Campaign:First Age Fuck You/Dragonbloodface: Difference between revisions
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=== Appearance === | === Appearance === | ||
http://dantheman1969.files.wordpress.com/2007/06/kirk_hammett_escape06_1024.jpg | |||
== Attributes == | == Attributes == | ||
[S]Strength 3 [P]Charisma 5 [T]Perception 3 | [S]Strength 3 [P]Charisma 5 [T]Perception 3 | ||
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*'''First Dodge Excellency: ESSENCE OVERWHELMING''' 1m/2d, Reflexive, Instant. Adds 2 die to dodge roll for every mote you spend, up to max of (skill + specialty). Can use this charm to add 1 dot to the skill per mote spent for unrolled purposes. | *'''First Dodge Excellency: ESSENCE OVERWHELMING''' 1m/2d, Reflexive, Instant. Adds 2 die to dodge roll for every mote you spend, up to max of (skill + specialty). Can use this charm to add 1 dot to the skill per mote spent for unrolled purposes. | ||
*'''SAFETY AMONG ENEMIES''' Cost: 3m, 1wp; Type: Reflexive (Step 5) Combo-OK Instant. ''If you're the target of an attack and have a Dodge DV of at least half the attacker’s dice pool (Including with charms), you can make the attack miss and go to someone else within 3 yards, charm doesn't work without another target. The new target is then affected by the attack as if he had been the original target all along. This is a | *'''THRESHOLD WARDING STANCE''' Cost: 1m; Reflexive (Step 5) Combo-OK Instant | ||
Can ignore all environmental penalties to his Dodge DV, even in places where dodging would seemingly be impossible. This is a reflexive Charm that can be used freely without the need for a Combo. It can be activated on any tick on which the Exalt is subject to an attack. | |||
*'''HOPPING FIRECRACKER EVASION''' 2m; Type: Reflexive (Step 5) Combo-OK Instant: ''. When the Dragon-Blood dodges through his Dodge DV, he can reflexively spend two motes to execute a Dash action without suffering any DV penalty for doing so usually taking him out of hand-to-hand range evading most multiple attack Charms after the first attack. Can't be used with Parry DV. This is a reflexive Charm that can be used freely without the need for a Combo. It can be activated on any tick on which the Exalt is subject to an attack. | |||
*'''VIRTUOUS NEGATION DEFENSE''' Cost: 2m; Reflexive (Step 5) Combo-OK Instant: ''If an ally within normal leaping distance (about five yards) is subject to an attack, the Dragon-Blood using this Charm can attempt to move her out of the way. Roll (Dexterity + Dodge + Essence) no sux, the attack proceeds normally. Any sux, the character can make himself the target of the attack instead of the ally. Sux> attack roll, both he and the ally automatically dodge without a roll. Otherwise, the attacker’s remaining sux are applied as damage against the Dragon-Blood (with soak applied normally). This is a reflexive Charm that can be used freely without the need for a Combo. It can be activated on any tick on which the Exalt is subject to an attack. | |||
*'''SAFETY AMONG ENEMIES''' Cost: 3m, 1wp; Type: Reflexive (Step 5) Combo-OK Instant. ''If you're the target of an attack and have a Dodge DV of at least half the attacker’s dice pool (Including with charms), you can make the attack miss and go to someone else within 3 yards, charm doesn't work without another target. The new target is then affected by the attack as if he had been the original target all along. This is a reflexive Charm that can be used freely without the need for a Combo. It can be activated on any tick on which the Exalt is subject to an attack.'' | |||
