Campaign:Enfolding Ice/Giselle Vonflamme: Difference between revisions

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  Punchan                -  5    5  +(4)B    2(2)  3      -   
  Punchan                -  5    5  +(4)B    2(2)  3      -   
  Kickan                  -  5    5  +(7)B    2(2)  3      -
  Kickan                  -  5    5  +(7)B    2(2)  3      -
  Essence Cannon          -  4  14   15 B    -(-)  1     75
  Essence Cannon          -  4  15   16 B    -(-)  1     125


=== Social Combat ===
=== Social Combat ===
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* '''Small Concussive Essence Cannon''' - This is a weapon that she had been refurbishing before her accident, which she rebuilt before leaving for the North.
* '''Small Concussive Essence Cannon''' - This is a weapon that she had been refurbishing before her accident, which she rebuilt before leaving for the North.
:Spd: 4; Acc: +1; Damage: 15B; Rate: 1; Range 75;  P
:Spd: 4; Acc: +2; Damage: 16B; Rate: 1; Range 125;  P


* '''Perfect Breastplate''' - This is a finely made breastplate trimmed in gold, with the Twilight caste mark laid in gold on the front, with gearspokes poking out of it like rays of light. Giselle normally wears it underneath her robes.
* '''Perfect Breastplate''' - This is a finely made breastplate trimmed in gold, with the Twilight caste mark laid in gold on the front, with gearspokes poking out of it like rays of light. Giselle normally wears it underneath her robes.

Revision as of 15:06, 10 August 2008

Basics

  • Name: Giselle Vonflamme
  • Concept: Benevolent Mad Scientist
  • Caste/Aspect: Twilight Solar
  • Anima Banner: A smiling woman with wings of radiant light and hands of gold against the backdrop of a twilit sky.
  • Motivation: Make Creation into a Golden Clockwork Paradise
  • Intimacies: Science!, First Age Technology, Improving Things
  • Experience: 0/0

Background

Giselle is a native Lookshyan, born of a family of well-known citizen engineers; the Gens Vonflamme. She was the family's prodigy, their brightest star. As a girl, she was encouraged to follow in the family trade of maintaining the various powered armours of the Seventh Legion, given every piece of literature on the subject her family could get a hold of. However, her natural brilliance and inborn talent saw her on her way to better things than simple maintenance. She wanted to build the future.

Giselle was accepted into a machinist's salon at the tender age of 13, and proceeded to astound her instructors with her keen mind and incisive observations on the nature and manufacture of magitech. She was soon transferred to another salon, each time absorbing all she could before being sent to another salon or school, until she ended up in the most prestigious of all Lookshy's machinist schools.

She spent several years there, with much of her time spent in the libraries of the school, and thoroughly impressed her teachers with her ability to absorb and comprehend the material put in front of her. Her social life suffered, not that she minded overly much. She was friendly with many people, if not actually friends, preferring the company of her books and projects to loud, noisy people who got in the way of things and blocked her light or tried not to snicker at her ideas.

This attitude didn't change much, except to grow a slight caustic edge, when she graduated and went into service with the Lookshy military, maintaining and inspecting the suits of gunzosha armour. It did change when she met a young gunzosha named Cretul Pratka, who was quiet, likeable, and listened eagerly to her rambling theories, even if he didn't understand them. She enjoyed explaining things to him, especially when she took on a research project or built small wonders, or needed Lookshy custom explained to him. She still preferred it when he was gone, just, not as much as when other people were absent.

An accident during one of her side projects cost her both hands and much of her forearms. She had taken apart a damaged Essence engine left in her care by a Dragon-Blooded officer and was about to open the core when it exploded violently, shredding her arms up to the elbow. It would have killed her if she hadn't been wearing her mask and other protective gear, but she ended up in the infirmary for weeks while she recovered. Her supervisor fought to keep her on staff, along with the young Pratka until he was called away on a mission, and personally crafted her a set of replacement hands.

