Stormtrooper Company Creation Tables: Difference between revisions
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Mind, they will still receive environmental training in artificial arenas, but the Imperium has enough manpower to specialize even its special forces so this is where they are expected to be deployed. When given the choice in sending a company to an urban world and a jungle world and a jungle and an ice unit is available, the generals will send the Jungle stormtrooper company to the jungle world, and there being no urban unit available, will send the Ice world company to the urban world where they are trained for but not specialized in, to give an example. | Mind, they will still receive environmental training in artificial arenas, but the Imperium has enough manpower to specialize even its special forces so this is where they are expected to be deployed. When given the choice in sending a company to an urban world and a jungle world and a jungle and an ice unit is available, the generals will send the Jungle stormtrooper company to the jungle world, and there being no urban unit available, will send the Ice world company to the urban world where they are trained for but not specialized in, to give an example. If you are rolling IG veterans or planetary elites sent as Kasrkin equivalent roll up the regular IG table to determine the line units before finishing up the veterans here. | ||
==Company Tactical information== | ==Company Tactical information== |
Revision as of 12:34, 4 June 2023
LISTEN YOU MAGGOTS! YOU ARE THE EMPEROR'S FINEST AND CAN DO THAT WITHOUT BEING JACKED UP BY ROIDS OR MIRACLES! AND BY THE EMPEROR YOU SHALL DEMONSTRATE THIS OR I WILL SHOVE THIS COMMAND ROD SO FAR UP YOUR ASS WE'LL HAVE TO CALL YOU MITTENS!
Also check out the Planet generator and System generator tables for further fluffing.
Company Type
Company Type | d10 |
---|---|
Tempestus Scions: Elite of the Departmento Munitorum, Schola Progenium trained spec ops soldiers assigned as Stormtroopers. | 1-4 |
Grenadiers/Militarum Veterans: Elite troops taken from veterans of a planet's existing regiments. Can range from Cadian Kasrkin elite to Death Korps Grenadier veterans. | 5-7 |
Inquisition Stormtroopers: Schola Progenium trained men permanently assigned to the Inquisition, such as the Prison Guards at Mimas in the Solar System. | 8-9 |
Inquisition Militarum Veterans: Veterans of regular regiments taken into Inquisitorial service. Comes with PTSD guarantee. All Guardsmen Party lite. | 10 |
Training World predominant terrain | d100 |
---|---|
Jungle | 1-25 |
Desert | 26-50 |
Ice | 51-60 |
Ocean | 61-65 |
Wasteland | 66-75 |
Urban | 76-80 |
Dead World | 81-85 |
Airless | 86-90 |
Agriworld | 91-100 |
Mind, they will still receive environmental training in artificial arenas, but the Imperium has enough manpower to specialize even its special forces so this is where they are expected to be deployed. When given the choice in sending a company to an urban world and a jungle world and a jungle and an ice unit is available, the generals will send the Jungle stormtrooper company to the jungle world, and there being no urban unit available, will send the Ice world company to the urban world where they are trained for but not specialized in, to give an example. If you are rolling IG veterans or planetary elites sent as Kasrkin equivalent roll up the regular IG table to determine the line units before finishing up the veterans here.
