Campaign:First Age Fuck You/Emerald: Difference between revisions
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Latest revision as of 15:50, 25 June 2023
This article has been flagged for deletion. Comment on the article's talk page. Reminder: Do NOT blank pages when flagging them for deletion. Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore |
Basics[edit]
- Campaign: First Age Fuck You
- Name: The Emerald Thumb
- Concept: Solar+Farmer
- Caste/Aspect: Twilight
- Motivation: SOMETHING INVOLVING GROWING, A PLANT THAT HARVESTS ITSELF? I DUNNO
- Positive intimacies: Nature
- Negative intimacies:
- Anima: Varieties of garden and farm crops springing from the earth in vast quantities almost seemingly in a shockwave, from wheat to potatoes to tomatoes to pumpkins to apples to coconuts, though the environment has a slight affect on the foliage.
- Experience: 0/0
(write experience points as "unspent / total" plx)
Background[edit]
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance[edit]
(what other people see when they look at your character.)
Attributes[edit]
Strength ●●●● Charisma ●●● Perception ●●●● Dexterity ●●●● Manipulation ●● Intelligence ●●●● Stamina ●●●●● Appearance ●●●● Wits ●●●
Abilities[edit]
Solar/Abyssal Block Archery X Integrity ●●● Craft ●●●●● Athletics ●●●● Bureaucracy X Martial Arts ●●● Performance ●● Investigation X Awareness ●●● Linguistics ●● Melee ●●●●● Presence ●●●● Lore ●●●●● Dodge ●● Ride ●●● Thrown X Resistance ●●●● Medicine ●●●●● Larceny X Sail X War X Survival ●●●●● Occult ●●●●● Stealth X Socialize ●●
Craft (Genesis) ●●●●●
Craft (Wood) ●●●
Craft (Earth) ●●
Languages: Old Realm,
(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprehension.)
Specialties[edit]
Craft (Genesis) (Plants ●)
Survival (Farming ●●)
Backgrounds[edit]
Familiar: ●●●●●● Wealth: ●●● Arsenal: ● Cult: ●●●● Manse: ●●●●● Reputation: ●●● Savant: ●● Panoply: ●●●
Charms[edit]
- (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
Combos[edit]
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause Gem to explode.
Essence[edit]
Essence: ●●●●●
Regeneration: 20 (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower[edit]
Willpower: ●●●● ●●●
Temporary: 8/8
Virtues[edit]
Virtues:
Compassion ●●●● Conviction ●● Temperance ● Valor ●●●●
Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.
Inventory[edit]
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)
Manses and Hearthstones[edit]
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat[edit]
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks[edit]
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health[edit]
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
one Dying level per dot of Stamina
Advancement[edit]
Bonus Points[edit]
Essence 5 7 BP
Familiar 6 4 BP
Manse 5 2 BP
XP[edit]
Shopping list[edit]
it's also helpful (but optional) if you write out charms you intend