Campaign:Enfolding Ice/Undrowning Bear's Laughter: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
No edit summary
No edit summary
Line 165: Line 165:
some moonsilver and starmetal
some moonsilver and starmetal


=== Manses and Heartstones ===
=== Manses and Hearthstones ===
Gemstone of Shadows (Oadenols pg104) - diff +2 to recognize, +1 dv against ranged attacks<br/>
Gemstone of Shadows (Oadenols pg104) - diff +2 to recognize, +1 dv against ranged attacks<br/>
Jewel of The Flying Heart (Oadenols pg86) - +1 dodge dv and +1 to attack rolls with socketed weapon
Jewel of The Flying Heart (Oadenols pg86) - +1 dodge dv and +1 to attack rolls with socketed weapon

Revision as of 13:25, 18 April 2011

Basics

Campaign: EI
Name: Undrowning Bear's Laughter
Concept: Ultra-survivalist
Caste: Full Moon
Tell: Shadow always has extra pair of limbs (even in warform)
Motivation: To prove he can never die
Positive intimacies: First Age junk, helping lost travelers, the circle, Aiko
Negative intimacies: N/A
Anima: A glowing silver, 6-limbed grizzly bear
Anima Effect: Double move speed, leaping distance, and Strength (for feats of) for a scene.
Experience: 10/626
(unspent / total)

Background

Bear (as he calls himself) has lived in the wilderness of the North almost his whole life. He was born to a barbarian tribe that has since been wiped out, but he would go out and gather food and hunt. One unfortunate day, Bear got caught in a blizzard for days, surviving off melted snow and elk marrow. Moments before his death, right as the marrow dried up, Luna appeared to him, saying only "Live." He has taken it to heart, and his tenacity is attracting the attention of elders who are impressed with his raw grit. Some say he has what it takes to be a sorcerer, if he could stay inside long enough to read a book.


Appearance

In human form, Bear looks like a Northerner with a shaved head and a five-o'clock shadow. Average height, broad shoulders, looks tougher than most mountains. Also has an almost permanent Clint Eastwood squint from all the time spent out in the snow.

In Warform, he grows to 12 feet tall, two extra arms pop out of his sides, his skin turns gray and chitinous, and his face elongates to resemble a hairless, featureless bear. Very gross.

Attributes

Strength  ●●●●●       Charisma       ●●●●  Perception   ●●●●
Dexterity ●●●●●●      Manipulation   ●●●   Intelligence ●●
Stamina   ●●●●●       Appearance     ●●●   Wits         ●●●●

Abilities

Archery            Craft              Bureaucracy   
Athletics    ●●●●  Larceny            Investigation
Awareness    ●●●   Linguistics ●      Lore          ●●
Dodge        ●●    Performance        Occult        ●
Integrity    ●●●   Presence    ●●●●   Medicine      
Martial Arts ●●●●● Ride        
Melee        ●●●   Sail        
Resistance   ●●●   Socialize   
Thrown             Stealth     
War                Survival    ●●●●●
Languages: Skytongue, Old Realm, Clawspeak
Craft Water: ●

Specialties

MA (FD Form Weapons +3)
Dex (Footwork)


Backgrounds

Artifact: ● (artifact bp)
Artifact: ●●● (g. daiklave)
Artifact: ●● (bracers)
Manse: ●●
Heartsblood: ●●
Mentor: ●● (Meditation)
Solar Bond: ●●●●
Followers: ●● (2 heroic, 18 extras)
Familiar: ●●● (Big the dog)
Past Lives: ●●

Heartsblood Forms

5m war form, 3m other forms, 1m true forms

  • Young woman with rat fur brown hair, kinda cute but unremarkable
  • Barbarian warrior from some tribe, looks kinda like Technoviking
  • Winter wolf (counts as omen dog, core pg 350)
  • Strix, white (core pg 350)
  • Sparrow
  • Great-terror

Knacks

Towering Beast Form: Gain forms bigger than a moose.
Prey's Skin Disguise: Gain human forms.
Deadly Beastman Transformation: 16m, add 1 to all phys attributes, additional soak (already factored in), claws of the silver moon (factored in), heal 1L and (Stam)B per action. Mutations: Extra Arms, Thick Skin, Nightvision.
Devastating Ogre Enhancement: One additional dot to all phys attributes in DBT.
Lunar Blood Something Technique
Internal Form Mastery: Use highest of base dex or form's dex.


