Campaign:TheMeansToTheEnd/JReplaceThisWithYourCharName: Difference between revisions
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Latest revision as of 19:10, 1 July 2023
This article has been flagged for deletion. Comment on the article's talk page. Reminder: Do NOT blank pages when flagging them for deletion. Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore |
Basics[edit]
Name:
Concept:
Caste/Aspect:
Motivation:
Intimacies:
Anima Banner/Totem:
Anima Effect/Tell:
Experience: /
(write experience points as "unspent / total" plx)
Background[edit]
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance[edit]
(what other people see when they look at your character.)
Attributes[edit]
Strength ●● Charisma ●●●● Perception ●●● Dexterity ●●●● Manipulation ●●●●● Intelligence ● Stamina ●●● Appearance ●● Wits ●●●
Abilities[edit]
Solar/Abyssal Block Archery ● Integrity ● Craft ● Athletics ● Bureaucracy ● Martial Arts ● Performance ● Investigation ● Awareness ● Linguistics ● Melee ● Presence ● Lore ● Dodge ● Ride ● Thrown ● Resistance ● Medicine ● Larceny ● Sail ● War ● Survival ● Occult ● Stealth ● Socialize ●
Lunar Block Archery ● Craft ● Bureaucracy ● Athletics ● Larceny ● Investigation ● Awareness ● Linguistics ● Lore ● Dodge ● Performance ● Occult ● Integrity ● Presence ● Medicine ● Martial Arts ● Ride ● Melee ● Sail ● Resistance ● Socialize ● Thrown ● Stealth ● War ● Survival ●
Sidereal Block Resistance ● Craft ● Archery ● Investigation ● Awareness ● Ride ● Dodge ● Athletics ● Larceny ● Bureaucracy ● Sail ● Linguistics ● Melee ● Lore ● Integrity ● Survival ● Performance ● Presence ● Occult ● Martial Arts ● Thrown ● Socialize ● War ● Stealth ● Medicine ●
Terrestrial Block Linguistics ● Awareness ● Athletics ● Bureaucracy ● Archery ● Lore ● Craft ● Dodge ● Investigation ● Medicine ● Occult ● Integrity ● Melee ● Larceny ● Performance ● Stealth ● Resistance ● Presence ● Martial Arts ● Ride ● Thrown ● War ● Socialize ● Sail ● Survival ●
(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprehension.)
Specialties[edit]
(Write here your specialties, if any)
Backgrounds[edit]
Background 1: ●
Background 2: ●
Background 3: ●
Charms[edit]
(example:)
(Ability) First (Ability) Excellency: 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda.
Essence[edit]
Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)
Willpower[edit]
Willpower: ●
Temporary: □
("cross out" □ boxes by substituting them with Xs)
Virtues[edit]
Virtues:
- Compassion ●
- Conviction ●
- Temperance ●
- Valor ●
Flawed Virtue:
Limit Break: □□□□□□□□□□
Inventory[edit]
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)
Manses and Heartstones[edit]
(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat[edit]
Dodge DV:
Dodge MDV:
Soak: B:0 L:0 A:0
Hardness: B:0 L:0 A:0
Attacks[edit]
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health[edit]
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
Advancement[edit]
(Here is where you write down your experience points and how you spent them)