Campaign:Golby's Beautiful Placeholder/SCIENCE: Difference between revisions
1d4chan>HUGE mNo edit summary |
1d4chan>HUGE mNo edit summary |
||
Line 6: | Line 6: | ||
'''Intimacies:''' SCIENCE<br/> | '''Intimacies:''' SCIENCE<br/> | ||
'''Anima''': A spherical labyrinth of blue filigree with green sparks<br/> | '''Anima''': A spherical labyrinth of blue filigree with green sparks<br/> | ||
'''Experience:''' | '''Experience:''' 2/40<br/> | ||
=== Background === | === Background === | ||
Line 57: | Line 57: | ||
*(Medicine) '''Instant Treatment Methodology''' (Medicine 2 Ess 2 p220): 7m, Simple (Speed 6 DV -1), Combo-OK Touch, Instant. Any medicine action that would normally take up to one hour takes six ticks. | *(Medicine) '''Instant Treatment Methodology''' (Medicine 2 Ess 2 p220): 7m, Simple (Speed 6 DV -1), Combo-OK Touch, Instant. Any medicine action that would normally take up to one hour takes six ticks. | ||
*(Craft) '''Craftsman Needs No Tools''' (Craft 4 Ess 3 p213): 7m 1wp, Supplemental, Combo-OK, Instant. Removes need for tools, removes penalties for lacking tools, and the character accomplishes (Essence x 3) hours of work in each hour spent working. | *(Craft) '''Craftsman Needs No Tools''' (Craft 4 Ess 3 p213): 7m 1wp, Supplemental, Combo-OK, Instant. Removes need for tools, removes penalties for lacking tools, and the character accomplishes (Essence x 3) hours of work in each hour spent working. | ||
*(Occult) '''Shadowlands Circle Necromancy''' (Occult 3 Ess 3): Permanent. Take Shape Necromancy and Cast Necromancy actions as appropriate. | |||
=== C-C-C-Combo's === | === C-C-C-Combo's === | ||
'''Discretion''': 1wp, 0m+ | '''Discretion''': 1wp, 0m+ | ||
*2nd Archery | |||
*Surprise Anticipation Method | *Surprise Anticipation Method | ||
*Seven Shadows Evasion | *Seven Shadows Evasion | ||
Line 140: | Line 142: | ||
*2BP to Willpower | *2BP to Willpower | ||
*2BP to Combo (SAM+SSE) | *2BP to Combo (SAM+SSE) | ||
*(25xp start) | |||
*16XP to Essence 3 | *16XP to Essence 3 | ||
*6XP to Combo (ITM+WMCT+2Med) | *6XP to Combo (ITM+WMCT+2Med) | ||
*3XP to Artifact 1 (Chainshirt) | *3XP to Artifact 1 (Chainshirt) | ||
*(7xp get) | |||
*3XP to Temperance 2 | *3XP to Temperance 2 | ||
*1XP to Investigation 2 | *1XP to Investigation 2 | ||
*(8xp get) | |||
*1XP to add 2nd Archery to combo Discretion | |||
*8XP to Shadowlands Circle Necromancy | |||
== Shopping List == | == Shopping List == | ||
Line 166: | Line 173: | ||
*8xp: Celestial Circle Sorcery (Occult 4 Essence 4) | *8xp: Celestial Circle Sorcery (Occult 4 Essence 4) | ||
*8xp: Solar Circle Sorcery (Occult 5 Essence 5) | *8xp: Solar Circle Sorcery (Occult 5 Essence 5) | ||
*8xp: Labyrinth Circle Necromancy (Occult 4 Essence 4) | *8xp: Labyrinth Circle Necromancy (Occult 4 Essence 4) | ||
*8xp: Spirit-Detecting Glance | *8xp: Spirit-Detecting Glance |
Revision as of 12:51, 4 September 2008
Basics
Name: Professor Shen
Concept: IT'S ALIVE! ALIIIIIIIIVE!
Caste/Aspect: Twilight Solar
Motivation: Attain the power of true resurrection
Intimacies: SCIENCE
Anima: A spherical labyrinth of blue filigree with green sparks
Experience: 2/40
Background
Sections of the following have been redacted to protect the innocent. Original character, do not steal.
The Professor was born in Nexus, and it was there that he was trained as a barber-chirurgeon. After some years in private practice he took a job teaching other such chirurgeons, splitting his time between the two.
He exalted in a back alley, trying to save ██████████ who had been savaged by a karmeus; his hands glowed with golden light and moved like lightning, but it was too late. After this, he slowly dropped out of the medical and academic life he had known up to then, working instead on solitary projects and trying to master the secrets of life and death. His experiments turned slowly into investigations of the darker side of Essence, and his apartment grew a reputation as a haunted house. Things came to a head with an incident involving a ████, two ██████s and the ████████, after which he was exiled. He managed to escape being executed since ███████████████████████. After this he set off to the south in search of a more hospitable base of operations.
