Centigor

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Wild, uncontrollable, drunken lazy bastards, just like your dad.

Centigors are a beastmen subspecies in Warhammer Fantasy that were introduced in 6th edition's Beasts of Chaos splatbook to replace the Chaos Centaurs that had previously existed in the original Realms of Chaos duology. Aside from tweaking their name and visuals to make them more mutated and visibly tied to the beastmen, they preserved the old Chaos Centaur lore pretty much exactly.

Chaos Centaurs

Way, way back in the days of Realms of Chaos, centaurs existed in the Warhammer world, with the race debuting most prominently in "The Lost and the Damned" splatbook. Here, they are described as a Chaos-spawned and aligned human subrace, similar to beastmen, and in fact that basically sums them up nicely: they're essentially an alternative "template" for man/beast fusions crafted by Chaos. Inhabiting the northern and eastern edges of the Old World's forests, where the trees reluctantly yield to the sparse grasslands of the Northern Wastes, the centaurs are a nomadic race very similar to the beastmen. They exist in warbands led by dominant warrior or mage champion, and basically have the same hunting/foraging/raiding focused lifestyle as any Chaos warband.

Centaurs suffer greatly from Chaos' capricious touch, which in many ways has given them the worst parts of both men and beasts. Their bodies seem to be inherently put together wrong; thick slavering tongues, large champing teeth, and malformed vocal chords impede their ability to speak, and whilst they are immensely strong and tough, they have little manual dexterity and are highly clumsy - the best a centaur can do is grip something tightly with its distorted hands. They're simply not physically capable of making anything but the simplest or crudest of weapons or devices - even beastmen are better at crafting and repairing weapons than centaurs are! (Admittedly, this was before beastmen became quite so anti-civilization themselves.) Mentally, centaurs are gripped by animal appetites which they have very little conscious control over, especially when it comes to their lust for alcohol, which drives them into a berserk frenzy. Making things worse, centaurs aren't mindless beasts. At the very least, they're intelligent enough to realize how badly put together they are as a species, be frustrated by this, and be jealous over how other races aren't so limited. And, frankly, when you are actually less well-designed than a beastman or a skaven, you kind of have a right to be pissed off at the world.

Centaurs hold themselves largely apart from beastmen, but are closer to them than anything else. When a Brayherd is declared, the centaurs will invite themselves along, eager to trade plunder for fresh weapons and strong liquor. Centaur champions are notoriously vulgar even by the low standards of beastmen; they stomp and push their way towards the Braystone, scream their name to proclaim their presence, and because they usually can't write their name, they may even go so far as to mark the sacred Braystone with their dung or urine to mark their presence! The beastmen champions largely ignore this vulgarity with patient contempt; they know that once the centaurs get it out of their system, they'll fall in line, because they need the superior civilization of the beastmen (yes, you read that right) in order to get weapons and booze.

Centaur wizards are known as "Warlocks", and can rise to become leaders in their own right. They practice a form of blood magic, most notably creating sacred warpaint from a cocktail of centaur blood and dung for their warriors.

Because these were the days when Chaos was at its most awesome, you could play a Centaur Chaos Champion on the Path to Glory! Of course, this was challenging; to represent their incredibly mutated forms, even a basic centaur has a 50% chance to start with d3 Chaos Attributes, whilst any higher-leveled Centaur always has at least D4 Chaos Attributes, making the likelihood of becoming a Chaos Spawn instead of a Daemon Prince much higher than even that of a Beastman Champion. Centaur Champions of Nurgle gain +1 Toughness and Chaos Attribute, whilst those of Tzeentch gain D3 Chaos Attributes and a random magic item. To determine their followers, Centaur Champions use the Beastmen Followers Table, with one caveat: a Centaur Champion can swap any followers result he doesn't like for a herd of d6 Centaurs.

The Revision

Centaurs didn't last long in the Chaos forces. They survived into 4th and could still field heroes, but they lost the ability to bear Dark Rewards, but were then dropped entirely from 5th edition. In 6th edition, they were retconned into Centigors, a Beastmen offshoot defined by having the basic centaur body structure. They still kept the old lore of being the most primitive, malformed and bestial-minded branch of the beastman family tree, but at least their new beastmen-like appearance went some way more towards explaining why they were so fucked over by Chaos. On the downside, they did lose their ability to be Chaos Champions and instead just became a generic unit. They got a special character in Ghorros Warhoof, so... yay?

Grom the Paunch's faction in Total War: WARHAMMER II has "Centigor Milk" as a potential food ingredient. Ew.

Centaurian Marshals

Yet another Chaos-aligned centaur variant appeared in July 2022 for the Warcry gaiden game of Warhammer: Age of Sigmar. Known as Centaurian Marshals, these four-armed centaur mutants worship all of the powers of Chaos and so can be taken as muscle by any of the Chaos-aligned warbands in Warcry.