During her convalescence, she saw visions of a set of golden hands, beautiful and practical at once. The designs unfolded in her mind as she slept, the images bathed in the gentle glow of the setting sun. In the last week of her recovery, she began begging for paper and ink so she could put her designs down. Every assistant sent to her, though, wasn't up to the task of drawing what she saw in her mind, and she brusquely dismissed them. She was left to simmer in frustration until her supervisor came with her new hands.

Disappointed was an understatement, but she allowed them to be put on her. The moment the last piece was in place, she bolted from the infirmary and ran to the workshops. She shouldered past everyone until she came to her workbench and began feverishly putting together the golden hands she saw in her dreams. Her iron fingers blurred, the leather pulleys creaked, and the gears whined in protest at her pace. She paid them no mind, instead pulling off each piece and replacing it with a new piece of the hands of gold.

As the last gear fell into place, the rays of the setting sun bathed her in their warmth. The voice of the Unconquered Sun spoke in her mind; "WELL DONE," he said, and filled her with the spark of Exaltation. Smiling, she collapsed on her workbench, exhausted. As she slept, she dreamed of thousands of clockwork things, all working for the benefit of mortals everywhere. War was eliminated, as want had been done away with, and she was sitting at the top of a glorious golden clockwork tower, smiling radiantly on the peaceful land. "THIS I CHARGE YOU WITH," said the voice of the Unconquered Sun as the dreams ended.

She woke up in the infirmary again, the smiling face of her supervisor hovering over her, telling her she'd been out for nearly a month. Shocked, she looked down at her hands, and was relieved to find the beautiful things were real. Then, she remembered her vision, and leapt out of bed, grabbing whatever she could, draining her savings, and all but sprinting for the North. She knew that there were things hidden in the north, things that would help her build the future.

Appearance

Giselle Vonflamme is a petite little brat with an infectious grin. Her vivid green hair is often kept swept back out of her face (mostly due to her habit of running her hands through her hair in frustration, and her habit of standing too close to things that explode), and otherwise left to its own whims. Her red eyes gleam fetchingly when she's actively engaged in a project or explaining her current pet theory. She has an almost manic energy that has seen her through rough times by making the young woman almost impossible to keep depressed. She is utterly guileless, however, and almost brutally honest, nearly incapable of telling lies. She's also more than a little naive (though she pretends not to be), and tends to take everyone at their literal word.

She wears thick robes of undetermined colour that are perpetually stained with soot, lubricant, and less identifiable substances. Both hands, and her forearms up to the elbow, are golden clockwork reconstructions of her old hands, which she designed after losing both of her hands to a maintenance accident. The experience humbled her somewhat, but hasn't kept the young woman down.

Attributes

  • Physical: Strength 2(4) Dexterity 5 Stamina 2
  • Social: Charisma 3 Manipulation 1 Appearance 3
  • Mental: Perception 4 Intelligence 5 Wits 2

Abilities

 [F]Archery:    	5   [ ]Integrity:    	1   [C]Craft:	    5/3/3
 [ ]Martial Arts:	0   [ ]Performance:	0   [C]Investigation:	2
 [ ]Melee:         	0   [ ]Presence:    	0   [C]Lore:          	3
 [ ]Thrown:        	0   [F]Resistance:	2   [C]Medicine:	0
 [ ]War:           	0   [ ]Survival:     	0   [C]Occult:        	3

 [ ]Athletics:    	0   [ ]Bureacracy:	0
 [F]Awareness:     	2   [F]Linguistics:  	2
 [F]Dodge:         	4   [ ]Ride:         	0
 [ ]Larceny:       	0   [ ]Sail:         	0
 [ ]Stealth:	        0   [ ]Socialize:    	0
  • Specialties: Archery 3 (Essence Cannons), Craft 1 (Magitech 5 [Archery Weapons], Fire 3 [Orichalcum Items], Air 3 [Clockworks])
  • Languages: Riverspeak (Native), Old Realm, SkyTongue

Physical Combat

Join Battle: 4
Parry DV: 3
Dodge DV: 6
Soak: 6A/7L/6B (Hardness 0L/0B)
Health Levels: 01122224ID
Wounds: 0
Move: 5, Dash: 11, Jump: 2
Weapon                     Spd  Acc   Dam     PDV  Rate  Range  
Punchan                 -   5    5   +(4)B    2(2)  3      -  
Kickan                  -   5    5   +(7)B    2(2)  3      -
Essence Cannon          -   4   15    16 B    -(-)  1     125