*'''ELEMENTAL DEFENSE TECHNIQUE''' 5m; Simple. Elemental, Obvious. One scene ''An aura of element related essence covers the DB. Any Archery attacks are totally negated (torn apart by the elemental force) anyone attempting to make an unarmed attack suffers 4B damage, soaked normally. He gains +2 to her lethal and bashing soaks against attacks with any weapon not made of the magical materials. Finally, each elemental aura grants an additional benefit.<br/>'''Air''' gives +2 to her Dodge DV against hand-to-hand attacks.<br/>'''Earth''' surrounds the Dragon-Blood with a thick cloud of dust, which gives her +2 to her Dodge DV against ranged attacks. <br/>'''Fire''' inflicts 2L against hand-to-hand attackers instead of 4B.<br/>'''Water''' totally neutralizes any fire-based attacks and gives +1 to L+B soak.<br/>'''Wood''' surrounds the Dragon-Blood with a thick cloud of irritants hand-to-hand attackers who fail a (Stamina + Resistance) roll suffer a -1 penalty for the rest of the scene.<br/> A Dragon-Blood of the same aspect is immune to these aspect-related effects or any DB at 8+ mote level. Only one version can be maintained at a time, and the activation of a different version cancels out the prior one. He knows them all, no out of aspect mote charge.'' | |||
*'''SMOLDERING KARMA STRIKE''' 3m; Type: Reflexive (Step 9) Combo-OK, Counterattack Instant ''Whenever the Dragon- Blood relies on his Dodge DV and the attacker fails to hit him, the Dragon-Blood can make a reflexive Martial Arts or Melee counterattack with his full dice pool. This Charm cannot be used to respond to a counterattack launched with any Charm nor can it be combined with any other Charm that allows the Dragon-Blood a free counterattack. This is a reflexive Charm that can be used freely without the need for a Combo. It can be activated on any tick on which the Exalt is subject to an attack. | |||
*'''UNASSAILABLE BODY OF ELEMENTAL DEFENSE''' 4m, 1wp; Reflexive; (Step 5) Instant ''When the Charm is activated, the Dragon-Blood’s entire body and everything on it transforms for an instant into the element to which she is aligned, shaped by magic into a human form the attack passes harmlessly through her. This is a perfect dodge but the attack must be dodgeable, as this defense will not apply to attacks that cannot be dodged. Second, each of the five Unassailable Body of (Element) Defenses is vulnerable to a particular type of weapon or attack or else suffers from a situution in which it will not apply.<br/> '''Air''' is vulnerable to Earth-aspected elemental attacks and to extremely large melee weapons that carry the Overwhelming tag, as the strong breeze caused by the passage of such weapons disrupts the Body of Air. <br/> '''Earth''' is vulnerable to attacks with wooden weapons such as arrows or clubs and to Wood-aspected elemental attacks, as even the toughest earth must yield to the burrowing roots of trees. <br/> '''Fire''' is vulnerable to Wateraspected elemental attacks, and also will not function while the Dragon-Blood is in the water or is otherwise wet. <br/> '''Water''' is vulnerable to Air-aspected elemental attacks and also will not function in conditions of extreme cold, as water inevitably loses its fl uidity in such situations.<br/> '''Wood''' is vulnerable to Fire-aspected elemental attacks or simply to fire attacks such as flaming arrows. <br/>He knows them all, can only use one at a time, no out of aspect mote cost This is a refl exive Charm that can be used freely without the need for a Combo. It can be activated on any tick on which the Exalt is subject to an attack.'' | |||
=== C-C-C-Combo's === | === C-C-C-Combo's === | ||
Revision as of 14:19, 11 May 2009
Basics
- Campaign: First Age Fuck You
- Name: Kyrk Har'Met
- Concept: A lover and a poet.
- Caste/Aspect: Fire.
- Motivation: To participate in the greatest battle and write the greatest ode concerning said battle.
- Positive intimacies: Music and fightan.
- Negative intimacies:
- Anima: Becomes immune to fire and bursts into flame for scene. Touch inflicts (Essence) dice of lethal fire damage.
