade - Phoenix Guard - Sun Killer | |||||||
Walkers: | Chaos Dreadnought - Helbrute - Sonic Dreadnought | |||||||
Vehicles: | Chaos Land Raider - Chaos Predator Chaos Rhino - Chaos Vindicator | |||||||
Flyers: | Storm Eagle - Stormbird - Thunderhawk | |||||||
Spacecraft: | Dreadclaw Assault Pod - Kharybdis | |||||||
Titans: | Hell-Scourge - Hell-Knight - Hell-Strider Slaanesh Subjugator - Questor Scout Titan | |||||||
Daemon Engines: |
Defiler - Heldrake - Forgefiend - Maulerfiend | |||||||
Daemons: | Daemonette - Fiends of Slaanesh Steeds of Slaanesh - Seekers of Slaanesh Hellflayer Chariots | |||||||
Auxiliaries: | Cultists - Slaangors | |||||||
Allies: | Chaos Daemons - Chaos Space Marines |