Campaign:Era of Dreams: Difference between revisions
(New page: Exalted campaign run by Raiddx on irc.thisisnotatrueending.com 6667 #exalted-ed . Meeting at 6pm US/Canada Central time (2300 GMT) on Saturdays; 13pm Alaska, 7pm Eastern. Designated Fall...) |
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* Gaidin - [[Campaign:Era of Dreams/Vigilant Hawk|Vigilant Hawk]] - Night Caste Paranormal Investigator, eager to protect Creation against Outsiders, corruption and negligence. | * Gaidin - [[Campaign:Era of Dreams/Vigilant Hawk|Vigilant Hawk]] - Night Caste Paranormal Investigator, eager to protect Creation against Outsiders, corruption and negligence. | ||
* TruBlade - [[Campaign:Era of Dreams/Triune Thought|Triune Thought]] - Twilight Caste Sorcerer and Logician, manipulating governments and people to further his research. |
Revision as of 03:07, 26 July 2008
Exalted campaign run by Raiddx on irc.thisisnotatrueending.com 6667 #exalted-ed .
Meeting at 6pm US/Canada Central time (2300 GMT) on Saturdays; 13pm Alaska, 7pm Eastern.
Designated Fallout Shelter is irc.rizon.net 6667 #Exalted-ed, since suptg crashes sometimes.
Premise
Game set late in the first age, the era of dreams. Campaign premise largely meant to be decided by the character's motivations and actions.
House rules
Character creation
Using the character creation guidelines for established solars as described on page 16 of dreams of the first age. Keep in mind the extra dots of training abilities for celestials on page 12, and the ones for the castes on page 15.
At least one of your 30 starting charms/spells must be a custom made one.
Everybody starts with a 30xp "gift card" for making combos. Any unspent at char generation can be saved for use later, but ONLY to be used on combos.
Powers
- The Twilight anima power reduces damage when the Twilight has been involved in actions related to her caste, such as shaping sorcery, taking a medical action, or studying the geomancy of a manse to figure out where to punch it to make it go BOOM.
- This limitation only applies once enough peripheral essence has been spent to make the damage reduction automatic. Even if you took an action such as fighting you can still use your anima to reduce the damage you take, it just costs 5 motes as usual.
Combos
- You can create any combo by spending a number of XP equal to the sum of the Ability requirements of the Charms in the combo, as normal.
- You can add Charms to an existing combo by spending a number of XP equal to the Ability requirement of the Charm you wish to add.
Characters
If you need a char sheet, copy this; you can also link me anything I can read.
On this page write your name on IRC, your character name, caste/type of exalt, and a quick summary of the character.
- Gaidin - Vigilant Hawk - Night Caste Paranormal Investigator, eager to protect Creation against Outsiders, corruption and negligence.
- TruBlade - Triune Thought - Twilight Caste Sorcerer and Logician, manipulating governments and people to further his research.