- Experience:
Background
Appearance
http://dantheman1969.files.wordpress.com/2007/06/kirk_hammett_escape06_1024.jpg
Attributes
[S]Strength 3 [P]Charisma 5 [T]Perception 3 [S]Dexterity 4 [P]Manipulation 3 [T]Intelligence 3 [S]Stamina 3 [P]Appearance 4 [T]Wits 2
Abilities
''Terrestrial Block'' [ ]Linguistics 0 [ ]Awareness 4 [A]Athletics 3 [ ]Bureaucracy 1 [ ]Archery 1 [F]Lore 4 [ ]Craft 0 [A]Dodge 5 [ ]Investigation 1 [ ]Medicine 1 [ ]Occult 1 [ ]Integrity 5 [A]Melee 5 [ ]Larceny 0 [F]Performance 5 [ ]Stealth 0 [ ]Resistance 3 [A]Presence 4 [ ]Martial Arts 1 [ ]Ride 1 [F]Thrown 5 [ ]War 1 [A]Socialize 4 [ ]Sail 0 [ ]Survival 0
Languages: Skytongue, Old Realm
Specialties
Backgrounds
Breeding: ●●●●
Artifact: ●●● Unsurpassed Sanaxin (Codex36) with a short daiklave (core 388) in it.
Backing in the deliberative: ●●●●
Manse: ●●●●
Wealth: ●●●
Charms
Lore
- ELEMENTAL BOLT ATTACK Cost: 1m per 2L; Mins: Lore 2, Essence 2; Type: Simple Keywords: Combo-OK, Cooperative, Elemental, Obvious Duration: Instant: Can fire a bolt of aspect ralted evergy from his hand using (Dexterity + Athletics) or (Dexterity + Archery). Accuracy + (essence) and range of (ess*20 yards). 2L/1m, can spend m up to Sta. Fire sets the target ablaze for a single action (+4L to the attacker’s damage pool).
- ELEMENTAL BURST TECHNIQUE Cost: 1m per 1L; Mins: Lore 3, Essence 2; Type: Simple Keywords: Combo-OK, Cooperative, Elemental, Obvious Duration: Instant: This Charm is identical to Elemental Bolt Attack in all respects except the following. First, each mote spent on the burst inflicts only one level of lethal damage. Second, the burst inflicts damage across a circular area with a radius equal to the Dragon-Blood’s permanent Essence in yards. The burst attack has a range increment of (permanent Essence x 20) yards and an Accuracy bonus equal to the Dragon-Blood’s permanent Essence. The burst also applies elemental effects identical to the Elemental Bolt Attack to each person caught within the burst radius. If multiple Exalted who know this Charm join together, the power of the elemental burst is calculated in the same manner as the elemental bolt, and the radius of the burst is equal to the combined permanent Essences of all participants in yards.
Performance
- First Performance Excellency: ESSENCE OVERWHELMING 1m/2d, Reflexive, Instant. Adds 2 die to performance roll for every mote you spend, up to max of Performance skill + specialty. Can use this charm to add 1 dot to the skill per mote spent for unrolled purposes.
- INVISIBLE STREET PERFORMER TECHNIQUE Cost: 3m; Mins: Performance 3, Essence 2; Type: Simple Keywords: Combo-OK, Illusion Duration: Until performance ends: Can be activated only while playing an instrument. As long as she continues to play, those around will not notice her presence. To see his someone must roll (Wits + Awareness) difficulty (His Performance + instrument specialty). Even if the roll is successful, the observer might still have no reason to notice the Dragon-Blood’s presence unless the presence of a musician playing an instrument is somehow out-of-place. In addition to a minimum of Performance 3, the Dragon-Blood must also have a specialty in a musical instrument or activate the Talented Improvisation Charm prior to beginning her performance. This Charm cannot be used in connection with a particularly loud or piercing instrument.
- VIBRATING STRINGS DEFENSE Cost: 5m; Mins: Performance 4, Essence 3; Type: Reflexive (Step 5) Keywords: Combo-OK, Obvious Duration: One scene: This potent Charm allows a Dragon-Blood to parry any attack with the music he creates through his instrument. For the duration of the scene, the Dragon-Blood can replace his normal parry Ability with his Performance for purposes of calculating Parry DV. Any dots the Dragon-Blood has in an applicable Performance specialty also applies to calculating Parry DV. Finally, any Performance Excellencies the Dragon-Blood has can be used to further improve Parry DV for the duration of the scene, exactly as if they were Melee or Martial Arts Excellencies. In addition to a minimum of Performance 4, the Dragon-Blood must also have a specialty in some kind of musical instrument or else activate the Talented Improvisation Charm prior to beginning her performance. This Charm is a reflexive one that can be used freely without the need for a Combo. It can be activated on any tick on which the Exalt is subject to an attack.