Social Combat

Join Debate: 4
Presence Attack - Speed 4, Dice Pool 3, Rate 2
Investigation Attack - Speed 5, Dice Pool 4, Rate 2
Performance Attack - Speed 6, Dice Pool 3, Rate 1
Parry MDV: 2
Dodge MDV: 5

Essence

  • Essence: 2
  • Regeneration: 4/hr at ease, 8/hr sleeping
  • Personal Essence Pool: 12/12
  • Peripheral Essence Pool: 20/29
  • Committed Essence: 3+3+3=9

Willpower

  • Willpower: 6
  • Temporary: 6

Virtues

Virtues:

  • Compassion: 3
  • Conviction: 2
  • Temperance: 1
  • Valor: 3
  • Flawed Virtue: Compassionate Martyrdom
  • Limit Break: 0/10

Giselle can't abide a bully or a tyrant, and when her Limit breaks, the scrappy little Twilight stands in between those she sees as less fortunate, taking blows meant for them and (hopefully) shaming those around her into action.

Backgrounds

  • Artifact 2 (Prosthetic Left Hand of Clockwork Elegance)
  • Artifact 2 (Prosthetic Right Hand of Clockwork Elegance)
  • Artifact 3 (Bracers of Universal Crafting)
  • Artifact 3 (Small Concussive Essence Cannon)
  • Artifact 2 (Goggles of Essence Sight)
  • Resources 3
  • Manse 2 (:V)

Charms and Combos

Ox-Body Technique
Durability of Oak Meditation
1st Craft Excellency
Shattering Grasp
Shadow Over Water
Seven-Shadow Evasion (Compassion Flaw)
Reflex Sidestep Technique
1st Archery Excellency
There Is No Wind
Trance of Unhesitating Speed


Inventory

  • Marvelous Multi-Purpose Clockwork Hands of Gold - These are a pair of orichalcum hands and forearms built by the young Vonflamme after the accident which cost her her natural ones. They are elegant and well-crafted, if a little whimsical looking. Their appearance changes frequently, due to the Universal Crafting Matrix she installed into the forearms, but when in their normal shape as a pair of hands, they look like lovingly curved plates of orichalcum covering cunningly shaped gears. The Universal Crafting Matrix allows her to sprout new tools from the clockworks of her hands and fingers, rearranging the gears and springs into whatever tool is needed at the time.
Replaces both forearms and hands up to the elbow.
Gives +2 Strength to all actions using them.
For 2m a scene, negates all penalties to Craft rolls for lack of tools and add (Essence) successes to any roll involving fine manipulation. Giselle can also make Craft rolls using ambrosia and quintessence.
  • Goggles of Essence Sight - A set of goggles with broad lenses held in a ring of white jade kept on a leather band that are almost always pushed up onto Giselle's forehead. She built them a short time after her recovery to test her abilities and her new hands, and to take her mind off her friend's conspicuous absence.
For 2m, Giselle gains Essence Sight for the scene.
  • Small Concussive Essence Cannon - This is a weapon that she had been refurbishing before her accident, which she rebuilt before leaving for the North.
Spd: 4; Acc: +2; Damage: 16B; Rate: 1; Range 125; P
  • Perfect Breastplate - This is a finely made breastplate trimmed in gold, with the Twilight caste mark laid in gold on the front, with gearspokes poking out of it like rays of light. Giselle normally wears it underneath her robes.
Soak: +6L/+4B, Mobility: -0, Fatigue: 0, may be worn under heavy clothing.

Advancement

Artifact 2 (Small Concussive Essence Cannon) (3 BP)
Manse 2 (2 BP)
Specialties (3 BP)
Craft (Magitech) 5 (2 BP)
Archery 5 (2 BP)
Dodge 4 (1 BP)
Resources 3 (2 BP+1 Bonus BP)


Investigation 2 (3 XP)
Artifact 2 (Goggles of Essence Sight) (6 XP)