Campaign:Golby's Beautiful Placeholder/Double Solar: Difference between revisions

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Prerequisite Charms: Call the Blade <br/>
Prerequisite Charms: Call the Blade <br/>
Committing some Essence, the Solar may store Elsewhere a Melee weapon that she has used to inflict damage. She may then draw the weapon from Elsewhere as if she still had it in her possession, or through the use of Charms such as Call the Blade. <br/>
Committing some Essence, the Solar may store Elsewhere a Melee weapon that she has used to inflict damage. She may then draw the weapon from Elsewhere as if she still had it in her possession, or through the use of Charms such as Call the Blade. <br/>
'''Blazing Solar Bolt'''<br/>
Cost: 3m, 1wp; Mins: Melee 5, Essence 3; Type: Simple (Speed 4) <br/>
Keywords: Combo-OK, Holy, Obvious <br/>
Duration: Instant <br/>
Prerequisite Charms: Iron Raptor Technique <br/>
Melee based attack pool = dex + melee + essence range = essence x 10 cannot be blocked or dodged short of charms or other magic ignores cover, but cannot strike around obstacles. Deals lethal damage = str + willpower + successes. Creatures of Darkness take aggravated damage <br/>


==='''Lore'''===
==='''Lore'''===

Revision as of 18:52, 30 April 2009

Basics

  • Campaign: [| Golby's Beautiful Placeholder]
  • Name: Rin Darksbane
  • Concept: Warrior King Nation Builder
  • Caste/Aspect: Dawn
  • Motivation: Build first age kingdoms once more/Reestablish Deliberative
  • Positive intimacies: His Kingdom, His people, Solars
  • Negative intimacies: Fair Folk, Wyld Barbarians
  • Anima:
  • Anima Banner: Pure White Tyrant Lizard
  • Experience: 158/300

(write experience points as "unspent / total" plx)

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance

(what other people see when they look at your character.)

Attributes

Strength  ●●●        Charisma     ●●●       Perception   ●●●
Dexterity ●●●●●      Manipulation ●●        Intelligence ●●●
Stamina   ●●●        Appearance   ●●        Wits         ●●●

Abilities

Solar/Abyssal Block
Archery      ●●●   Integrity   ●●   Craft                Athletics ●    Bureaucracy 
Martial Arts ●●●   Performance      Investigation        Awareness ●●●  Linguistics ●
Melee        ●●●●● PresenceLore          ●●●●●  Dodge     ●●●  Ride        
Thrown             Resistance       Medicine             Larceny        Sail        
War          ●●●●  Survival    ●●   Occult               Stealth        Socialize   


Languages: Old Realm, Flametongue, Foresttongue


Specialties

(Write here your specialties, if any)

Backgrounds

Artifact: ●●●●● (6xp)
Artifact: ●●●● (3xp)
Manse:    ●●●●● (12 xp)
Manse:    ●●● (9 xp)
Manse:    ●●● (9 xp)

Charms

MELEE

2nd Melee
HURR DURR EXCELLENCY

One Weapon Two Blows
Cost: 1m; Mins: Melee 2, Essence 1; Type: Reflexive (Step 1)
Keywords: Combo-OK
Duration: One action
Prerequisite Charms: Any Melee Excellency
This Charm increases the accuracy and speed of the Exalt's Melee weapon by one each.

Peony Blossom Attack
Cost: 2m per attack; Mins: Melee 3, Essence 2; Type: Extra Action
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: One Weapon, Two Blows
can buy up to essence +1(+3) attacks at 2 motes each, rate is ignored, no penalities apply to the attacks, Dv penalty only equals highest penalty for any one attack

Iron Whirlwind Attack Cost: 5m, 1wp; Mins: Melee 5, Essence 2; Type: Extra Action
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Peony Blossom Attack
Flurry for Dex +1(+3) attacks regardless of rate, no penalities to the attack, dv penalty only = highest of any single

Invincible Fury of the Dawn - 8xp
Cost: -; Mins: Melee 5, Essence 4; Type: Permanent
Keywords: Combo-OK, Obvious
Duration: N/A
Prerequisite Charms: Iron Whirlwind Attack
add 2 to the maximums of Iron Whirlwind and Peony Blossom, may also work with other custom melee charms at story tellers discretion.

Call The blade
Cost: 1m; Mins: Melee 2, Essence 2; Type: Reflexive (Step 2)
Keywords: Obvious
Duration: Instant
Prerequisite Charms: None
Returns weapon to hand if it is within essence x 10 yards and has a valid way back.

Iron Raptor Technique
Cost: 2m or 4m; Mins: Melee 3, Essence 2; Type: Simple (Speed 5)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Call the Blade
This Charm causes the Solar's weapon to fly from and return to her hand, making a Melee attack at a target withing essence x 8 yards

Summoning the loyal Steel
Cost: 1m; Mins: Melee 3, Essence 2; Type: Simple (Speed 3)
Keywords: Combo-OK
Duration: Indefinite
Prerequisite Charms: Call the Blade
Committing some Essence, the Solar may store Elsewhere a Melee weapon that she has used to inflict damage. She may then draw the weapon from Elsewhere as if she still had it in her possession, or through the use of Charms such as Call the Blade.

Blazing Solar Bolt
Cost: 3m, 1wp; Mins: Melee 5, Essence 3; Type: Simple (Speed 4)
Keywords: Combo-OK, Holy, Obvious
Duration: Instant
Prerequisite Charms: Iron Raptor Technique
Melee based attack pool = dex + melee + essence range = essence x 10 cannot be blocked or dodged short of charms or other magic ignores cover, but cannot strike around obstacles. Deals lethal damage = str + willpower + successes. Creatures of Darkness take aggravated damage

Lore

First and Second Excellencies
Lore Essence Flow -8 xp

Athletics

Monkey Leap Technique
Cost: 3m; Mins: Athletics 1, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: None
Jump as a move action, double jumping distance

C-C-C-Combo's

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Essence

Essence: ●●●●●
72 exp Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 25/25
Peripheral Essence Pool: 39/59
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower: ●●●●● ●●●●●
Temporary: 10/10

Virtues

Virtues:

Compassion ●●●●●
Conviction ●● (3 xp)
Temperance ●●
Valor      ●●●●●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)

Manses and Hearthstones

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

one Dying level per dot of Stamina

Advancement

Virtues 12 bp 2 melee 2 bp 1 war 1 bp Essence 5 = 72 exp Lore 5 = 12 exp


Shopping list

it's also helpful (but optional) if you write out charms you intend to buy