Campaign:SUPER ROBOT WARS Ω/Kenta: Difference between revisions
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Latest revision as of 19:08, 1 July 2023
Kenta Tadashi[edit]
Basics[edit]
- NAME: Kenta Tadashi (直健大 if you are weeaboonese)
- Race: Human
- Origin: Kyoto, Japan (Earth)
- Gender: Male
- Age: 16
- Height: 5'2"
- Weight: 122lbs
- Eyes: Brown, borderline red
- Hair: Black
For as long as he could remember, Kenta had always wanted to be a super robot pilot. Sure, there were jobs he could get operating mecha, things like construction, surveying, or even the military. However, none of these things were what he wanted, for those mecha were boring and mass-produced. To Kenta, they had no soul, no heart or fate. The power to choose between God or Devil was not within them, nor was the ability to defend all of Mankind. Perhaps it was because Kenta had spent his life as a mecha otaku, watching hours and hours of anime, playing tons of games and building as many robot models as he could get his hands on. Perhaps it was because he felt like his life had to have something more to it than what it was. Whatever the reason, blahbjkfbnfgbfkg
STATS[edit]
BODY 4 MIND 4 SOUL 4
Total: 120 Points
Derived Stats[edit]
Combat Value: 4 Attack Combat Value: 4 Defense Combat Value: 4
Damage Multiplier: 5
If you have different values for different types of attacks, write so, using a different line for each. be as clear as possible.
HIT POINTS: 40/40
SPIRIT: 40/40
Seishin[edit]
- CONCENTRATION (集中): +1 to a roll (any roll) for every 10 spirit spent. (Free)
- IRON WALL (鉄壁): For 2 Rounds, gain the "Force Field" attribute at rank 3. Costs 10 Spirit. (2 Points)
Total: 2 Points
Attributes[edit]
Mecha (Item): Muteki no Senshin Rakuraizer (無敵の戦神ラクライザー) (144 Points) See Mecha section. Aura of Inspiration: +4 (16 Points) Kenta takes a general action and makes a hotblooded speech, and then makes an average Soul Stat roll with a Target Number of 12. If successful, all allies (including Kenta) receive the following benefits: * They may spend Energy Points to modify their own die rolls using the Dramatic Feat rules. Instead of being limited to spending Energy Points only in situations of great emotional significance, they can do so any time during the scene, provided they are doing so when acting in a way that fulfills the goals of the inspiring character. * They receive a bonus equal to the Aura of Inspiration level to any Stat rolls made to resist despair or fear. NPCs will, in general, be highly motivated. As long as they are in Kenta's presence, his friends and allies will regain extra Energy Points equal to the character's Level each hour. This is a constant effect, requiring no rolling and Kenta benefits from this effect as well.
Total: 160 Points
Skills[edit]
Domestic Arts (Janitorial Services): 2 (2 points) Gaming (Computer Games): 3 (3 points) Performing Arts (Speeches [Ham]): 3 (3 points) Piloting (Rakuraizer): 3 (9 points) Visual Arts (Anime): 3 (3 points)
Total: 20 Points
Defects[edit]
Owned: Kenta works for the Benten Corporation, who also owns the Rakuraizer. (-2)
Total: -2 Points
Total Points Spent: 300
Inventory and Equipment[edit]
Muteki no Senshin Rakuraizer[edit]
NAME: Muteki no Senshin Rakuraizer (無敵の戦神ラクライザー)
Model: ?
Manufacturer: ?
Technical Data[edit]
Crew: 1
Running Speed: 30 km/h
Flying Speed (atmosphere): 100 km/h
Cruising Speed (space): 1000 km/h
Height: 13.5 meters
Weight: 56 tons
Weapons:
(これは勝利の鍵だ)
Combat Stats[edit]
MECHA HIT POINTS: 107/150
Mecha Combat Value: 4
Mecha Defense Combat Value: 9
Mecha Damage Multiplier: 6 Melee Damage Multiplier: 8
Attack Combat Values[edit]
Mecha Base ACV: 5
Double Helix Punch: 9 Thunder Clasher: 5 Lightning Sight: 5
Combat Stats - Nova Burst Mode[edit]
Mecha Combat Value: 4
Mecha Defense Combat Value: 9
Mecha Damage Multiplier: 7 Melee Damage Multiplier: 13
Nova Burst ACVs[edit]
Mecha Nova Burst ACV:
Double Helix Punch: Thunder Clasher: Lightning Sight: Cross Shackle: Thunder Blade Crash:
Attributes[edit]
Armor: 10 (20 points) Armor Rating 20 Flight: 3 (24 points) 100 km/h. Land Speed: 3 (6 points) 30 km/h Special Defense: 6 (12 points) Lack of Air 2, Freezing Cold 2, Low Pressure 2 Supersense: 3 (6 points) Radar, range 1 km Superstrength: 2 (18 points) +2 to Damage Multiplier of melee attacks Massive Damage: 1 (10 Points) +1 Damage Multiplier of all attacks.
