Campaign:First Age Fuck You/Melodee: Difference between revisions

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=== Shopping list ===
=== Shopping list ===
''it's also helpful (but optional) if you write out charms you intend to buy''
''it's also helpful (but optional) if you write out charms you intend to buy''
[[Category: Exalted]]
[[Category: Campaign: First Age Fuck You]]

Revision as of 16:44, 14 March 2022

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Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore

Basics

  • Campaign: Campaign:First_Age_Fuck_You
  • Name: The Most Elegant Locus of Destructive Ethereal Energies.
  • Concept: 25 foot tall cuddly living war machine
  • Caste/Aspect: Dawn
  • Motivation:
  • Positive intimacies: Fightan and Wrasslin', Protecting little people, Augmentation
  • Negative intimacies:
  • Anima:
  • Experience: 20/60


Background

Formerly one of the countless, nameless, stamped, coded, pricked, prodded, stapled, stitched and cinched projects in the vast floating laboratories of Bright Shining Ice, MELoDEE had the temerity to Exalt during a particularly brutal and violent testing session. Ice's extreme displeasure with these turn of events has only been compounded over the decades as her former lab rat has evolved into the Deliberative's foremost bubbleheaded tool of mass destruction and walking cybernetic floor-show all in one.

Appearance

If there was a shinmatic concept of "anti-stealth", Melodee would embody it. Even her "normal" form of an absurdly strapping, ridiculously endowed, heavily augmented, two meter tall woman with prehensile, waist length moonsilver hair is slightly difficult to miss her. IAM recordings of her 8 meter figure tearing warstriders and behemoths apart with her bare hands before chucking them over the Horizon have found a market among Creation's military minds and filthy minds alike.

Attributes

Strength  ●●●●●●(●●●●)(●●)(●●●●)Charisma     ●●●●●          Perception   ●●●
Dexterity ●●●●●                 Manipulation ●              Intelligence ●●●
Stamina   ●●(●●●●)              Appearance   ●●●●●(●●●●)    Wits         ●●●●●

Abilities

Archery                Integrity   ●●●●●(●●) Craft*              Athletics ●●●●●     Bureaucracy 
Martial Arts ●●●●●     Performance           Investigation       Awareness ●●●●●     Linguistics ●
Melee        ●●●●●     Presence    ●●●●●     Lore ●●●●●          Dodge               Ride        ●
Thrown                 Resistance  ●●        Medicine ●●●●●      Larceny             Sail        ●
War          ●●●●●     Survival    ●         Occult ●●●●●        Stealth             Socialize   ●●

Crafts:
craft fire 2
Craft air 2
Craft earth 1
Craft magitech 5
Languages:
Old Realm
Skytongue

Specialties

Craft Magitech (Herself and her gear +3)
Athletics (Post Human heavy machinery +3)
Medicine (Herself +3)
MA (Clinching +3)

Backgrounds

Arsenal 5
Panoply 5
Backing (Cauldronists) Legendary
Reputation (Transhumanist War Machine) Legendary
Wealth 5
Manse Legendary

Mutations

+Large

Clean living, good eating, and being crammed full of Beast of Resplendent Fluid derived growth hormones from a pre-embryonic state does a body good.


+Enhanced Sense (sight)
+Nightvision
-Biomagitech Implants Repair 3

The Mk IV Optiglobe, usually installed in automata and essence artillery targeting systems, makes a fine addition for any moonlit stroll/battle against blasphemous entities from beyond Time and Space.


+sonar
-Biomagitech Implants Repair 2

Five senses is not nearly enough to fully appreciate all the interesting nuances Creation throws at you, up to and including being attacked by seven hundred meter long behemoths lurking in the next reef over.


+Gazelle's Pace
-Biomagitech Implants Repair 3

Reinforced leg structures which allow each thigh to discreetly remain no larger than one's waist permit interesting forms of accelerated movement.


+Impossible Joints
-Biomagitech Implants Repair 3

As any true Cauldronist would note, standard human anatomy and limb connections are, at best, helpful suggestions.


+Omnidexterity
-Biomagitech Implants Repair 3

Likewise, why should one limb be able to do something the other three cannot?


+Glider
-Biomagitech Implants Repair 4

And if you're going to be replacing all that wasteful internal matter, why not replace it with something a little more interesting, say, a super-overcharged collection of windslave disks?


+Inexhaustible
-Biomagitech Implants Repair 3

The Solars' rejection of the weaknesses of the human form taken to the next logical step. Internal recycling devices mean that it does not in fact stink, or even exist for that matter.


