/TG/heim

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Revision as of 20:50, 14 March 2013 by 96.49.6.112 (talk)
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Basically, /tg/ plays Mordheim over Roll20

Mordheim rules links are here:

Main Rules

Core Warbands
Includes 3 Mercenary Companies, Cult of the Possessed, the Undead, Skaven, Witch Hunters, and Sisters of Sigmar.

Scenarios

Link to page to generate maps for Roll20 (Set to 1x1 when generating): Map Generator

Note: When making the Roll20 map, be sure to make it 48x48 units (Size of normal Mordheim board in inches), and set diagonal measurement to "3.5 D&D/Pathfinder" So it measures it correctly.

Other Warbands

Carnival of Chaos (Nurgle warband), page 58

Beastmen Raiders, page 67

Dwarven Treasure Hunters

Marauders of Chaos

Merchant Caravans

Battle Monks of Cathay

The Black Dwarves (Chaos Dorfs)

The Restless Dead (Skeleton-focused Undead, lead by a Liche)

Maneaters (Ogres)

Brettonian Knights

Dark Elf Warband

Lizardmen

Norse Warband

Pirate Crew

Pit Fighters (Note: Some consider them OP, so you may get flak for using them)

Shadow Warriors (Note: Some consider them OP, so you may get flak for using them)

Outlaws of Stirwood Forest (Robin Hood & Company)

Tomb Guardians (Tomb Kings warband)

Averland Mercenaries

Kislevite Warband

Orcs and Goblins

Ostander Mercenaries

Feel free to add other GW-released warbands like Skaven Clan Pestilens or Night Goblins if you have a link to the pdf.

Houserules

  • Using two melee weapons at once incurs a -1 to-hit penalty
  • Slings are S2
  • Light armor and Heavy armor are half the listed price, rounding up. This also applies to Gromril and Ithilimar armor as well. *Only during warband creation
  • Amazon warband is not allowed
  • All buildings are assumed to be 3" high unless otherwise noted
  • All buildings are climbable to the roof/high ground from anywhere in the building.
  • All buildings can be seen *into*, but not seen *through*, unless otherwise noted, but grant cover to occupants.

The Warbands

/TG/heim: Da Proud Toofs (Orcs&Goblins)

/TG/heim: Hoestermann's Mans (Reikland)

/TG/heim: Barrett's Privateers (Pirates)

/TG/heim: D0rf's Dorfs (Dwarven Treasure Hunters)

/TG/heim: Sulemain's Magnificent Menagerie (Cult of the Possessed)

/TG/heim: General Mills' Undead Army (Undead)

/TG/heim: Kalmar's Acqusitions, Inc (Merchant Caravan)

/TG/heim: Wicked K's Company (The Restless Dead)

/TG/heim: Van Helsing's Avengers (Witch Hunters)

/TG/heim: Blood Hoof's Raiders(Beastmen Raiders)

How to make statlines!

Copy-pate this text for your wiki page to enter statlines:

{| border="1" cellspacing="0" cellpadding="5" align="left"
! M
! WS
! BS
! S
! T
! W
! I
! A
! Ld
|- 
| 4
| 4
| 4
| 3
| 3
| 1
| 4
| 1
| 8
|-
|}







 Don't delete the newlines above!

and you should get a result that looks like this:

M WS BS S T W I A Ld
4 4 4 3 3 1 4 1 8




(Note that the large blank space is for some reason important to make sure shit doesn't get messed up)

Links to Roll20 Campaigns

Just contact a GM in the game to be made a GM (It makes it easier to upload tokens and do shit)

Try to avoid having 2 games going at once, as the chat window isn't different for each new page in the same campaign, shitting things up rather quicklike

Draxxon Campaign

Coffee's Campaign

List of Skirmishes

Barrett's Privateers vs Da Prouf Toofs (3-14-13, Ongoing, Paused currently in Orc Shooting phase of Turn 1)

Sulemain's Magnificent Menageries vs Wicked K's Company (3-14-13, Finished. Wicked K's Company wins)
Sulemain's Menagerie, arriving at the outskirts of town, finds their path into the city proper blocked by a Liche, Karlsbad the Wicked, and his apprentice Necromancer slowly unearthing an army of the dead from the graveyards outside of town. The newly risen dead quickly assemble into ranks and face off against Sulemain's twisted monstrosities, seeking to break past into the city proper where wyrdstone awaits. Sulemain and Karlsbad, both potent sorcerers, engage in a sorcerous duel as the Liche's zombie minions shuffle forward. Eligos, Sulemain's champion, rends a zombie limb from limb but struggles to deal telling blows to the rest. Karlsbad finally finishes his incantation a split second before Sulemain completes his attempt to enspell the Liche's bodyguards - and strikes Sulemain down with a blast of black death. His Grave Guards, sensing opportunity, rush forward and cut down one of Sulemain's mutant bodyguards. Demoralized and outnumbered on all sides, the Menagerie scatters into the back alleys of Mordheim, loyal Ose carrying his wounded comrades to safety.

Kalmar's Acquisitions, Inc vs Hoestermann's Mans (3-14-13, Ongoing)

Notable Moments

To be filled in as people trickle in...