Charms

  • (Stamina) 3rd Stamina Excellency (Attr 1 Ess 1 p142): 4m, Reflexive (Step 6), Combo-OK, Instant. Reroll a roll or double static value.
  • (Stamina) Ox-Body Technique (Attr 1 Ess 1 p157): Permanent. Four -2's.
  • (Stamina) Ox-Body Technique (Attr 1 Ess 1 p157): Permanent. Four more -2's.
  • (Stamina) Ox-Body Technique (Attr 1 Ess 1 p157): Permanent. Still more -2's.
  • (Stamina) Hide-Toughening Essence (Attr 3 Ess 2 p161): 1m per 2 soak, Reflexive (Step 7), Combo-OK, One scene. Pres (Essence) motes, receive soak.
  • (Stamina) Armor-Forming Technique (Attr 3 Ess 2 p161): 1m per 3 soak, Reflexive (Step 7), Combo-OK, Gift, Obvious, One scene. As HTE, but bigger soak and can commit (Essence) motes when going DBT for soak that doesn't end with the scene.
  • (Stamina) Bruise Relief Method (Attr 2 Ess 2 p160): 1m+, Reflexive, Combo-OK, Gift, Instant. Heal 1 Bashing per mote up to (Stamina). Commit 2 motes with DBT to reflexively heal 1 Bashing with every action.
  • (Stamina) Halting The Scarlet Flow (Attr 4 Ess 2 p161): 2m+, Reflexive, Combo-OK, Gift, Obvious, Instant. Heal 1 Lethal damage per 2m spent, 3m with DBT heals 1L per action, BRM and Halting gifted together heals 1L and (Stamina) B per turn
  • (Stamina) Frenzied Bear Fortification (Attr 4 Ess 3 p161): 3m, Reflexive, Combo-OK, Fury-OK, Until next action. Reduce damage from attacks by 1 for each wound taken.
  • (Stamina) Stone Rhino's Skin (Attr 4 Ess 2 p161): 3m, Reflexive, Combo-OK, Instant. Gain hardness equal to natural soak.
  • (Stamina) Moonsilver-as-Adamant Understanding (Attr 5 Ess 4): 5m, Reflexive, Combo-OK, Obvious, Instant. Perfectly soak one attack. Valor flaw.
  • (Stamina) Might-Bolstering Blow (Attr 3 Ess 2 p159): 2m, Supplemental, Combo-OK, Fury-OK, Instant. Gain 1m for each extra success up to (Stam), also gain 1m for each health level of damage.
  • (Stamina) Relentless Lunar Fury (Attr 3 Ess 2 p159): 1m 1wp, Reflexive, (Ess*2) actions. 1 autosux to all combat actions (but not DV's), ignore wound penalties until they're worse than -1, no fatigue, and excellency dice cap is (Attr + Ess). Also allows activation of Fury-OK charms. FBF 2m, MBB 2m = 5m 1wp total.


  • (Strength) 1st Strength Excellency (Attr 1 Ess 1 p142): 1m/1d, Reflexive, Combo-OK, Instant. Add 1 die per mote spent up to (Attr) dice.
  • (Strength) Agitation of the Swarm (Attr 4 Ess 2 p143): 2m, Supplemental, Combo-OK, Instant. Doubles onslaught penalties during a flurry, regular onslaught penalties stay until target refreshes DV.
  • (Strength) Ferocious Biting Tooth (Attr 4 Ess 2 p143): 4m, Supplemental, Combo-OK, Instant. Halve target's parry dv before applying successes.
  • (Strength) Lightning Stroke Attack (Attr 5 Ess 4 p143): 7m, Supplemental, Combo-OK, Obvious, Instant. Attack becomes unblockable and undodgeable.
  • (Strength) Claws of The Silver Moon (Attr 3 Ess 2 p145): 4m 1wp, Simple(speed 4), Combo-OK, Gift, Obvious, One scene. increase punch stats by +2 acc and +(Str)L damage. For 2m more, acc bonus becomes +(Dex). For another 2m, damage bonus becomes +(Str+2)/(Ess+1) with the O tag. Commit 3m for best claws in gift mode.