Company Tactical information
Specialization | d10 |
---|---|
Airborne | 1-3 |
Mechanized | 4-6 |
Foot Troops | 7-8 |
Stealth Operations | 9-10 |
Special Tactics (d100) | |
---|---|
1-10 | Sudden Ambush |
11-20 | Siege Breakers |
21-30 | Trench Warfare |
31-40 | Air Assault blitz |
41-50 | Shock Troopers |
51-60 | Armored Assault |
61-70 | Joint Deployment |
71-80 | Demolitions |
81-90 | Close Quarters Combat |
91-100 | Hit and Run |
Special Equipment (d100) | |
---|---|
1-10 | Taurox Variant |
11-20 | Valkyrie Variant |
21-30 | Variant Combat Gear |
31-40 | Exotic Animal Companion |
41-50 | Variant Pattern Basic Weapons |
51-60 | Blessed Wargear |
61-70 | Augmented Troops |
71-80 | Special Vehicle |
81-90 | Variant Heavy Weapons |
91-100 | Terrain Specialized Equipment |
Company Leadership | d10 |
---|---|
Tempestor Prime/Main officers | 1-3 |
Commissar | 4-5 |
Both Commissar and Tempestor Prime/Main Officer | 6-8 |
Guard Officers (may reroll if not a grenadier company or if a Grenadier company may choose this roll) | 9-10 |
Company size | d10 |
---|---|
Very Small 50-100 | 1-2 |
Small 100-200 | 3-4 |
Medium 250-400 | 5-8 |
Large 500-700 | 9 |
Massive 800-1000 | 10 |
Company Renown
Company renown | d10 |
---|---|
Unknown | 1-3 |
Well Known | 4-7 |
Legendary | 8-10 |
Company demeanor | d100 |
---|---|
Cool-Headed (Always calm. All the time.) | 1-4 |
Pragmatic (Will use everything and every tactic to win.) | 5-8 |
Fanatical (The Emperor demands, then it shall be done no matter what.) | 9-12 |
Choleric (Darn they angry badasses.) | 13-16 |
Phlegmatic (Men of few words and focused on the job.) | 17-20 |
Stern (No fun allowed.) | 21-24 |
Faithful (Say their prayers every day.) | 25-28 |
Arrogant (Look at those mudded grunts.) | 29-32 |
Socially Adaptable (They stick with the average Guardsmen and aren't dicks.) | 33-36 |
Quick-Witted (They think faster than they can shoot.) | 37-40 |
Resourceful (They can make a Hellgun from pipes, circuits and duct tape.) | 41-44 |
Cynical (We all are going to die in the end.) | 45-48 |
Brutal (Who else would beat a civilian for asking questions?) | 49-52 |
Disciplined (They even brush their teeth simultaneously.) | 53-56 |
Mentally Conditioned (They saw some serious shit.) | 57-60 |
Cruel (Guardsmen simply stay away from them, including the Commissars.) | 61-64 |
Heroic (Guardsmen actually look up to them.) | 65-68 |
Martyrdom Mentality (Forever atoning for the sins of their ancestors.) | 69-72 |
Stubborn (They'll never back off even when facing legions of daemons.) | 73-76 |
Psyker Intolerant (They simply don't like them.) | 77-80 |
Strong Willed (They shrug off psychic shenanigans.) | 81-84 |
No Nonsense (Look, don't tell them stupid stuff but facts on what we're dealing here with.) | 85-88 |
Cocky (*Sees Slaaneshi Daemonettes charging him* C'mere ladies, I have plenty for each of you *Starts shooting them*). | 89-92 |
Laid Back (Commissar, take it easy. Too much worrying never helps.) | 93-96 |
Roll for TWO DEMEANOURS. | 97-100 |
Company Relations
Company Friends (d100) | |
---|---|
1-5 | Administratum |
6-15 | Adeptus Arbites |
16-30 | Adeptus Astartes (a specific chapter) |
31-35 | Scholastica Psykana |
36-45 | Adeptus Mechanicus |
46-50 | Adepta Sororitas |
51-55 | Adeptus Titanicus |
56-60 | Ecclesiarchy |
61-75 | Imperial Guard (of a specific world) |
76-83 | Imperial Navy |
84-85 | Inquisition |
86-88 | Navis Nobilite (Navigators) |
89-91 | Officio Assassinorum |
92-93 | Knight House |
94-98 | Rogue Trader Dynasty |
99 | Schola Progenium |
100 | League of Blackships |
Company Enemies (d100) | |
---|---|
1-2 | Roll on the "Company Friends" table. |
3-31 | Orks |
32-42 | Eldar |
43-51 | Tyranids |
52-68 | Chaos Space Marines |
69-79 | Daemon Prince/Daemon/other specific disciple of Chaos |
80-87 | Specific Chaos-aligned group |
88-96 | Dark Eldar |
97-100 | Other Xenos (See here for inspiration. Alternatively, see below.) |
Minor Xenos Species/Empires(1d100) | |
---|---|
1-10 | Tau Empire (alternatively, you may select a particular Tau force or leader) |
11-20 | Hrud |
21-30 | Fra'al |
31-40 | Uluméathic League |
41-50 | Yu'vath/Legacy of the Yu'vath/Rak'gol |
51-60 | Enslavers |
61-65 | Bargesi |
66-70 | Tarrelians |
71-75 | Thyrrus |
76-80 | Hellgrammite |
81-85 | Loxatl |
85-90 | Saharduin |
91-92 | Xenarch |
93-95 | Cythor Fiends |
96-97 | Nightmare-Engines of the Pale Wasting |
98-100 | Other Xenos Species (pick one or roll/write one up) |