+Gills
-Biomagitech Implants Repair 3

This BREATHING CONSTANTLY thing is so last millennium.


Merits & Flaws

+Legendary Attribute (Str): Does a body really, REALLY good.

-Beacon of power: After a certain point, one stops worrying about this "subtlety" thing and focuses more on whether they can toss this yeddim over the top of the ziggurat or not.

-Disturbing lvl 1: Not that she isn't attractive in her own, rather strange way, it's just the matter that she walked through the wall instead of using the door. And then made another hole right next to the first one when leaving.

-Unusual Appearance: lvl 1 when in her "normal" state of a ridiculously top-heavy, heavily muscled 2meter tall cybernetic Dawn with a near constant state of anima flare. lvl 2 when full out 25 ft tall

-Legendary Rival: Bright Shining Ice: Some people just don't take well to their ant farms suddenly putting on a business suit and moving into their corner office where everyone suddenly likes it more than you.


Charms

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.

-MA
Fists of Iron
Sledgehammer Fist
Dragon Coil
Solar Hero Form
Heaven Thunder Hammer
Horizon Hurling Technique
Solar Hero Supremacy
1st MA
Infinite MA mastery

-Melee
Dipping Swallow
1st Ex
Bulwark
HGD
inf melee mastery
unassailable aegis

-War
Mob-Dispersing Rebuke
War Essence Flow
1st Ex
Immunity to Armies Approach

-Integ
IPP

-occult
terrestrial
elemental empowerment
spirit detecting
spirit cutting
ghost eating

-Craft
2nd ex
CNNT

-Athletics
ISE

-Awareness
SAM

-Linguistics
Sagacious

-Pres
2nd ex
majestic radiance
Enemy Castigating

Combos

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Essence

Essence: ●●●●●
Regeneration: 61/hr+rest
Personal Essence Pool: 23/23
Peripheral Essence Pool: 55/55 (91/117)(
Committed Essence: 2+

Willpower

Willpower: ●●●●●●●●
Temporary: 0/0

Virtues

Virtues:

Compassion ●●●
Conviction ●●●
Temperance ●
Valor      ●●●●(●)

Virtue flaw: Red Rage of Compassion
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing others suffering due to the actions of others

Inventory

Glorious Orichalcum Core: The core of the locus's systems, rumored to be built on shinmatic vortex technology, this device sits high inside the bearers chest where it interfaces with the rest of their systems, both biological and magitech adding +4 to strength and stamina, and two to integrity. Unfortunately, being driven by a device powered by pure elemental glory and badassery leaves little room for discretion. The bearer adds one to valor and subtracts one to temperance. 8 motes attunement.

Skinmount amulet x8

Celestial Battle Armor Wings, Loudspeaker, Healing. Soak 12L/12b, Hardness 8/8, Mob 0, Fatigue 1, attune 10

O. Smash Fists Commit 6

Arms of Multiple Manipulation commit 3/+5 to activate. Nothing says "fashion statement" like having having every hair on one's head be a waist-length fully prehensile strand of pure moonsilver.

Perfect Warstrider Maces (Hair braids) x6

Amulet of Dawn's Cleansing Light Because being covered in Behemoth giblets is icky. Commit 1

Infinite Resplendence Amulet Because you need somewhere to put the 2000lbs of killing equipment when not in use. Commit 5

Satchel of Healing

Essence Capacitators Lvl 5 x 6, Two slotted in here. Lvl 3 x 3, all slotted in CBA.

Firepearl x1

Chromatic Symbiote 1 commit. Gargantuan +hunger x4 times (+1100%)

Manses and Hearthstones

-solar
Seven Leaping Dragon stone 4
Unbreakable Bones Earth 4
Perfect Mobility 5
Jewel of lawgivers authority? 2

wood 1
Stone of the emerald rooster: valor/2 round up bonus to survival/resistance

earth
Jewel of Earth's Transcendent Crafting Genius 5- +4 to C:Earth, +2 to other mundane crafts. +1 to unusual crafts. Increases the speed of working a craft by 1+bonus. Therefore, one works 5 times (4+1) faster with Earth, and 2 times (1+1) faster with Magitech. This is compatible with CNNT and similar charms.


Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

one Dying level per dot of Stamina

Advancement

it's helpful if you write down how you spent your BP and XP

Shopping list

it's also helpful (but optional) if you write out charms you intend to buy