- THREE-STRING SWORD PRANA Cost: 1m per 2lhl; Mins: Performance 5, Essence 4; Type: Simple Keywords: Combo-OK, Cooperative, Obvious Duration: Instant Using (Wits + Performance) +Accuracy of DBs ess. Range of (permanent Essence x 20), Damage 2L/1m can spend up to (Performance) motes. Attack can be parried or dodged, can be used in a flurry.
Presence
- GLOWING COAL RADIANCE Cost: 2m; Type: Simple Keywords: Compulsion, Obvious Duration: One action: When this Charm is activated, the Dragon-Blood is surrounded by a nimbus of Essence Fire. Anyone attempting to look at the Dragon-Blood or to make a melee attack against her within (ess*yards) must score at least one success on a reflexive Willpower check. Even if successful, any attack made on the Dragon-Blooded before his next action suffers a dice penalty of (Presence). This lasts until the Dragon-Blood’s next action.
- Aura of Invulnerability 3m, Simple. Bitches don't know I'm so awesome I FEEL NO PAIN. For one scene, the dragonblood gains +1 bashing and lethal soak, as well as 3 -0 temporary health levels.
Dodge
- First Dodge Excellency: ESSENCE OVERWHELMING 1m/2d, Reflexive, Instant. Adds 2 die to dodge roll for every mote you spend, up to max of (skill + specialty). Can use this charm to add 1 dot to the skill per mote spent for unrolled purposes.
- THRESHOLD WARDING STANCE Cost: 1m; Reflexive (Step 5) Combo-OK Instant
Can ignore all environmental penalties to his Dodge DV, even in places where dodging would seemingly be impossible. This is a reflexive Charm that can be used freely without the need for a Combo. It can be activated on any tick on which the Exalt is subject to an attack.
- HOPPING FIRECRACKER EVASION 2m; Type: Reflexive (Step 5) Combo-OK Instant: . When the Dragon-Blood dodges through his Dodge DV, he can reflexively spend two motes to execute a Dash action without suffering any DV penalty for doing so usually taking him out of hand-to-hand range evading most multiple attack Charms after the first attack. Can't be used with Parry DV. This is a reflexive Charm that can be used freely without the need for a Combo. It can be activated on any tick on which the Exalt is subject to an attack.
- VIRTUOUS NEGATION DEFENSE Cost: 2m; Reflexive (Step 5) Combo-OK Instant: If an ally within normal leaping distance (about five yards) is subject to an attack, the Dragon-Blood using this Charm can attempt to move her out of the way. Roll (Dexterity + Dodge + Essence) no sux, the attack proceeds normally. Any sux, the character can make himself the target of the attack instead of the ally. Sux> attack roll, both he and the ally automatically dodge without a roll. Otherwise, the attacker’s remaining sux are applied as damage against the Dragon-Blood (with soak applied normally). This is a reflexive Charm that can be used freely without the need for a Combo. It can be activated on any tick on which the Exalt is subject to an attack.
- SAFETY AMONG ENEMIES Cost: 3m, 1wp; Type: Reflexive (Step 5) Combo-OK Instant. If you're the target of an attack and have a Dodge DV of at least half the attacker’s dice pool (Including with charms), you can make the attack miss and go to someone else within 3 yards, charm doesn't work without another target. The new target is then affected by the attack as if he had been the original target all along. This is a reflexive Charm that can be used freely without the need for a Combo. It can be activated on any tick on which the Exalt is subject to an attack.
- ELEMENTAL DEFENSE TECHNIQUE 5m; Simple. Elemental, Obvious. One scene An aura of element related essence covers the DB. Any Archery attacks are totally negated (torn apart by the elemental force) anyone attempting to make an unarmed attack suffers 4B damage, soaked normally. He gains +2 to her lethal and bashing soaks against attacks with any weapon not made of the magical materials. Finally, each elemental aura grants an additional benefit.
