Campaign:NEWSPAPER GAEM/The Unblinking Eye: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Blowthemandown
(marked for deletion)
 
m (1 revision imported)
 
(No difference)

Latest revision as of 19:05, 1 July 2023

This article has been flagged for deletion.
Comment on the article's talk page.
Reminder: Do NOT blank pages when flagging them for deletion.
Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore

(italicized text is just a comment, don't keep it in your sheet)

Basics[edit]

Name: The Unblinking Eye
Concept: Paranoid Occultist, think Cthulhu Mythos but much of what he sees are delusions
Caste/Aspect: Twilight
Motivation: There is something out there, out beyond the deepest wilds, and it plots the painful extermination of all sentient life. I'm going to find out what it is before that happens. (Is most likely just another hallucination)
Intimacies:
Anima Banner/Totem:
Anima Effect/Tell:
Experience: 24/56
(write experience points as "unspent / total" plx)

Background[edit]

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)


Appearance[edit]

(what other people see when they look at your character.)

Attributes[edit]

Strength  ●        Charisma     ●●●●        Perception   ●●●●
Dexterity ●●●●        Manipulation ●●●●        Intelligence ●●●●
Stamina   ●●        Appearance   ●        Wits         ●●●


Abilities[edit]

Solar/Abyssal Block
Archery      X     Integrity   ●     Craft         X     Athletics X     Bureaucracy X
Martial Arts ●     Performance X     Investigation ●●●●● Awareness ●●●●● Linguistics ●●●
Melee        X     Presence    ●     Lore          ●●●●●  Dodge     ●     Ride        X
Thrown       X     Resistance  ●     Medicine      X     Larceny   X     Sail        X
War          X     Survival    X     Occult        ●●●●● Stealth   X     Socialize   ●

Crafts[edit]

None

Linguistics[edit]

High Realm, Low Realm, Old Realm, Tribal Tongues

Specialties[edit]

Medicine: Rituals that by all thaumaturgical and medical logic should never work ever.

Backgrounds[edit]

Cult: ●
Resources: ●●●
Manse: ●●●

Charms[edit]

  • Chaos Repelling Pattern: 8m, Simple, Combo-ok Obvious, Forces things to work according to the laws of creation within (essence) yards of The Unblinking Eye
  • Ox Body Technique: One extra -1 health level, Two extra -2 health levels
  • Terrestrial Circle Sorcery: Speed 5, DV -2, Allows casting of Terrestrial Circle spells
  • Death of Obsidian Butterflies: 15m, 30x100x10 yards, Per+Occult+4 essence autosuccesses, 8L+Extra sux counts as martial arts for the purpose of defense
  • Demon of the First Circle: 20m+, Summons a first circle demon, contesting extended willpower rolls made to determine if the demon is bound or free, first to three victories wins, -1 penalty to demon for each extra 5m spent
  • Wood Dragon's Claw: 10m, Speed 5, may distribute 15 points among Accuracy, Defence, Damage, and rate, no higher than (essence+occult)
  • First Perception Excellency: 1m/1d, Reflexive, Instant. Adds 1 die to a perception roll for every mote you spend, yadda yadda.
  • Keen Sight Technique: 3m, Reflexive, Combo-Ok, One Scene, Adds two auto successes to all awareness rolls with sight, lets The Unblinking Eye see all sorts of crazy shit like an emblem from 500 yards at night.
  • Spirit-Detecting Glance: 3m, Reflexive (Step 1), Combo-Ok, One Scene, allows The Unblinking Eye to see, hear, feel, and smell dematerialized creatures (Ghosts and ethereals and such), but not touch them.
  • All-Encompassing Sorcerer's Sight: 6m, Reflexive (Step 1), One Scene, allows The Unblinking Eye to see essence, add dice equal to the target's essence when detecting mundane stealth. Can Identify charms and spells at Difficulty 5 and levels of artifacts/essence in creatures at difficulty 2.


Combos[edit]

(example:)
Combo Name: Combo Cost + 1wp

  • List of constituent Charms, including Cost and Type.
  • Heavenly Guardian Defense, 4m, Reflexive (Step 2).
  • Etc

Essence[edit]

Essence: ●●●●●
Regeneration: 10
Personal Essence Pool: 21/21
Peripheral Essence Pool: 51/51
Committed Essence: 6

Willpower[edit]

Willpower: ●●●●●●●
Temporary: □□□□□□X

Virtues[edit]

Virtues:

  • Compassion ●
  • Conviction ●●●●X
  • Temperance ●●●
  • Valor ●[●●●]

Flawed Virtue: Conviction
Virtue Flaw: Paranoia, Paranoia Everybody's coming to get me~
Limit: □□□□□ □□□□□

Inventory[edit]

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)

Manses and Heartstones[edit]

Gem of Valor (●●●)
Gives Exalt an extra 3 dice to all valor rolls, Exalt must roll when acting contrary to this virtue, however.

Combat[edit]

Dodge DV: 5
Dodge MDV: 6
Soak: 3B/1L/0A (Add armor and (Sta)B/(Sta/2 round down)L/0A)
Pierced: 3B/1L/0A (Add half from armor and full from stamina)
Hardness: 0B/0L/0A (Armor only)

Attacks[edit]

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health[edit]

□ -0
□□□ -1
□□□□ -2
□ -4
□ Incapacitated

Advancement[edit]

Bonus Points[edit]

14 BP: Essence to 4
1 BP: Lore to 5

Experience Points[edit]

(Here is where you write down your experience points and how you spent them)

See Also[edit]

Exalted