Total: 96 Points
Features: 4 (4 points) Onboard computer and Comms System - Installed by the Benten Corp Science Team, this communications system apparently has no incompatibility with the generally alien interfaces within the Rakuraizer. Basic Artificial Intelligence (Semisentience, gains Mind 1) - Rakuraizer cannot communicate or normally move, however, he "understands" Kenta even if he is not in the cockpit. Neuro-Psychic Motion Interpretation Cockpit - The interior of the Rakuraizer's cockpit is a smooth, blue-colored crystal sphere which acts as a global display. A neuro-psychic link occurs as the pilot is suspended in the middle of the sphere, able to control the Rakuraizer directly through movements, exaggerated slightly, allowing the pilot to use less exertion for the same force. (Kenta still pilots the Rakuraizer at full-force, however.) Telepathy: 1 (2 points) The Rakuraizer has a direct link to Kenta, even when not in the cockpit.
Total: 6 Points
Attack Combat Mastery: 1 (10 points) +1 Attack Combat Value. Defense Combat Mastery: 5 (50 points) +5 Defense Combat Value Combat Technique: 2 (4 points) Brutal - Unarmed attacks are Weapon 1 instead of Weapon 0. Lethal Blow - Unarmed attacks deal normal damage instead of Stun damage. Extra Defenses: 1 (5 points) +1 Defense action per round. Regeneration: 2 (20 points) Restores +10 Health Points per round.
Total: 89 Points
Weapons and Attacks[edit]
Double Helix Punch: 5 (10 points) Rakuraizer pulls its arms back and then lunges them forward, blasting them off at the elbows. The rocketed arms spiral around each other, eventually clasping together in mid air as they turn into one deadly projectile aiming to slam through an opponent. If the attack misses, then the arms fly around for another try before the beginning of the Rakuraizer's next turn, upon which they reconnect to the robot. If used in close quarters, the attack may take advantage of any melee bonuses available. - Homing 4 (4 points) - Range 3 (1 km, 10 km in space) (3 points) - Penetrating 4 (4 points) -16 Armor - Muscle (1 Point) - (Total: 22 / 2 = 11 Points) 2d6+9, Homing 4, Range 3, Penetrating 4, Muscle, 40 Damage
Thunder Clasher: 8 (16 points) The upper chest of the Rakuraizer shifts and opens, firing a high-density beam of energy. Upon contact, the beam explodes in a blindingly blue fireball, damaging the enemy and any other units caught in its area of effect. However, due to the high concentration of energy required, the beam cannot be fired more than three times in a battle before having to recharge. - Penetrating 4 (4 points) -16 Armor - Ammo 2 (-2 points) - Area 4 (30 m, 300 m in space) (4 points) - Range 4 (10 km, 100 km in space) (4 points) - (Total: 26 / 2 = 13 Points) 2d6+5, Penetrating 4, Ammo 2, Area 4, Range 4, 48 Damage
Lightning Sight: 2 Ranks (4 points) Rakuraizer's eyes glow blue and fire two surprisingly powerful but small beams of piercing energy. The concentration of the energy is enough to break through various electronic and mental barriers, however its effect is slightly diminished against physical shielding and armor. - Range 4 (10 km, 100 km in space) (3 points) - Penetrating 2 (2 points) -8 Armor - Piercing 7 (7 points) -56 Force Field - (Total: 16 / 2 = 8 Points) 2d6+5, Range 4, Penetrating 2, Piercing 7, 12 Damage
Total: 32 Points
Rakuraizer - Nova Burst Mode[edit]
Alternate Form: 10 (90 points) Charges: -9 (Once a day) Recovery: -4 (Only lasts 10 minutes) (Total Cost: 77 points) -100 points to spend.-
Massive Damage: 1 (10 points) Superstrength: 4 (32 points) 2000 tons total. Combat Technique: Deflection (2 points) Features: 1 (1 Point) Nova Burst Shift - The Rakuraizer's armor shifts and transforms, leaving it a bright red color. Outside communications no longer work and the trace sensitivity is multiplied.
Nova Burst Mode Attacks[edit]
Cross Shackle: 0 (1 Point) The bottom of the Rakuraizer's right forearm opens up and energy surges and collects in it's hand before throwing a large lightning ball. The ball splits into four smaller balls, slamming into the enemy and forming a giant light in the shape of an 'X' which pins the opponent in place. The target makes a Body or Soul roll (whichever is higher) at Target Number 9, but rolls at a penalty of 2. If the target fails, then they are frozen in place for 5 rounds. If the target succeeds, then they are not incapacitated, but still trapped, and may attempt to free themselves from the solidified lightning shackles. The Shackles themselves cause restricted movement, and the opponent inside attacks physically at a -3 penalty, cannot defend, and cannot perform complex gestures. The opponent may attack the shackles, which have 15 Health Points and disperse upon being brought down to 0, freeing the captive. - Tangle 3 (3 points) - Accurate 3 (3 points) - Incapacitate 2 (2 points) 5 Rounds - (Total: 9 / 2 = 5)
Thunder Blade Crash: 10 (20 Points) - Penetrating 10 (10 points) -40 Armor - Piercing 10 (10 points) -80 Force Field - Unique Restriction -1 (Causes Alternate Form to cease.) - Muscle (1 Point) - (Total: 50)
Total: 77 Points
Defects[edit]
Awkward Size: 3 (-12 points)
Total: -12 Points
Total Points Spent: 288 / 2 = 144