Upon reaching Chiaroscuro, he set up a small medical practice to keep food on his plate. In his spare time, he set about finding volunteers for experiments, and exploring the city's First Age ruins in search of lost knowledge.
After having a dream containing vivid imagery of a grand, shining tower on a mountain peak, the Professor sought out the site, but found only a blasted ring of stone, the foundation of what might once have been such a tower, lacking even a roof. While frequent lightning in the area deterred others from approaching, it hasn't given the Professor any trouble.
Appearance
A tall thin man with light brown skin, black hair streaked with grey, and brown eyes. He wears a lightweight white shirt and trousers, with a white lab coat or cloak during the day, and a brown frock coat at night or indoors.
Attributes
Strength ●● Charisma ●● Perception ●●● Dexterity ●●●●● Manipulation ●●● Intelligence ●●●●● Stamina ●● Appearance ●● Wits ●●●
Abilities
Archery ●●●●● Integrity ● Craft see below Athletics ● Bureaucracy Martial Arts Performance Investigation ●● Awareness ●●●●● Linguistics ●●● Melee Presence Lore ●●● Dodge ●●●●● Ride Thrown Resistance ● Medicine ●●●●● Larceny Sail War Survival Occult ●●● Stealth Socialize
Craft (Fire) ●●●●
Languages: Riverspeak (Native: Nexus), Old Realm, Flametongue, High Realm
Specialties
Archery (Beam weapons) ●●● Investigation (Finding concealed objects) ●
Backgrounds
Resources: ●●● Income from medical practice Manse: ● A crumbling lightning-blasted tower on top of a mountain Artifact: ● Orichalcum chainshirt Artifact: ●●● Reason: a death ray
Charms
- Second Excellencies: Medicine, Archery, Craft
- (Dodge) Shadow Over Water (Dodge 3 Ess 1 p227): 1m, Reflexive (Step 2), Combo-OK, Instant. Ignore all penalties to Dodge DV.
- (Dodge) Seven Shadows Evasion (Dodge 4 Ess 2 p227): 3m, Reflexive (Step 2), Combo-OK Obvious, Instant. Dodge the undodgeable, unless unexpected. Conviction flaw.
- (Awareness) Surprise Anticipation Method (Awareness 5 Ess 2 p226): 1m, Reflexive (Step 2), Combo-OK, Instant. Expect the unexpected.
- (Medicine) Wound-Mending Care Technique (Medicine 3 Ess 2 p219): 10m, Supplemental, Combo-OK Touch, Until the day ends. Treat for one hour and roll (Int+Med); target recovers successes in lethal or bashing at the end of the treatment (errata). If target spends the day resting, target recovers (Solar's Ess) additional lethal and bashing levels. Usable once per day on each target.
- (Medicine) Flawless Diagnosis Technique (Medicine 1 Ess 1 p220): 1m, Reflexive, Combo-OK, Instant. It's not lupus.
- (Medicine) Instant Treatment Methodology (Medicine 2 Ess 2 p220): 7m, Simple (Speed 6 DV -1), Combo-OK Touch, Instant. Any medicine action that would normally take up to one hour takes six ticks.
- (Craft) Craftsman Needs No Tools (Craft 4 Ess 3 p213): 7m 1wp, Supplemental, Combo-OK, Instant. Removes need for tools, removes penalties for lacking tools, and the character accomplishes (Essence x 3) hours of work in each hour spent working.
- (Occult) Shadowlands Circle Necromancy (Occult 3 Ess 3): Permanent. Take Shape Necromancy and Cast Necromancy actions as appropriate.
C-C-C-Combo's
Discretion: 1wp, 0m+
- 2nd Archery
- Surprise Anticipation Method
- Seven Shadows Evasion
- The Professor, though he may be lost in thought, comes to a sudden realization and moves with impossible speed to avoid danger, trailing streamers of blue-green essence as he does so.
Power over Life: 1wp, 17m+
- Second Medicine
- Wound-Mending Care Technique
- Instant Treatment Methodology
- Outside combat there is no obvious display associated with this combo.
- In combat, when subtlety is less important, the Professor simply places his hands on a wounded patient and directs a flow of blue essence into the damaged flesh, which spontaneously heals; the process gives off green sparks.
Essence
Essence: ●●●
Regeneration: 2/hour from hearthstone, 6/hour relaxed, 10/hour sleeping
Personal Essence Pool: 17/17
Peripheral Essence Pool: 30/39
Committed Essence: 8
Willpower
Willpower: ●●●●● ●●●
Temporary: □□□□□ □□□
Virtues
Virtues:
Compassion ● Conviction ●●●● Temperance ●● Valor ●●●
Virtue flaw: Deliberate Cruelty (Conviction)
Limit: □□□□□ □□□□□
Limit Break Condition: The character is subjected to severe stress or backed against the wall.
