|
|
Line 6: |
Line 6: |
|
| |
|
| Invalidation test! | | Invalidation test! |
|
| |
|
| |
| <div class="toccolours mw-collapsible mw-collapsed">
| |
| Changelog for The Lion's version (Version 0.6570)
| |
| <div class="mw-collapsible-content">
| |
| Version 0.6570
| |
| -Saves should be forward compatible but ARE NOT BACKWARDS COMPATIBLE.
| |
| -There are several options of things I can look at next as everything needs work.
| |
| -Finish the role/weapon/armour overhaul to bring in more equipment and chapter options.
| |
| -Overhaul space combat to be more strategic by creating basic ai and better controls for the player.
| |
| -Overhaul ground combat to be more engaging and include controls for the player.
| |
| -Make going renegade/chaos viable.
| |
| -Finish the diplomatic options with different races.
| |
| -Find out what is causing the infinite guard bug.
| |
|
| |
| Fixed
| |
| -Marines being overloaded into escorts on generation.
| |
| -Ships not despawning after being defeated in battle.
| |
| -Transfers to allow all units to be in all companies.
| |
| -You can now promote units to HQ positions if they are empty.
| |
| -Board Next Nearest now works with no limit on the number of marines.
| |
| -Note you can now take on fairly large fleets with minimal losses,
| |
| -Enemy escorts are still an issue that I am looking into.
| |
| -Fixed a bug where strike cruisers would not get close enough to shoot. (I think?)
| |
|
| |
| Changes
| |
| -Game no longer ends when your chapter master dies, the most experienced marine is automatically promoted.
| |
| -Changed ship loading to one company per frigate, including vehicles and 2 companies for battle barges.
| |
| -Overhauled promoting to be more in line with the lore, 1st = veterans, 2nd-5th = battle, 6-9th = support.
| |
| --You can only promote in order scout->support->battle->1st-> honour; exceptions are made for command positions.
| |
| -Increased the max number of promotion options that "can" be shown from 6 to 9.
| |
| -Randomized starting experince of all units.
| |
| -Change promotion experience to a single rational number "40", to which most ranks require a multiple of.
| |
| -Companies 6th-9th= 20
| |
| -Companies 2nd-5th= 40
| |
| -Company 1st= 80, Terminators= 100
| |
| -HQ Honor guard=120.
| |
| -HQ command positions= 200
| |
| ----Command positions, 1st company adds +40
| |
| Captian=120, Champion= 100, Standard Bearer= 80
| |
| -Dreadnought= 100, Venerable Dreadnought= 400
| |
| -Specialists exp requires increase 40 per rank, eg: X asprant/Lexicanum= 40, techmarine/Codiciery= 80, Epistolary= 120
| |
|
| |
| Code Changes
| |
| -Created refactored role name system (Role_Enums) to allow the changing/adding of roles, which needs to be implemented across all code structures.
| |
| -Rewrote the entire chapter management screen and company management view using Enums as a testbed.
| |
| -Created a ton of helper tools.
| |
|
| |
| ----------------------------------------------------------------------------------------------------
| |
| Version 0.6560
| |
| Changes
| |
| -More elaborate cheats with the option to turn off debug mode (see cheats)
| |
|
| |
| Fixes
| |
| -Fixed vehicles disappearing when tranfered to HQ
| |
| -Fixed a boarding bug, unsure which one.
| |
| -Tons of small things.
| |
| -*Forgot about this, fixed crash when replacing governer with serf.
| |
|
| |
| -------Cheats--------
| |
| -Cheats have been updated to allow semi logical strings.
| |
| -Several cheats can be toggled on and off, just repeat the same cheat.
| |
| -Several cheats use numbers eg: to use "req#" you could type "req10000"
| |
| -To start once on the sector/map screen press "p", then enter text that is before the = sign.
| |
|
| |
| infreq = Toggle infinate requisition
| |
| infseed = Toggle, gain 9999 geneseed.
| |
| debug = Toggle debugmode, use at your own peril.
| |
| (Right click on sector map to create/destroy fleets/invasions)
| |
| (On planet view, increase or decrease forces)
| |
| (On Armanentarium screen add STC research for free)
| |
| test = Test dialogue, dont use.
| |
| req# = Set requisition to # amount
| |
| seed# = Set geneseed to # amount
| |
|
| |
| *Note all deposition cheats can be negative and are capped between -100 and 100.
| |
| *Deposition has the format of "depXYZ#" where XYZ is the first 3 letters of a factions name.
| |
| *EG: "depimp100" sets deposition with the imperium to 100; whereas, depimp-100 sets it to -100.
| |
| depall# = Set deposition of all factions to an amount.
| |
| depimp# = Imperium
| |
| depmec# = Mechanicus
| |
| depinq# = Inquisition
| |
| depecc# = Ecclesiarchy
| |
| depeld# = Eldar
| |
| depork# = Ork
| |
| deptau# = Tau
| |
| deptyr# = Tyranids, this probably wont do anything.
| |
| depcha# = Chaos
| |
| </div>
| |
| </div>
| |