Age of Sigmar/Tactics/Chaos/Legion Of The First Prince

From 2d4chan
Revision as of 20:02, 4 August 2021 by 1d4chan>Pokeloop99 (→‎Allegiance Traits)
Jump to navigation Jump to search

Grand Alliance Chaos

Legion of the First Prince

[[File:{{{Logo}}}|290px]] '

Lore
Tactics
General Tactics

Be'lakor is back! With a gigantic plastic model and a pure daemon army behind him, he is here to shake up the realms.

Why play Legion of the First Prince?

Pros

  • Can mix daemons of different gods very seamlessly. Have a 40k Chaos Daemons army? You can play this
  • Constant summoning means you never run out of daemonic friends
  • Be'lakor can pass off wounds to any daemon on a 4+, so it adds to his already incredible staying power
  • Base 6+++ FNP means your squishy deamonettes and horrors stay a bit longer

Cons

  • You have to have more than 2000 points of models packed, or you are gonna be missing a lot of abilities
  • Few options for artefacts and command traits. Can limit what you can take
  • A lot of Greater Daemons have command abilities that only affect daemons of their own god's lesser daemons, so you can't use a Keeper of Secrets to make bloodletters fight twice
  • At the end of the day, you have lots of daemons running around, which means little to no shooting.

Rulebooks

Faction rules and abilities: Battletome Broken Realms: Be'lakor

Forgeworld warscrolls: Monstrous Arcanum

Latest Matched play points: Battletome Broken Realms: Be'lakor

Core rules: here

Matched play rules, battleplans and expansions: General's Handbook 2022-23 Season 2, plus the battleplans from the Core Book.

Supplement all the above with any Errata and Designers' Commentary from the FAQs.

Allegiance Abilities

Allegiance Traits

  • First-Damned Prince: You can re-roll hits of 1 for Be'lakor while he is within 18" of one of each lesser demon. A solid ability, but requires a bit of a list-building investment. In addition, the wording is within, as opposed to wholly within, which alleviates some of the necessary pillar-humping (though it is still rather inconvenient). However, the main benefit of this trait is in the second paragraph.

Whenever Be'lakor is inflicted a wound (mortal or otherwise), you can roll a dice. On a 4+, it gets shrugged onto a pack of lesser demons within 9". This is what we're after. Be'lakor is already a massive pain in the ass to kill - 14 wounds with an unrendable 4+ is no joke, and this makes him that much bulkier.


Age of Sigmar Tactics Articles
General Tactics
Order
Chaos
Death
Destruction
Others