Campaign:Equinoctial/Sheriff: Difference between revisions
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Quick Draw (Firearms) 1 | Quick Draw (Firearms) 1 | ||
Dual Kith (Engaoler) 3 | Dual Kith (Engaoler) 3 | ||
Krav Maga 2 | Combat Style (Krav Maga) 2 | ||
Combat Style (Qinna) 1 | |||
Resources 2 | Resources 2 | ||
Mantle (Summer) 3 | Mantle (Summer) 3 | ||
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Willpower 5 / 5 | Willpower 5 / 5 | ||
Defense 4 | Defense 4 | ||
Wyrd | Wyrd 3 | ||
Glamour | Glamour 8 / 12 | ||
</pre> | </pre> | ||
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Equipment: Cowgirl boots, work boots, running shoes, dress shoes. Sap gloves, boxing gloves, work gloves. Colt Peacemaker, Single Action Army, .45 Long Colt, 6-shot revolver speedloader, and extra .45 rounds. Trench knife, swiss army knife, kitchen knife. 12 gauge pump action shotgun, with extra ammunition. Ear muffs. Leather jacket, kevlar vest, a Stetson hat. Street clothes, formal clothes. A horseshoe magnet pendant. Cell phone. | Equipment: Cowgirl boots, work boots, running shoes, dress shoes. Sap gloves, boxing gloves, work gloves. Colt Peacemaker, Single Action Army, .45 Long Colt, 6-shot revolver speedloader, and extra .45 rounds. Trench knife, swiss army knife, kitchen knife. 12 gauge pump action shotgun, with extra ammunition. Ear muffs. Leather jacket, kevlar vest, a Stetson hat. Street clothes, formal clothes. A horseshoe magnet pendant. Cell phone. | ||
XP: | XP: 73 / 0 left | ||
:3 XP spent on Empathy 0->1 | :3 XP spent on Empathy 0->1 | ||
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:6 XP spent on Fae Mount 0->2 | :6 XP spent on Fae Mount 0->2 | ||
:15 XP spent on Strength 2->3 | :15 XP spent on Strength 2->3 | ||
:24 XP spent on Wyrd 2->3 | |||
:2 XP spent on Controls Merit 0->1 |
Revision as of 18:45, 28 October 2010
Name: Woman With No Name ( Eusebia Franscisca Kino ) Virtue: Justice Vice: Pride Court: Summer Seeming: Elemental Kith: Newtonian / Engaoler Concept: The Lone Desperada / Woman With No Name Attributes Physical: Strength 3, Dexterity 4, Stamina 2 Social: Presence 2, Manipulation 1, Composure 3 Mental: Intelligence 1, Wits 4, Resolve 2 Skills Physical: Athletics 2 (Unbound by Gravity), Brawl 3, Drive 1, Firearms 4 (Revolvers), Larceny, Stealth 1, Survival 1, Weaponry Social: Animal Ken 1, Empathy 1, Expression, Intimidation 1, Persuasion 1, Socialize, Streetwise 1, Subterfuge Mental: Academics 1 (The Law), Computer 1, Crafts, Investigation 3, Medicine, Occult 1, Politics, Science 1 (Physics) Merits Combat Marksmanship 1 Quick Draw (Firearms) 1 Dual Kith (Engaoler) 3 Combat Style (Krav Maga) 2 Combat Style (Qinna) 1 Resources 2 Mantle (Summer) 3 Striking Looks 2 Fae Mount 2 Contracts Oath and Punishment 2 Elemental (Electromagnetic) 3 Punishing Summer 1 Clarity 7 Willpower 5 / 5 Defense 4 Wyrd 3 Glamour 8 / 12
Children grow up in terrible places, sometimes. But even terrible places have stories. Stories of how justice, and courage, can triumph over injustice. Sometimes this nobility is so bright it can even be seen against sunlight. Sometimes it hides by day, shining as a pale guide by night like the moon, illuminating the darkness.
One little girl grew up in a place where the only thing that could tell a true story was the barrel of a gun. And most of the time, the story told was a tragedy. But she grew up dreaming of stories where people could fight for justice. Maybe she started to fall in with the wrong crowd, because of the stories that told her to fight. Or maybe she just was targeted. She isn't sure herself. Many of her memories fell away when she woke up in a world of black hats and white hats, where a good person could shoot the bad people at high noon in the tumbleweed-littered street and save the day.
She liked this story. It was a story where people were saved. But even a pistolera like herself had obligations. When she realized she had left someone behind, it was no longer time to save the day in that strange land. She can't say she didn't regret leaving that brave land behind. But maybe the real meaning of freedom is you can choose to live in the cage of your obligations.
Unfortunately for her, she isn't sure what she's looking for anymore. It's a rather confusing thing, but she knows she had someone to defend. A family to live up to. But for the life of her, she can't remember who it is.
Description: She possesses dusky peach skin, with a dark, wavy mane. Eyes that are darker still flash from beneath the broad brim of the hats that she wears, a Stetson being the most common. A silver belt buckle holds up rough blue jeans, typically, and when she feels like being truly anachronistic she wears her midnight-hued poncho with leather cowgirl boots. Most days, however, a checkered shirt and running shoes are enough.
Equipment: Cowgirl boots, work boots, running shoes, dress shoes. Sap gloves, boxing gloves, work gloves. Colt Peacemaker, Single Action Army, .45 Long Colt, 6-shot revolver speedloader, and extra .45 rounds. Trench knife, swiss army knife, kitchen knife. 12 gauge pump action shotgun, with extra ammunition. Ear muffs. Leather jacket, kevlar vest, a Stetson hat. Street clothes, formal clothes. A horseshoe magnet pendant. Cell phone.
XP: 73 / 0 left
- 3 XP spent on Empathy 0->1
- 4 XP spent on Contracts of Punishing Summer 0->1
- 3 XP spent on Drive 0->1
- 16 XP spent on Wyrd 1->2
- 6 XP spent on Fae Mount 0->2
- 15 XP spent on Strength 2->3
- 24 XP spent on Wyrd 2->3
- 2 XP spent on Controls Merit 0->1