Campaign:First Age Fuck You/Dragonbloodface: Difference between revisions

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== Backgrounds ==
== Backgrounds ==
Breeding: 4<br/>
Breeding: ●●●●<br/>
Artifact: ●●● Unsurpassed Sanaxin (Codex36) with a short daiklave (core 388) in it.<br/>
Artifact: ●●● Unsurpassed Sanaxin (Codex36) with a short daiklave (core 388) in it.<br/>
Some influence, this bitch be high up in the world.<br/>
Backing in the deliberative: A good few points. MY FAMILY HAS FANCY PANTS. (4)<br/>
Some dots in family, continuing the fancy pants air.<br/>
Manse: ●●●●
Retainers: A few dots, at the most 2, maybe not?<br/>
Wealth: ●●●
Backing in the deliberative: A good few points. MY FAMILY HAS FANCY PANTS.<br/>
 
Manse: 5 Family home. :D
Resources: Gotta get me soma dat.
== Charms ==
== Charms ==
Them cherms that make music attacks.
Them cherms that make music attacks.

Revision as of 14:31, 10 May 2009

Basics

  • Campaign: First Age Fuck You
  • Name:
  • Concept: A lover and a poet.
  • Caste/Aspect: Fire.
  • Motivation: To participate in the greatest battle and write the greatest ode concerning said battle.
  • Positive intimacies: Music and fightan.
  • Negative intimacies:
  • Anima: Becomes immune to fire and bursts into flame for scene. Touch inflicts (Essence) dice of lethal fire damage.
  • Experience:

Background

Appearance

Attributes

[S]Strength  3        [P]Charisma     5        [T]Perception   3
[S]Dexterity 4        [P]Manipulation 3        [T]Intelligence 3
[S]Stamina   3        [P]Appearance   4        [T]Wits         2

Abilities

 ''Terrestrial Block''
 [ ]Linguistics 0      [ ]Awareness  4      [A]Athletics 3      [ ]Bureaucracy   1      [ ]Archery     1
 [F]Lore        4      [ ]Craft      0      [A]Dodge     5      [ ]Investigation 1      [ ]Medicine    1
 [ ]Occult      1      [ ]Integrity  5      [A]Melee     5      [ ]Larceny       0      [F]Performance 5
 [ ]Stealth     3      [ ]Resistance 0      [A]Presence  4      [ ]Martial Arts  1      [ ]Ride        1
 [F]Thrown      5      [ ]War        1      [A]Socialize 4      [ ]Sail          0      [ ]Survival    0

Languages: Skytongue, Old Realm

Specialties

Backgrounds

Breeding: ●●●●
Artifact: ●●● Unsurpassed Sanaxin (Codex36) with a short daiklave (core 388) in it.
Backing in the deliberative: A good few points. MY FAMILY HAS FANCY PANTS. (4)
Manse: ●●●● Wealth: ●●●

Charms

Them cherms that make music attacks.

C-C-C-Combo's

Essence

Essence: ●●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower: ●●●●●●●
Temporary: 7/7

Virtues

Virtues:

Compassion ●●●
Conviction ●●
Temperance ●
Valor      ●●●●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory

THE UNSURPASSED SANXIAN This sanxian is made of polished kauri wood and strung with silver and gold. The snakeskin covering its soundbox came from a serpent-god. The soul of an old master performer is bound into the strings, which never break or need tuning, and aids performances. When attuned for three motes, playing this sanxian adds two successes to Performance rolls. These add to whatever bonus an Exalted player can add through Charms. Any duffer can sound good playing this sanxian; a Solar musician could make Deathlords weep or call stars from the skies. Two successes are about equivalent to four dice. The commitment is a little less than normal, but not enough to alter anything.

Manses and Hearthstones

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

Health

□ -0
□□ -1
□□ -2
□ -4
□ Incapacitated
□□□ Dying

one Dying level per dot of Stamina

Advancement

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