Campaign:Enfolding Ice: Difference between revisions

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===Premise===
===Premise===
It's the end of the month of Descending Earth and it's still snowing. The North is cold, but this isn't that far north. If this goes on, the cold will kill crops and cause famine. The East can ship grain, and the Guild would be greatly pleased by this, but the long-term prospects are not good...
It's the end of the season of Wood and it's still snowing. The North is cold, but this isn't that far north. If this goes on, the cold will kill crops and cause famine. The East can ship grain, and the Guild would be greatly pleased by this, but the long-term prospects are not good...


Currently based in Whitewall. [[Campaign:Enfolding Ice/Log|Event log]], if anybody cares; [[Campaign:Enfolding Ice/NPCs|NPC]] reference.
Currently based in Whitewall. [[Campaign:Enfolding Ice/Stuff|Stuff]], if anybody cares


This is intended for the noobs mainly, so everybody can get to learn the system. Basic Age of Sorrows, starting at Essence 2.
This is intended for the noobs mainly, so everybody can get to learn the system. Basic Age of Sorrows, starting at Essence 2.
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#If you want a Manse, talk to me about what you want first. At the very least I need to know where the building is located.
#If you want a Manse, talk to me about what you want first. At the very least I need to know where the building is located.
#A character can start play with one item that has a Cost rating equal to their Resources rating. Such a purchase after creation would lower the Resources rating as normal.
#A character can start play with one item that has a Cost rating equal to their Resources rating. Such a purchase after creation would lower the Resources rating as normal.
#Now that we have some established characters, new players start with 50xp and will be ramped up to some kind of balance.
#Now that we have some established characters, new players start with 75xp and will be ramped up to some kind of balance.
#Backgrounds can be bought with XP, 3xp per dot. Be reasonable, please.
#Backgrounds can be bought with XP, 3xp per dot. Be reasonable, please.


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#The prerequisites for Adamant Skin Technique are Iron Skin Concentration and Body Mending Meditation.
#The prerequisites for Adamant Skin Technique are Iron Skin Concentration and Body Mending Meditation.
#Add the following text to Flow Like Blood: "It also reduces the defense penalty imposed by each action the Exalt takes by one, to a minimum of zero." This brings it in line with Fivefold Bulwark Stance.
#Add the following text to Flow Like Blood: "It also reduces the defense penalty imposed by each action the Exalt takes by one, to a minimum of zero." This brings it in line with Fivefold Bulwark Stance.
#Snake Strikes the Heel is modified as follows: "The dice pool for this counterattack equals the Exalt's Martial Arts score plus the number of extra successes rolled on the opponent's attack, up to a maximum of twice the Exalt's (Dexterity + Martial Arts) rating."
#Snake Strikes the Heel is modified as follows: "The to-hit dice pool for this counterattack equals the Exalt's Martial Arts score plus the number of extra successes rolled on the opponent's attack, up to a maximum of twice the Exalt's (Dexterity + Martial Arts) rating."
#Clarification: On any one dice roll, you can spend 1wp to buy one success, or spend 1wp and one Virtue channel to buy (Virtue) dice, or you can do both of these. You may not spend 2wp for 2 successes, or channel two virtues at the same time.
#Clarification: On any one dice roll, you can spend 1wp to buy one success, or spend 1wp and one Virtue channel to buy (Virtue) dice, or you can do both of these. You may not spend 2wp for 2 successes, or channel two virtues at the same time.
#Elusive Dream Defense: you can decommit the motes at any time, resulting in the loss of the sorcerous charge on the intimacy and the associated perfect mental defense.


Other than this, I'm using the basic rules with reasonable interpretations.
Other than this, I'm using the basic rules with reasonable interpretations.

Revision as of 17:56, 26 November 2008

Exalted campaign run by ResplendentDestiny on irc.thisisnotatrueending.com 6667 #exalted (suptg). Playing in #exalted-ei because I feel like it.

  • Now meeting Wednesday evenings 6pm Eastern.
  • If you're not going to show up, please send a privmsg my way or leave a note with Memoserv or something.

Designated Fallout Shelter is irc.rizon.net 6667 #Exalted, since suptg crashes whenever somebody is playing Exalted.

Premise

It's the end of the season of Wood and it's still snowing. The North is cold, but this isn't that far north. If this goes on, the cold will kill crops and cause famine. The East can ship grain, and the Guild would be greatly pleased by this, but the long-term prospects are not good...

Currently based in Whitewall. Stuff, if anybody cares

This is intended for the noobs mainly, so everybody can get to learn the system. Basic Age of Sorrows, starting at Essence 2.

House rules

0. DON'T BE A DICK
1. HAVE FUN
2. BE AWESOME
3. A HUMOR IS FINE TOO

And now, a longer-winded version of the above. Also advice, because I love you all so very much.

Character creation

  1. You can have 1 free BP to apply to one of the backgrounds Backing, Contacts, Familiar, Influence, or Mentor. If you use this free BP, you must explain what these backgrounds mean to your character and how these they tie your character into the world.
  2. You can have 1 other free BP to apply to starting Resources. (Note: these are BP, not dots. You need a second BP to get a fourth or fifth dot.)
  3. If you want a Manse, talk to me about what you want first. At the very least I need to know where the building is located.
  4. A character can start play with one item that has a Cost rating equal to their Resources rating. Such a purchase after creation would lower the Resources rating as normal.
  5. Now that we have some established characters, new players start with 75xp and will be ramped up to some kind of balance.
  6. Backgrounds can be bought with XP, 3xp per dot. Be reasonable, please.

