Campaign:Equinoctial/Lobsterman: Difference between revisions
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:8/44 EXP for 6/24, Boatin' | :8/44 EXP for 6/24, Boatin' | ||
:10/46 EXP for 7/1, LOBSTERMAN IS SO LONELY | :10/46 EXP for 7/1, LOBSTERMAN IS SO LONELY | ||
:12/48 EXP for 7/8, My Motley Is Fucking Nuts | |||
== Description and Background == | == Description and Background == |
Revision as of 22:41, 8 July 2010
Name: Lobsterman
Concept: Boogeyman of Maine
Seeming: Beast (spend glamour to add to presence and composure, 8-again with animal ken, specialty with lobsters, no rerolling tens with intelligence, -4 untrained penalty to mental skills)
Kith: Swimmerskin/Hardshell (1/0 armor, 1 glamour to turn one bladed weapon attack into bashing, +3 to defense with willpower, hold breath for 30 minutes, swim at full speed)
Entitlement: Scarecrow Ministry
Court: Autumn
Chronicle: Equinoctial
Attributes
- Mental Attributes
- Intelligence: ●●
- Wits: ●●
- Resolve: ●●
- Physical Attributes
- Strength: ●●
- Dexterity: ●●
- Stamina: ●●●●
- Social Attributes
- Presence: ●●
- Manipulation: ●●●
- Composure: ●●
Skills
- Mental Skills
- Investigation: ●
- Occult: ●● [His Own Legend]
- Politics: ●
- Physical Skills
- Athletics: ●●● [Swimming]
- Brawl: ●●●● [PINCHY HANDS]
- Stealth: ●● [Lurking Beneath The Waves]
- Survival: ●●
- Social Skills
- Animal Ken: ●●●● [Lobsters]
- Empathy: ●
- Intimidation: ●●●
Merits
- Dual Kith ●●
- Hedge Gate Sense ●
- Mantle (Autumn) ●●
- Lethal Mien ●●
- Soul Sense ●●
- Volatile Mien ●●
- Long of Days ●● [Bonus]
- Token ●●● [Bugbear Mask, from Entitlement]
- Strong Lungs ●●●
Advantages
Willpower: ●●●●
Virtue: Charity
Vice: Wrath
Initiative: 4
Defense: 2
Armor: 1/0
Speed: 9
Clarity: 5
Wyrd ●●●
Glamour/per turn: 4/3 (out of 12)
Health: □□□□□ □□□□
Contracts
- Fang and Talon (Lobsters) ●●●●
- Tongue of Lobster
- Cost: 1 Glamour
- Roll: Wyrd + Animal Ken, instant action
- Catch: Lobsterman gives the lobster a new name.
- Dramatic Failure: Lobsterman angers or frightens the lobster and cannot use the clause again for one scene.
- Failure: No communication occurs.
- Success: Lobsterman can speak lobster for a scene.
- Exceptional Success: Lobster loev Lobsterman and volunteers help or information as best as its tiny lobster brain can allow.
- Lobster's Keen Senses
- Cost: 2 Glamour
- Roll: Wits + Wyrd, instant action
- Catch: Lobsterman can see or touch a lobster.
- Dramatic Failure: Lobsterman gets -1 to Perception rolls for a scene.
- Failure: Nothing happens.
- Success: Lobsterman gets +4 to all Wits rolls relating to perception.
- Exceptional Success: An additional +1 to wits-based perception rolls.
- Haunting Cry of the Lobsterman
- Cost: 2 Glamour
- Roll: Wyrd + Animal Ken, instant action
- Catch: Lobsterman asks the lobsters to guard or watch his dwelling.
- Dramatic Failure: LOBSTER UPRISING! The lobsters attack or catastrophically misinterpret Lobsterman.
- Failure: Nothing happens.
- Success: Up to a dozen lobsters follow Lobsterman's commands.
- Exceptional Success: Lobsterman can spend one glamour to communicate with the lobsters telepathically for one day, and has an empathetic link to them.
- Tread of the Scuttley Legs
- Cost: 2 Glamour
- Roll: Dexterity + Wyrd, instant action
- Catch: Lobsterman is touching a lobster.
- Dramatic Failure: -1 Speed for a scene
- Failure: Nothing happens.
- Success: Lobsterman can swim at normal speed (which he already can) and can hold his breath ten times his usual limit for one scene.
- Exceptional Success: The enhanced movement lasts until sunrise or sunsset, whichever comes first.
- Carapace of the Dire Lobster
- To be written
- Den ●
- Tresspasser's Spoor (p. 19 Winter Masques)
- Cost: 1 Glamour
- Roll: None
- Catch: Lobsterman must write his name in bloodied chalk on an entrance to his territory.
- Lobsterman gains Wyrd+2 dice to his Perception rolls so long as he is within his territory (the Lobster Isles). This effect fades if he is outside his territory for more than five minutes.
Attacks
- Pinch-Fu 7 lethal
Possessions
- Bugbear Mask
XP and Progression
- 10 EXP from Clarity droppage
- 8/10 EXP for Hedge Gate Sense
- 4/10 EXP for Soul Sense
- 7/13 EXP for 3/25, Party-Crashing
- 1/13 EXP for Strong Lungs
- 6/19 EXP for 4/1, Fuck Slavery
- 3/19 EXP for Empathy 1
- 6/22 EXP for 4/15, Fetch Dickery
- 10/26 EXP for 4/29, The Room
- 12/28 for 5/6, in absentia
- 16/32, prelude
- 18/34 for 5/13, Rusty Earl
- 20/36 for 5/20, Too Many Words
- 21/37 apology exp
- 1/37 EXP, Fang and Talon 5
- 3/39 EXP for 6/3, Damn Kids Get Off My Beach
- 5/41 EXP for 6/10, Loots
- 6/42 EXP for 6/17, in absentia
- 8/44 EXP for 6/24, Boatin'
- 10/46 EXP for 7/1, LOBSTERMAN IS SO LONELY
- 12/48 EXP for 7/8, My Motley Is Fucking Nuts