Air gives +2 to her Dodge DV against hand-to-hand attacks.
Earth surrounds the Dragon-Blood with a thick cloud of dust, which gives her +2 to her Dodge DV against ranged attacks.
Fire inflicts 2L against hand-to-hand attackers instead of 4B.
Water totally neutralizes any fire-based attacks and gives +1 to L+B soak.
Wood surrounds the Dragon-Blood with a thick cloud of irritants hand-to-hand attackers who fail a (Stamina + Resistance) roll suffer a -1 penalty for the rest of the scene.
A Dragon-Blood of the same aspect is immune to these aspect-related effects or any DB at 8+ mote level. Only one version can be maintained at a time, and the activation of a different version cancels out the prior one. He knows them all, no out of aspect mote charge.
- SMOLDERING KARMA STRIKE 3m; Type: Reflexive (Step 9) Combo-OK, Counterattack Instant Whenever the Dragon- Blood relies on his Dodge DV and the attacker fails to hit him, the Dragon-Blood can make a reflexive Martial Arts or Melee counterattack with his full dice pool. This Charm cannot be used to respond to a counterattack launched with any Charm nor can it be combined with any other Charm that allows the Dragon-Blood a free counterattack. This is a reflexive Charm that can be used freely without the need for a Combo. It can be activated on any tick on which the Exalt is subject to an attack.
- UNASSAILABLE BODY OF ELEMENTAL DEFENSE 4m, 1wp; Reflexive; (Step 5) Instant When the Charm is activated, the Dragon-Blood’s entire body and everything on it transforms for an instant into the element to which she is aligned, shaped by magic into a human form the attack passes harmlessly through her. This is a perfect dodge but the attack must be dodgeable, as this defense will not apply to attacks that cannot be dodged. Second, each of the five Unassailable Body of (Element) Defenses is vulnerable to a particular type of weapon or attack or else suffers from a situution in which it will not apply.
Air is vulnerable to Earth-aspected elemental attacks and to extremely large melee weapons that carry the Overwhelming tag, as the strong breeze caused by the passage of such weapons disrupts the Body of Air.
Earth is vulnerable to attacks with wooden weapons such as arrows or clubs and to Wood-aspected elemental attacks, as even the toughest earth must yield to the burrowing roots of trees.
Fire is vulnerable to Wateraspected elemental attacks, and also will not function while the Dragon-Blood is in the water or is otherwise wet.
Water is vulnerable to Air-aspected elemental attacks and also will not function in conditions of extreme cold, as water inevitably loses its fl uidity in such situations.
Wood is vulnerable to Fire-aspected elemental attacks or simply to fire attacks such as flaming arrows.
He knows them all, can only use one at a time, no out of aspect mote cost This is a refl exive Charm that can be used freely without the need for a Combo. It can be activated on any tick on which the Exalt is subject to an attack.
C-C-C-Combo's
Essence
Essence: ●●●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower
Willpower: ●●●●●●●
Temporary: 7/7
Virtues
Virtues:
Compassion ●●● Conviction ●● Temperance ● Valor ●●●●
Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.
Inventory
THE UNSURPASSED SANXIAN This sanxian is made of polished kauri wood and strung with silver and gold. The snakeskin covering its soundbox came from a serpent-god. The soul of an old master performer is bound into the strings, which never break or need tuning, and aids performances. When attuned for three motes, playing this sanxian adds two successes to Performance rolls. These add to whatever bonus an Exalted player can add through Charms. Any duffer can sound good playing this sanxian; a Solar musician could make Deathlords weep or call stars from the skies. Two successes are about equivalent to four dice. The commitment is a little less than normal, but not enough to alter anything.
Manses and Hearthstones
Combat
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
Health
□ -0
□□ -1
□□ -2
□ -4
□ Incapacitated
□□□ Dying
one Dying level per dot of Stamina
Advancement
10 BP: Ess5.