  • (Dexterity) 2nd Dexterity Excellency (Attr 1 Ess 1): 2m/sux, Reflexive
  • (Dexterity) Flawless Dexterity Focus (Attr 4 Ess 3): Permanent. Allows Dexterity specialties.
  • (Dexterity) Instinctive Dexterity Unity (Attr 4 Ess 3): 2m+ 1wp, Simple, Scene. Lunar infinite mastery.
  • (Dexterity) Impossible Dexterity Improvement (Attr 5 Ess 5): Permanent. Allows (Dex) to be bought up 1 dot higher.


  • (Charisma) 1st Charisma Excellency (Attr 1 Ess 1 p142): 1m/1d, Reflexive, Combo-OK, Instant. Add 1 die per mote spent up to (Attr) dice.
  • (Charisma) Dog-Tongue Technique (Attr 2 Ess 2 p164): 1m 1wp, Simple, Combo-OK, Scene. Communicate with animals in human form and with humans in animal form. Can communicate with animals of the same shape lunar is in without the wp cost.
  • (Charisma) Nature-Reinforcing Allocation (Attr Ess p165)
  • (Charisma) Sharing The Gifts of Luna
  • (Charisma) Wolf Pack Training Technique


  • (Martial Arts) Stentorian Challenge: (MA 2, valor 2, ess 1 ImpLotus p15) 1m, Supplemental, Combo-OK, Instant. Add (Valor) in raw damage to any MA attack.
  • (Martial Arts) Challenge's Answer: (MA 3, valor 2, ess 1 ImpLotus pg15) 3m, Reflexive (Step 9), Combo-OK, Counterattack, Until next action. Any attack not dodged/parried evokes counterattack, roll equal to raw damage up to double (Dex + MA)
  • (Martial Arts) Violently Advancing Theories: (MA 3, valor 2, ess 1) 2m, Reflexive, Combo-OK, Until next Action. Move up to half movement speed between attacks in a flurry.
  • (Martial Arts) Forceful Declaration Form: (MA 4, valor 3, ess 2) 6m, Simple, Form-type, One scene. Add (valor) to attacks and bashing soak. Unarmed inflicts lethal. Add differences between valor scores to Bear's dv's. Lower wound penalties by 1.
  • (Martial Arts) Rapid Rebuttal of the Harsh Tongue: (MA 4, valor 3, ess 2) 7m, Reflexive, Combo-OK, Counterattack, Instant. Counterattack twice when attacked once.
  • (Martial Arts) Ceaseless Progressive Arguments: (MA 5, valor 4, ess 3) 4m 1wp, Extra Action, Combo-OK, Instant. Attack up to (Ess+Valor) times or until an attack misses or Bear runs out of motes. Inflicts a -2 DV penalty.
  • (Martial Arts) Biting Remark: (MA 5, valor 3, ess 2) 5m, Supplemental, Combo-OK, Crippling, Obvious, Instant. 10's count as 2 on damage rolls. Roll a pool equal to the number of damage successes, if this rolls higher than the target's essence then the attack permanently cripples the target's limb, rendering it useless. Requires supernatural healing to fix.
  • (Martial Arts) Vituperative Account: (MA 5, valor 4, ess 3) 2m or 4m 1wp, Supplemental, Combo-OK, Obvious, Instant. Increases onslaught penalty by 1. For 2 more motes and a wp, the attacks deal agg.
  • (Martial Arts) Wielding One's Tongue: (MA 5, valor 4, ess 3) 3m 1wp, Simple, Combo-OK, One Scene. Any weapon becomes a form weapon. Also allows any weapon to be used in one hand. Ignores acc and defense of weapons.
  • (Martial Arts) Loosening Tongues:
  • (Martial Arts) Raging Repartee:

Combos

stentorian 1m, biting remark 5m, lightning stroke 7m, challenge's answer 3m
one hit for 13m, counterattack for 16m

Essence

Essence: ●●●●●
Regeneration: 4 when active, 8/hour when relaxed, 12/hour when sleeping
Personal Essence Pool: 17/17
Peripheral Essence Pool: 34/48
Committed Essence: 14 (fd form &HTE active)
(current / maximum)

Willpower

Willpower: ●●●●●●
Temporary: 3/6

Virtues

Virtues:

  • Compassion ●●
  • Conviction ●●
  • Temperance ●●
  • Valor ●●●●●

Flawed Virtue: Curse of The Lone Wolf (Valor, pg 124)
Limit Break: XXXXXXX□□□
Limit Break Condition: Suppressing valor, mind control, full moon.