Inventory
- Reason: a two-foot-long thin orichalcum tube covered with complicated circuitry; usually kept concealed under a long jacket. The Professor found it by digging in the rubble at his manse. It functions as a hand-held Essence-powered beam weapon that requires 2m per shot. It can be used in two modes. It has one hearthstone socket and Attune 6. (Compare Power Mace, Wonders 78, and Small Concussive Essence Cannon, Wonders 131; Artifact 3)
- Speed 5 Accuracy +2 Damage 10L piercing Rate 2 Range 60 Min Str 2
- Speed 5 Accuracy +2 Damage 15B piercing Rate 2 Range 100 Min Str 2
- Orichalcum Chainshirt: Shining orichalcum. The professor forged it out of scraps of orichalcum that he found under rubble at the manse. Worn concealed under clothing. Soak 7L/5B, Hardness 3, Attune 2. (Core 390; Artifact 1)
- Normal clothing: lab coats, long jackets, thick gloves, goggles, etc. (Resources 2)
- Exceptional medical stuff (Resources 2)
- Deluxe Punishment Bag (It's a secret to everybody)
Manses and Hearthstones
The Spire of Shattered Memories (Air Manse 1)
A shattered granite tower on a mountaintop, open to the sky and blasted by lightning. Rubble is strewn around the area. There could be undiscovered catacombs beneath it, and it's possible this ruined shell was once much more powerful...
- Minimally Habitable (2 pt drawback)
- Ultra-Deadly Traps (3 pt feature)
Hearthstone: Memory Stone: the character remembers everything perfectly, to the point of being able to make (Perception+Awareness) rolls to examine something 50 years after having seen it.
Combat
Dodge DV: 7
Dodge MDV: 6
Soak: 7A/8L/7B
Pierced: 4A/5L/5B
Hardness: 3
Attacks
Punch: Spd 5 Hit 6 Dmg 2B PDV 4 Rate 3 Kick: Spd 5 Hit 5 Dmg 5B PDV 2 Rate 2 Clinch: Spd 6 Hit 5 Dmg 2B Rate 1 Piercing Reason/L: Spd 5 Hit 15 Dmg 10L Rng 60 Rate 2 Piercing Reason/B: Spd 5 Hit 15 Dmg 15B Rng 100 Rate 2 Piercing
Health
x -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
Advancement
- 11BP to Abilities and Specialties
- 2BP to Willpower
- 2BP to Combo (SAM+SSE)
- (25xp start)
- 16XP to Essence 3
- 6XP to Combo (ITM+WMCT+2Med)
- 3XP to Artifact 1 (Chainshirt)
- (7xp get)
- 3XP to Temperance 2
- 1XP to Investigation 2
- (8xp get)
- 1XP to add 2nd Archery to combo Discretion
- 8XP to Shadowlands Circle Necromancy
Shopping List
No particular order. Also not really complete.
- 5xp: Combo of CNNT and 2nd Craft
- 24xp: Essence 4
- 16xp: Willpower 9
- 6xp: Temperance 3
- 1xp: Athletics 2
- 5xp: Occult 4
- 5xp: Lore 4
- 3xp: Craft (Air) 1
- 3xp: Craft (Genesis) 1
- 3xp: Craft (Magitech) 1
- 8xp: Trance of Unhesitating Speed
- 8xp: Flashing Vengeance Draw
- 8xp: There Is No Wind
- 8xp: Accuracy Without Distance
- 8xp: Terrestrial Circle Sorcery
- 8xp: Celestial Circle Sorcery (Occult 4 Essence 4)
- 8xp: Solar Circle Sorcery (Occult 5 Essence 5)
- 8xp: Labyrinth Circle Necromancy (Occult 4 Essence 4)
- 8xp: Spirit-Detecting Glance
- 8xp: Spirit-Cutting Attack
- 8xp: All-Encompassing Sorcerer's Sight (Occult 5)
- 8xp: Graceful Crane Stance
- 8xp: Spider-Foot Style (Athletics 3)
- 8xp: Feather-Foot Style (Athletics 4)
- 8xp: Eagle-Wing Style (Athletics 5 Essence 4)
- 8xp: Monkey Leap Technique
- 8xp: Foe-Vaulting Method (Athletics 5)
- 8xp: Athletics excellency
- 8xp: Thunderbolt Attack Prana (Athletics 3)
- 8xp: Chaos Repelling Pattern
- 16xp: Two Lore excellencies
- 8xp: Immanent Solar Glory (Lore 5)
- 8xp: Wyld Shaping Technique (Lore 5)
- 10xp: Sagacious Reading of Intent
- 10xp: Integrity Protecting Prana