Powers

  1. The Twilight anima power automatically reduces damage when the Twilight has been involved in caste-related or defensive actions such as Shape Sorcery or Guard actions, not sword-swinging front-line combat.
  2. The Dawn anima power is strengthened as follows: (Warning: subject to change as game progresses)
    • The Dawn gains +2 DV for each point by which her Essence is greater than that of her attacker's Valor.
    • Non-exalted humans and certain other Essence 1 beings in combat against the Dawn must roll their Valor at a difficulty of half the Dawn's Essence (round up) or flee until they cannot see the Dawn. Innocent bystanders may cower in fear instead of running if they wish.
    These effects only come into play when the Dawn's anima is at the 11+ levels, or the Dawn spends 10m to activate them.
  3. Combo creation is modified as follows:
    • You can create any combo by spending a number of XP equal to the sum of the Ability requirements of the Charms in the combo, as normal.
    • You can add one Charm to an existing combo by spending a number of XP equal to the Ability requirement of the Charm. You can repeat this step.
  4. Certain training times are reduced:
    • Increase Attribute: (rating) weeks
    • Increase caste/favored Attribute: (rating) days
    • Increase out-of-caste/unfavored Ability: (rating * 3) days
    • Increase Essence above 3: (rating - 1) months without story-based reason; instant with acceptable reason
    • Add Specialty dot: 5 days favored, 2 weeks unfavored
    • New Ability: 1 week
    • New Spell: first circle, 3 days; second circle, 9 days; third circle, 15 days
    • New Knack: 1 week
    • Alchemical "minor refit" times (changing Charms etc) are cut in half.
    These times assume the character works full-time without a trainer; trainers will decrease the time needed. Relevant events during a play session will cut these times noticeably; talk to me if you feel you are eligible for a discount.

There are some broken Charms out there; if it seems too powerful, it probably is and I'll fix it. Essence Disruption Attack for instance gets the keyword Shaping so that Integrity Protecting Prana blocks it. You want Integrity Protecting Prana. Really. There are fae and things that will turn you into a blueberry, in addition to EDA and such. I've already given the party three poxes, actual Shaping attacks are next.

Other stuff

  1. Overwhelming: Divide the Overwhelming by 3, round up, add to Essence: this is the minimum damage. So, 9L/3 in the hands of an Essence 3 character does minimum damage of 4.
  2. The prerequisites for Adamant Skin Technique are Iron Skin Concentration and Body Mending Meditation.
  3. Add the following text to Flow Like Blood: "It also reduces the defense penalty imposed by each action the Exalt takes by one, to a minimum of zero." This brings it in line with Fivefold Bulwark Stance.
  4. Snake Strikes the Heel is modified as follows: "The to-hit dice pool for this counterattack equals the Exalt's Martial Arts score plus the number of extra successes rolled on the opponent's attack, up to a maximum of twice the Exalt's (Dexterity + Martial Arts) rating."
  5. Clarification: On any one dice roll, you can spend 1wp to buy one success, or spend 1wp and one Virtue channel to buy (Virtue) dice, or you can do both of these. You may not spend 2wp for 2 successes, or channel two virtues at the same time.
  6. Elusive Dream Defense: you can decommit the motes at any time, resulting in the loss of the sorcerous charge on the intimacy and the associated perfect mental defense.

Other than this, I'm using the basic rules with reasonable interpretations.

Characters

If you need a char sheet, copy this; you can also link me anything I can read.

Write your name on IRC, and your character caste, concept, and motivation. Link the char sheet when it's done.

No Sidereals, one rogue Abyssal maybe with a good reason, others are negotiable but I'd prefer Solars. Players should have a reason for sticking together and for being in the North or Northeast (Halta, etc). The motivation doesn't have to be directly related to the premise, but don't expect to get a personal quest in the South.

Main characters

These are people who show up enough for me to reasonably plan on them existing.

  • Raiddx - Aiko - Cheerful loli Zenith. With a big freaking ice weasel. Available most any time, except thursday afternoons, and saturday evenings. CST aka GMT-6
  • Golby - Serenity of Winter - Quiet, yet compassionate Night Caste ninja chef, seeking the world's finest, most perfect ingredient. Available on afternoons and all day weekends, CST. Or GMT -5, I think is the timezone.
  • Lina - Lasemu
  • Zeplin666 - Undrowning Bear's Laughter
  • Dif - Inexhaustible Vermilion Forerunner
  • Kalga - Keiran- Kung Fu Merchant. (Putting on the finishing touches. Need to talk to RD. Will be ready for Wendsday.) Available M-W From 1600 EST to 2200 EST, Thursday from 1600 EST to 1830 EST, Friday 1600 EST to 3200 EST, Saturday 1000 EST to 2300 EST, and Sunday 1000 EST to 2200 EST. GMT -5.

New folks

New folks are new. Feel free to throw yourself in here, but you may not be able to play if there are too many people. (Too many! Ha! I crack myself up sometimes.)

  • Currently empty. Six people is plenty.

Warning: people beyond this point should consider themselves on a waitlist. (Though it seems people always disappear)

Morgue

Rest in peace.

Inactive characters

oh god what are they doing here i am not good with schedule
If you feel like showing up again, let me know and I'll see what I can do.

  • LawnPygmy - Cretul Pratka
  • SymmetryrtemmyS - Ivory Boulder King - Mobile throwing Dawn. VERY aggressive in keeping the law. Availability info in link.
  • FTAGHN - Alethea Greenchild
  • LawnPygmy - Giselle Vonflamme - Spunky, punky-haired sorceror-technician looking for parts to build her golden clockwork vision of the future. Available from 0800 to 2230 CST. Is in GMT+3
  • Gorbash Kazdar - Burning Heart Mei
  • and 2 others who deleted themselves