Inventory

Moonsilver Grand Daiklave named "Tatianna"
Moonsilver Breastplate
Moonsilver hearthstone bracers with Gemstone of Shadows (+2 soak, +3 dodge)
Tent
Dried Meat
Knife
Heavy fur clothes
An old dented cooking pot
some moonsilver and starmetal

Manses and Hearthstones

Gemstone of Shadows (Oadenols pg104) - diff +2 to recognize, +1 dv against ranged attacks
Jewel of The Flying Heart (Oadenols pg86) - +1 dodge dv and +1 to attack rolls with socketed weapon

Bear's manse is a ring of standing stones on the side of a windswept mountain in Middle of Nowhere, The North.

Combat

Join Battle: 7
Dodge DV: 10 (11 vs ranged)
Dodge MDV: 7
Soak: 8A/10L/11B
Pierced: 4A/6L/9B
Hardness: 2A/2L/2B

HTE adds 0/10/10, AFT adds 5/15/15 (2/7/7 pierced)

--DBT--
Dodge DV: 11 (12 vs ranged)
Soak: 13A/28L/30B
Pierced Soak: 6A/16L/19B
Natural Soak: 0A/5L/9B

Attacks

Grand Daiklave (Speed 5, Accuracy 13, Damage 17L/7, Parry DV 6, Rate 2, Tags 2, O, P, R)
Grand Daiklave (DBT) (Speed 5, Accuracy 15, Damage 19L/7, Parry DV 7, Rate 2, Tags 2, O, P, R)

Mr. Shine & Mr. Bright (Speed 4, Accuracy 10, Damage 11L/6, Parry DV 4, Rate 3, Tags O)
Mr. Shine & Mr. Bright(DBT) (Speed 4, Accuracy 12(17), Damage 13L/6, Parry DV 5, Rate 3, Tags O)

Punch (Speed 5, Accuracy 15(20), Damage 5B(5L), Parry DV 8, Rate 3, Tags N)
Kick (Speed 5, Accuracy 14(19), Damage 8B(8L), Parry DV who cares, Rate 2, Tags N)
Clinch (Speed 6, Accuracy 14(19), Damage 5B(5L), Rate 1, Tags C, N, P)

Punch(DBT) (Speed 5, Accuracy 23(28), Damage 14L/6, Parry DV 9, Rate 3, Tags N, O)
Kick(DBT) (Speed 5, Accuracy 22(27), Damage 17L/6, Parry DV who cares, Rate 2, Tags N, O)
Clinch(DBT) (Speed 6, Accuracy 22(27), Damage 14L/6, Rate 1, Tags C, N, P, O)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying

one Dying level per dot of Stamina and 2 per Ox-Body

Advancement

15 bp -3 stam 5 -- 12 -3 str 5 -- 9 -3 dex 5 -- 6 -2 MA 5 -- 4 -1 Manse 2 -- 3 valor 4

XP: 81 (ess 3, 4, & 5) + 181 (charms/knacks) + 6 (mentor 2) + 6 (heartsblood 2) + 9 (wits 4) + 2 (lore 2) + 9 (MA specialties) + 10 (biting remark) + 10 (vituperative) + 10 (wielding one's tongue) + 10 (might-bolstering) + 10 (lunar fury) + 12 (valor 5) + 12 (1st cha) + 12 (dog-tongue) + 8 (cha 3) + 10 (presence 4) + 10 (loosening) + 10 (2nd dex) + 15 (surv 5) + 12 (cha 4) + 12 (NRA) + 12 (gifts/luna) + 12 (wolf pack) + 8 (app 3) + 9 (familiar 3) + 6 (followers 2) + 11 (lunar blood knack) + 12 (ath 4) + 11 (IFM) + 10 (flawless dex) + 15 (combo) + 10 (RR) + 10 (dex unity) + 10 (imp dex) + 15 (dex 6) + 2 (dodge 2) + 6 (past lives 2) = 616

Wishlist

vitup account 2m, Agitation 2m, MaAU 5m, stentorian 1m - 3 punches, 15m - xp cost: 16

stentorian 1m, ceaseless prog 6m, agitation 2m, rapid rebuttal 7m - 1 to 10 punches, 9m for first attack and +3m for every following attack (up to 39m) - xp cost: 15